annotate Implab/Components/Disposable.cs @ 274:22629bf26121 v3

Unity xml configuration, alpha2
author cin
date Fri, 27 Apr 2018 04:47:52 +0300
parents 6f4630d0bcd9
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1 using Implab.Diagnostics;
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2 using System;
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3 using System.Diagnostics.CodeAnalysis;
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4 using System.Threading;
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5
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6 namespace Implab.Components {
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7 /// <summary>
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8 /// Base class the objects which support disposing.
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9 /// </summary>
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10 public class Disposable : IDisposable {
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12 public event EventHandler Disposed;
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14 public bool IsDisposed {
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15 get; private set;
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16 }
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18 /// <summary>
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19 /// Asserts the object is not disposed.
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20 /// </summary>
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21 /// <exception cref="ObjectDisposedException">The object is disposed</exception>
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22 /// <remarks>
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23 protected void AssertNotDisposed() {
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24 if (IsDisposed)
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25 throw new ObjectDisposedException(ToString());
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26 }
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27 /// <summary>
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28 /// Вызывает событие <see cref="Disposed"/>
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29 /// </summary>
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30 /// <param name="disposing">Признак того, что нужно освободить ресурсы, иначе данный метод
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31 /// вызван сборщиком мусора и нужно освобождать ТОЛЬКО неуправляемые ресурсы ТОЛЬКО этого
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32 /// объекта.</param>
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33 /// <remarks>
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34 /// Данный метод вызывается гарантированно один раз даже при одновременном вызове <see cref="Dispose()"/>
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35 /// из нескольких потоков.
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36 /// </remarks>
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37 protected virtual void Dispose(bool disposing) {
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38 if (disposing)
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39 Disposed.DispatchEvent(this, EventArgs.Empty);
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40 }
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42 [SuppressMessage("Microsoft.Design", "CA1063:ImplementIDisposableCorrectly", Justification = "Dipose(bool) and GC.SuppessFinalize are called")]
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43 public void Dispose() {
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44 if(!IsDisposed) {
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45 IsDisposed = true;
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46 Dispose(true);
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47 GC.SuppressFinalize(this);
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48 }
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49 }
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50
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51 ~Disposable() {
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52 Dispose(false);
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53 }
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54 }
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55 }