Mercurial > pub > ImplabJs
diff core/src/js/Uuid.js @ 29:acdcdf1a8d21
repository reorganized
author | cin |
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date | Tue, 26 Jun 2018 19:35:44 +0300 |
parents | src/implab/Uuid.js@00779cb63b12 |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/core/src/js/Uuid.js Tue Jun 26 19:35:44 2018 +0300 @@ -0,0 +1,278 @@ +// uuid.js +// +// Copyright (c) 2010-2012 Robert Kieffer +// MIT License - http://opensource.org/licenses/mit-license.php +define([], function () { + 'use strict'; + + var _window = 'undefined' !== typeof window ? window : null; + + // Unique ID creation requires a high quality random # generator. We + // feature + // detect to determine the best RNG source, normalizing to a function + // that + // returns 128-bits of randomness, since that's what's usually required + var _rng, _mathRNG, _nodeRNG, _whatwgRNG, _previousRoot; + + function setupBrowser() { + // Allow for MSIE11 msCrypto + var _crypto = _window.crypto || _window.msCrypto; + + if (!_rng && _crypto && _crypto.getRandomValues) { + // WHATWG crypto-based RNG - http://wiki.whatwg.org/wiki/Crypto + // + // Moderately fast, high quality + try { + var _rnds8 = new Uint8Array(16); + _whatwgRNG = _rng = function whatwgRNG() { + _crypto.getRandomValues(_rnds8); + return _rnds8; + }; + _rng(); + } catch (e) { /**/ } + } + + if (!_rng) { + // Math.random()-based (RNG) + // + // If all else fails, use Math.random(). It's fast, but is of + // unspecified + // quality. + var _rnds = new Array(16); + _mathRNG = _rng = function () { + for (var i = 0, r; i < 16; i++) { + if ((i & 0x03) === 0) { + r = Math.random() * 0x100000000; + } + _rnds[i] = r >>> ((i & 0x03) << 3) & 0xff; + } + + return _rnds; + }; + if ('undefined' !== typeof console && console.warn) { + console + .warn("[SECURITY] node-uuid: crypto not usable, falling back to insecure Math.random()"); + } + } + } + + function setupNode() { + // Node.js crypto-based RNG - + // http://nodejs.org/docs/v0.6.2/api/crypto.html + // + // Moderately fast, high quality + if ('function' === typeof require) { + try { + var _rb = require('crypto').randomBytes; + _nodeRNG = _rng = _rb && function () { + return _rb(16); + }; + _rng(); + } catch (e) { /**/ } + } + } + + if (_window) { + setupBrowser(); + } else { + setupNode(); + } + + // Buffer class to use + var BufferClass = ('function' === typeof Buffer) ? Buffer : Array; + + // Maps for number <-> hex string conversion + var _byteToHex = []; + var _hexToByte = {}; + for (var i = 0; i < 256; i++) { + _byteToHex[i] = (i + 0x100).toString(16).substr(1); + _hexToByte[_byteToHex[i]] = i; + } + + // **`parse()` - Parse a UUID into it's component bytes** + function parse(s, buf, offset) { + var i = (buf && offset) || 0, + ii = 0; + + buf = buf || []; + s.toLowerCase().replace(/[0-9a-f]{2}/g, function (oct) { + if (ii < 16) { // Don't overflow! + buf[i + ii++] = _hexToByte[oct]; + } + }); + + // Zero out remaining bytes if string was short + while (ii < 16) { + buf[i + ii++] = 0; + } + + return buf; + } + + // **`unparse()` - Convert UUID byte array (ala parse()) into a string** + function unparse(buf, offset) { + var i = offset || 0, + bth = _byteToHex; + return bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]]; + } + + // **`v1()` - Generate time-based UUID** + // + // Inspired by https://github.com/LiosK/UUID.js + // and http://docs.python.org/library/uuid.html + + // random #'s we need to init node and clockseq + var _seedBytes = _rng(); + + // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = + // 1) + var _nodeId = [ + _seedBytes[0] | 0x01, + _seedBytes[1], + _seedBytes[2], + _seedBytes[3], + _seedBytes[4], + _seedBytes[5] + ]; + + // Per 