Mercurial > pub > ImplabNet
annotate Implab/Components/RunnableComponent.cs @ 207:558f34b2fb50 v2
added Safe.DispatchEvent() a legacy equivalent for '?.Invoke()'
added Safe.Dispose(IEnumerable)
added PromiseExtensions.CancellationPoint to add a cancellation point to the chain of promises
added IPromise<T> PromiseExtensions.Then<T>(this IPromise<T> that, Action<T> success) overloads
added PromiseExtensions.Error() overloads to handle a error or(and) a cancellation
| author | cin |
|---|---|
| date | Wed, 09 Nov 2016 12:03:22 +0300 |
| parents | 8200ab154c8a |
| children | 7d07503621fe |
| rev | line source |
|---|---|
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1 using System; |
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2 |
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3 namespace Implab.Components { |
| 185 | 4 public abstract class RunnableComponent : IDisposable, IRunnable, IInitializable { |
| 184 | 5 enum Commands { |
| 6 Ok = 0, | |
| 7 Fail, | |
| 8 Init, | |
| 9 Start, | |
| 10 Stop, | |
| 11 Dispose, | |
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12 Reset, |
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13 Last = Reset |
| 184 | 14 } |
| 15 | |
| 16 class StateMachine { | |
| 17 static readonly ExecutionState[,] _transitions; | |
| 18 | |
| 19 static StateMachine() { | |
| 20 _transitions = new ExecutionState[(int)ExecutionState.Last + 1, (int)Commands.Last + 1]; | |
| 21 | |
| 185 | 22 Edge(ExecutionState.Created, ExecutionState.Initializing, Commands.Init); |
| 23 Edge(ExecutionState.Created, ExecutionState.Disposed, Commands.Dispose); | |
| 24 | |
| 25 Edge(ExecutionState.Initializing, ExecutionState.Ready, Commands.Ok); | |
| 26 Edge(ExecutionState.Initializing, ExecutionState.Failed, Commands.Fail); | |
| 184 | 27 |
| 28 Edge(ExecutionState.Ready, ExecutionState.Starting, Commands.Start); | |
| 29 Edge(ExecutionState.Ready, ExecutionState.Disposed, Commands.Dispose); | |
| 30 | |
| 31 Edge(ExecutionState.Starting, ExecutionState.Running, Commands.Ok); | |
| 32 Edge(ExecutionState.Starting, ExecutionState.Failed, Commands.Fail); | |
| 33 Edge(ExecutionState.Starting, ExecutionState.Stopping, Commands.Stop); | |
| 34 Edge(ExecutionState.Starting, ExecutionState.Disposed, Commands.Dispose); | |
| 35 | |
| 36 Edge(ExecutionState.Running, ExecutionState.Failed, Commands.Fail); | |
| 37 Edge(ExecutionState.Running, ExecutionState.Stopping, Commands.Stop); | |
| 38 Edge(ExecutionState.Running, ExecutionState.Disposed, Commands.Dispose); | |
| 39 | |
| 40 Edge(ExecutionState.Stopping, ExecutionState.Failed, Commands.Fail); | |
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41 Edge(ExecutionState.Stopping, ExecutionState.Ready, Commands.Ok); |
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42 Edge(ExecutionState.Stopping, ExecutionState.Disposed, Commands.Dispose); |
| 185 | 43 |
| 44 Edge(ExecutionState.Failed, ExecutionState.Disposed, Commands.Dispose); | |
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45 Edge(ExecutionState.Failed, ExecutionState.Initializing, Commands.Reset); |
| 184 | 46 } |
| 47 | |
| 48 static void Edge(ExecutionState s1, ExecutionState s2, Commands cmd) { | |
| 49 _transitions[(int)s1, (int)cmd] = s2; | |
| 50 } | |
| 51 | |
| 52 public ExecutionState State { | |
| 53 get; | |
| 54 private set; | |
| 55 } | |
| 56 | |
| 57 public StateMachine(ExecutionState initial) { | |
| 58 State = initial; | |
| 59 } | |
| 60 | |
| 61 public bool Move(Commands cmd) { | |
| 62 var next = _transitions[(int)State, (int)cmd]; | |
| 63 if (next == ExecutionState.Undefined) | |
| 64 return false; | |
| 65 State = next; | |
| 66 return true; | |
| 67 } | |
| 68 } | |
| 69 | |
| 70 IPromise m_pending; | |
| 71 Exception m_lastError; | |
| 72 | |
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73 readonly StateMachine m_stateMachine; |
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74 readonly bool m_reusable; |
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75 public event EventHandler<StateChangeEventArgs> StateChanged; |
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76 |
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77 /// <summary> |
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78 /// Initializes component state. |
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79 /// </summary> |
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80 /// <param name="initialized">If set, the component initial state is <see cref="ExecutionState.Ready"/> and the component is ready to start, otherwise initialization is required.</param> |
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81 /// <param name="reusable">If set, the component may start after it has been stopped, otherwise the component is disposed after being stopped.</param> |
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82 protected RunnableComponent(bool initialized, bool reusable) { |
| 184 | 83 m_stateMachine = new StateMachine(initialized ? ExecutionState.Ready : ExecutionState.Created); |
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84 m_reusable = reusable; |
