diff src/implab/Uuid.js @ 0:fc2517695ee1

Initial commit, draft import of existing work
author cin
date Thu, 01 Jun 2017 13:20:03 +0300
parents
children 93fb6c09f2e1
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/implab/Uuid.js	Thu Jun 01 13:20:03 2017 +0300
@@ -0,0 +1,280 @@
+//     uuid.js
+//
+//     Copyright (c) 2010-2012 Robert Kieffer
+//     MIT License - http://opensource.org/licenses/mit-license.php
+define(
+    [],
+    function () {
+        'use strict';
+
+        var _window = 'undefined' !== typeof window ? window : null;
+
+        // Unique ID creation requires a high quality random # generator. We
+        // feature
+        // detect to determine the best RNG source, normalizing to a function
+        // that
+        // returns 128-bits of randomness, since that's what's usually required
+        var _rng, _mathRNG, _nodeRNG, _whatwgRNG, _previousRoot;
+
+        function setupBrowser() {
+            // Allow for MSIE11 msCrypto
+            var _crypto = _window.crypto || _window.msCrypto;
+
+            if (!_rng && _crypto && _crypto.getRandomValues) {
+                // WHATWG crypto-based RNG - http://wiki.whatwg.org/wiki/Crypto
+                //
+                // Moderately fast, high quality
+                try {
+                    var _rnds8 = new Uint8Array(16);
+                    _whatwgRNG = _rng = function whatwgRNG() {
+                        _crypto.getRandomValues(_rnds8);
+                        return _rnds8;
+                    };
+                    _rng();
+                } catch (e) {}
+            }
+
+            if (!_rng) {
+                // Math.random()-based (RNG)
+                //
+                // If all else fails, use Math.random(). It's fast, but is of
+                // unspecified
+                // quality.
+                var _rnds = new Array(16);
+                _mathRNG = _rng = function () {
+                    for (var i = 0, r; i < 16; i++) {
+                        if ((i & 0x03) === 0) {
+                            r = Math.random() * 0x100000000;
+                        }
+                        _rnds[i] = r >>> ((i & 0x03) << 3) & 0xff;
+                    }
+
+                    return _rnds;
+                };
+                if ('undefined' !== typeof console && console.warn) {
+                    console
+                        .warn("[SECURITY] node-uuid: crypto not usable, falling back to insecure Math.random()");
+                }
+            }
+        }
+
+        function setupNode() {
+            // Node.js crypto-based RNG -
+            // http://nodejs.org/docs/v0.6.2/api/crypto.html
+            //
+            // Moderately fast, high quality
+            if ('function' === typeof require) {
+                try {
+                    var _rb = require('crypto').randomBytes;
+                    _nodeRNG = _rng = _rb && function () {
+                        return _rb(16);
+                    };
+                    _rng();
+                } catch (e) {}
+            }
+        }
+
+        if (_window) {
+            setupBrowser();
+        } else {
+            setupNode();
+        }
+
+        // Buffer class to use
+        var BufferClass = ('function' === typeof Buffer) ? Buffer : Array;
+
+        // Maps for number <-> hex string conversion
+        var _byteToHex = [];
+        var _hexToByte = {};
+        for (var i = 0; i < 256; i++) {
+            _byteToHex[i] = (i + 0x100).toString(16).substr(1);
+            _hexToByte[_byteToHex[i]] = i;
+        }
+
+        // **`parse()` - Parse a UUID into it's component bytes**
+        function parse(s, buf, offset) {
+            var i = (buf && offset) || 0,
+                ii = 0;
+
+            buf = buf || [];
+            s.toLowerCase().replace(/[0-9a-f]{2}/g, function (oct) {
+                if (ii < 16) { // Don't overflow!
+                    buf[i + ii++] = _hexToByte[oct];
+                }
+            });
+
+            // Zero out remaining bytes if string was short
+            while (ii < 16) {
+                buf[i + ii++] = 0;
+            }
+
+            return buf;
+        }
+
+        // **`unparse()` - Convert UUID byte array (ala parse()) into a string**
+        function unparse(buf, offset) {
+            var i = offset || 0,
+                bth = _byteToHex;
+            return bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] +
+                bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' +
+                bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] +
+                bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] +
+                bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]];
+        }
+
+        // **`v1()` - Generate time-based UUID**
+        //
+        // Inspired by https://github.com/LiosK/UUID.js
+        // and http://docs.python.org/library/uuid.html
+
+        // random #'s we need to init node and clockseq
+        var _seedBytes = _rng();
+
+        // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit =
+        // 1)
+        var _nodeId = [
+            _seedBytes[0] | 0x01,
+            _seedBytes[1],
+            _seedBytes[2],
+            _seedBytes[3],
+            _seedBytes[4],
+            _seedBytes[5]
+        ];
+
+        // Per 4.2.2, randomize (14 bit) clockseq
+        var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff;
+
+        // Previous uuid creation time
+        var _lastMSecs = 0,
+            _lastNSecs = 0;
+
+        // See https://github.com/broofa/node-uuid for API details
+        function v1(options, buf, offset) {
+            var i = buf && offset || 0;
+            var b = buf || [];
+
+            options = options || {};
+
+            var clockseq = (options.clockseq != null) ? options.clockseq : _clockseq;
+
+            // UUID timestamps are 100 nano-second units since the Gregorian
+            // epoch,
+            // (1582-10-15 00:00). JSNumbers aren't precise enough for this, so
+            // time is handled internally as 'msecs' (integer milliseconds) and
+            // 'nsecs'
+            // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01
+            // 00:00.