4.2.2, randomize (14 bit) clockseq + var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff; + + // Previous uuid creation time + var _lastMSecs = 0, + _lastNSecs = 0; + + // See https://github.com/broofa/node-uuid for API details + function v1(options, buf, offset) { + var i = buf && offset || 0; + var b = buf || []; + + options = options || {}; + + var clockseq = (options.clockseq != null) ? options.clockseq : _clockseq; + + // UUID timestamps are 100 nano-second units since the Gregorian + // epoch, + // (1582-10-15 00:00). JSNumbers aren't precise enough for this, so + // time is handled internally as 'msecs' (integer milliseconds) and + // 'nsecs' + // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 + // 00:00. + var msecs = (options.msecs != null) ? options.msecs : new Date() + .getTime(); + + // Per 4.2.1.2, use count of uuid's generated during the current + // clock + // cycle to simulate higher resolution clock + var nsecs = (options.nsecs != null) ? options.nsecs : _lastNSecs + 1; + + // Time since last uuid creation (in msecs) + var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs) / 10000; + + // Per 4.2.1.2, Bump clockseq on clock regression + if (dt < 0 && options.clockseq == null) { + clockseq = clockseq + 1 & 0x3fff; + } + + // Reset nsecs if clock regresses (new clockseq) or we've moved onto + // a new + // time interval + if ((dt < 0 || msecs > _lastMSecs) && options.nsecs == null) { + nsecs = 0; + } + + // Per 4.2.1.2 Throw error if too many uuids are requested + if (nsecs >= 10000) { + throw new Error( + 'uuid.v1(): Can\'t create more than 10M uuids/sec'); + } + + _lastMSecs = msecs; + _lastNSecs = nsecs; + _clockseq = clockseq; + + // Per 4.1.4 - Convert from unix epoch to Gregorian epoch + msecs += 12219292800000; + + // `time_low` + var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000; + b[i++] = tl >>> 24 & 0xff; + b[i++] = tl >>> 16 & 0xff; + b[i++] = tl >>> 8 & 0xff; + b[i++] = tl & 0xff; + + // `time_mid` + var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff; + b[i++] = tmh >>> 8 & 0xff; + b[i++] = tmh & 0xff; + + // `time_high_and_version` + b[i++] = tmh >>> 24 & 0xf | 0x10; // include version + b[i++] = tmh >>> 16 & 0xff; + + // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant) + b[i++] = clockseq >>> 8 | 0x80; + + // `clock_seq_low` + b[i++] = clockseq & 0xff; + + // `node` + var node = options.node || _nodeId; + for (var n = 0; n < 6; n++) { + b[i + n] = node[n]; + } + + return buf ? buf : unparse(b); + } + + // **`v4()` - Generate random UUID** + + // See https://github.com/broofa/node-uuid for API details + function v4(options, buf, offset) { + // Deprecated - 'format' argument, as supported in v1.2 + var i = buf && offset || 0; + + if (typeof (options) === 'string') { + buf = (options === 'binary') ? new BufferClass(16) : null; + options = null; + } + options = options || {}; + + var rnds = options.random || (options.rng || _rng)(); + + // Per 4.4, set bits for version and `clock_seq_hi_and_reserved` + rnds[6] = (rnds[6] & 0x0f) | 0x40; + rnds[8] = (rnds[8] & 0x3f) | 0x80; + + // Copy bytes to buffer, if provided + if (buf) { + for (var ii = 0; ii < 16; ii++) { + buf[i + ii] = rnds[ii]; + } + } + + return buf || unparse(rnds); + } + + // Export public API + var uuid = function () { + return new String(v4()); + }; + uuid.v1 = v1; + uuid.v4 = v4; + uuid.create = v4; + uuid.empty = "00000000-0000-0000-0000-000000000000"; + uuid.parse = parse; + uuid.unparse = unparse; + uuid.BufferClass = BufferClass; + uuid._rng = _rng; + uuid._mathRNG = _mathRNG; + uuid._nodeRNG = _nodeRNG; + uuid._whatwgRNG = _whatwgRNG; + + return uuid; +}); \ No newline at end of file