annotate Implab/AbstractEvent.cs @ 266:254d1f255d87 v3

Добавлена метка v3.0.10 для набора изменений 74e048cbaac8
author cin
date Mon, 16 Apr 2018 19:45:18 +0300
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1 using System;
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2 using Implab.Parallels;
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3 using System.Threading;
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4 using System.Reflection;
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5 using System.Diagnostics;
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6
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7 namespace Implab {
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8 /// <summary>
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9 /// Abstract class for creation of custom one-shot thread safe events.
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10 /// </summary>
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11 /// <remarks>
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12 /// <para>
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13 /// An event is something that should happen in the future and the
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14 /// triggering of the event causes execution of some pending actions
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15 /// which are formely event handlers. One-shot events occur only once
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16 /// and any handler added after the event is triggered should run
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17 /// without a delay.
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18 /// </para>
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19 /// <para>
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20 /// The lifecycle of the one-shot event is tipically consists of following
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21 /// phases.
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22 /// <list>
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23 /// <description>Pending state. This is the initial state of the event. Any
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24 /// handler added to the event will be queued for the future execution.
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25 /// </description>
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26 /// <description>Transitional state. This is intermediate state between pending
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27 /// and fulfilled states, during this state internal initialization and storing
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28 /// of the result occurs.
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29 /// </description>
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30 /// <description>Fulfilled state. The event contains the result, all queued
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31 /// handlers are signalled to run and newly added handlers are executed
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32 /// immediatelly.
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33 /// </description>
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34 /// </list>
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35 /// </para>
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36 /// </remarks>
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37 public abstract class AbstractEvent<THandler> where THandler : class {
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38 const int PendingState = 0;
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39
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40 const int TransitionalState = 1;
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41
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42 const int ResolvedState = 2;
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43
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44 volatile int m_state;
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46 THandler m_handler;
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47 SimpleAsyncQueue<THandler> m_extraHandlers;
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48
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49 public bool IsResolved {
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50 get {
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51 return m_state > TransitionalState;
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52 }
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53 }
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54
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55 #region state managment
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56 protected bool BeginTransit() {
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57 return PendingState == Interlocked.CompareExchange(ref m_state, TransitionalState, PendingState);
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58 }
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59
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60 protected void CompleteTransit() {
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61 #if DEBUG
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62 if (TransitionalState != Interlocked.CompareExchange(ref m_state, ResolvedState, TransitionalState))
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63 throw new InvalidOperationException("Can't complete transition when the object isn't in the transitional state");
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64 #else
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65 m_state = ResolvedState;
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66 #endif
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67 Signal();
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68 }
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69
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70 protected void WaitTransition() {
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71 if (m_state == TransitionalState) {
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72 SpinWait spin = new SpinWait();
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73 do {
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74 spin.SpinOnce();
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75 } while (m_state == TransitionalState);
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76 }
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77 }
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79
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80 protected abstract void SignalHandler(THandler handler);
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81
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82 void Signal() {
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83 THandler handler;
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84 while (TryDequeueHandler(out handler))
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85 SignalHandler(handler);
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86 }
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87
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88 #endregion
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89
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90 #region handlers managment
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91
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92 protected void AddHandler(THandler handler) {
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93
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94 if (IsResolved) {
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95 // the promise is in the resolved state, just invoke the handler
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96 SignalHandler(handler);
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97 } else {
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98 EnqueueHandler(handler);
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99
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100 if (IsResolved && TryDequeueHandler(out handler))
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101 // if the promise have been resolved while we was adding the handler to the queue
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102 // we can't guarantee that someone is still processing it
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103 // therefore we need to fetch a handler from the queue and execute it
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104 // note that fetched handler may be not the one that we have added
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105 // even we can fetch no handlers at all :)
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106 SignalHandler(handler);
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107 }
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108
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109 }
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110
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111 void EnqueueHandler(THandler handler) {
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112 if (Interlocked.CompareExchange(ref m_handler, handler, null) != null) {
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113 if (m_extraHandlers == null)
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114 // compare-exchange will protect from loosing already created queue
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115 Interlocked.CompareExchange(ref m_extraHandlers, new SimpleAsyncQueue<THandler>(), null);
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116 m_extraHandlers.Enqueue(handler);
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117 }
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118 }
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119
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120 bool TryDequeueHandler(out THandler handler) {
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121 handler = Interlocked.Exchange(ref m_handler, null);
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122 if (handler != null)
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123 return true;
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124 return m_extraHandlers != null && m_extraHandlers.TryDequeue(out handler);
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125 }
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127 #endregion
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128 }
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129 }
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130