+            var msecs = (options.msecs != null) ? options.msecs : new Date()
+                .getTime();
+
+            // Per 4.2.1.2, use count of uuid's generated during the current
+            // clock
+            // cycle to simulate higher resolution clock
+            var nsecs = (options.nsecs != null) ? options.nsecs : _lastNSecs + 1;
+
+            // Time since last uuid creation (in msecs)
+            var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs) / 10000;
+
+            // Per 4.2.1.2, Bump clockseq on clock regression
+            if (dt < 0 && options.clockseq == null) {
+                clockseq = clockseq + 1 & 0x3fff;
+            }
+
+            // Reset nsecs if clock regresses (new clockseq) or we've moved onto
+            // a new
+            // time interval
+            if ((dt < 0 || msecs > _lastMSecs) && options.nsecs == null) {
+                nsecs = 0;
+            }
+
+            // Per 4.2.1.2 Throw error if too many uuids are requested
+            if (nsecs >= 10000) {
+                throw new Error(
+                    'uuid.v1(): Can\'t create more than 10M uuids/sec');
+            }
+
+            _lastMSecs = msecs;
+            _lastNSecs = nsecs;
+            _clockseq = clockseq;
+
+            // Per 4.1.4 - Convert from unix epoch to Gregorian epoch
+            msecs += 12219292800000;
+
+            // `time_low`
+            var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
+            b[i++] = tl >>> 24 & 0xff;
+            b[i++] = tl >>> 16 & 0xff;
+            b[i++] = tl >>> 8 & 0xff;
+            b[i++] = tl & 0xff;
+
+            // `time_mid`
+            var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff;
+            b[i++] = tmh >>> 8 & 0xff;
+            b[i++] = tmh & 0xff;
+
+            // `time_high_and_version`
+            b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
+            b[i++] = tmh >>> 16 & 0xff;
+
+            // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
+            b[i++] = clockseq >>> 8 | 0x80;
+
+            // `clock_seq_low`
+            b[i++] = clockseq & 0xff;
+
+            // `node`
+            var node = options.node || _nodeId;
+            for (var n = 0; n < 6; n++) {
+                b[i + n] = node[n];
+            }
+
+            return buf ? buf : unparse(b);
+        }
+
+        // **`v4()` - Generate random UUID**
+
+        // See https://github.com/broofa/node-uuid for API details
+        function v4(options, buf, offset) {
+            // Deprecated - 'format' argument, as supported in v1.2
+            var i = buf && offset || 0;
+
+            if (typeof (options) === 'string') {
+                buf = (options === 'binary') ? new BufferClass(16) : null;
+                options = null;
+            }
+            options = options || {};
+
+            var rnds = options.random || (options.rng || _rng)();
+
+            // Per 4.4, set bits for version and `clock_seq_hi_and_reserved`
+            rnds[6] = (rnds[6] & 0x0f) | 0x40;
+            rnds[8] = (rnds[8] & 0x3f) | 0x80;
+
+            // Copy bytes to buffer, if provided
+            if (buf) {
+                for (var ii = 0; ii < 16; ii++) {
+                    buf[i + ii] = rnds[ii];
+                }
+            }
+
+            return buf || unparse(rnds);
+        }
+
+        // Export public API
+        var uuid = function() {
+            return new String(v4());
+        };
+        uuid.v1 = v1;
+        uuid.v4 = v4;
+        uuid.create = v4;
+        uuid.empty = "00000000-0000-0000-0000-000000000000";
+        uuid.parse = parse;
+        uuid.unparse = unparse;
+        uuid.BufferClass = BufferClass;
+        uuid._rng = _rng;
+        uuid._mathRNG = _mathRNG;
+        uuid._nodeRNG = _nodeRNG;
+        uuid._whatwgRNG = _whatwgRNG;
+
+        return uuid;
+    });
\ No newline at end of file