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85 DisposeTimeout = 10000; |
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86 } |
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87 |
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88 /// <summary> |
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89 /// Initializes component state. The component created with this constructor is not reusable, i.e. it will be disposed after stop. |
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90 /// </summary> |
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91 /// <param name="initialized">If set, the component initial state is <see cref="ExecutionState.Ready"/> and the component is ready to start, otherwise initialization is required.</param> |
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92 protected RunnableComponent(bool initialized) : this(initialized, false) { |
| 184 | 93 } |
| 94 | |
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95 /// <summary> |
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96 /// Gets or sets the timeout to wait for the pending operation to complete. If the pending operation doesn't finish than the component will be disposed anyway. |
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97 /// </summary> |
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98 protected int DisposeTimeout { |
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99 get; |
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100 set; |
| 185 | 101 } |
| 102 | |
| 184 | 103 void ThrowInvalidCommand(Commands cmd) { |
| 185 | 104 if (m_stateMachine.State == ExecutionState.Disposed) |
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105 throw new ObjectDisposedException(ToString()); |
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106 |
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107 throw new InvalidOperationException(String.Format("Command {0} is not allowed in the state {1}", cmd, m_stateMachine.State)); |
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108 } |
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109 |
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110 bool MoveIfInState(Commands cmd, IPromise pending, Exception error, ExecutionState state) { |
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111 ExecutionState prev, current; |
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112 lock (m_stateMachine) { |
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113 if (m_stateMachine.State != state) |
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114 return false; |
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115 |
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116 prev = m_stateMachine.State; |
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117 if (!m_stateMachine.Move(cmd)) |
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118 ThrowInvalidCommand(cmd); |
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119 current = m_stateMachine.State; |
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120 |
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121 m_pending = pending; |
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122 m_lastError = error; |
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123 } |
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124 if (prev != current) |
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125 OnStateChanged(prev, current, error); |
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126 return true; |
| 184 | 127 } |
| 128 | |
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129 bool MoveIfPending(Commands cmd, IPromise pending, Exception error, IPromise expected) { |
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130 ExecutionState prev, current; |
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131 lock (m_stateMachine) { |
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132 if (m_pending != expected) |
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133 return false; |
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134 prev = m_stateMachine.State; |
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135 if (!m_stateMachine.Move(cmd)) |
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136 ThrowInvalidCommand(cmd); |
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137 current = m_stateMachine.State; |
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138 m_pending = pending; |
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139 m_lastError = error; |
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140 } |
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141 if (prev != current) |
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142 OnStateChanged(prev, current, error); |
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143 return true; |
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144 } |
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145 |
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146 IPromise Move(Commands cmd, IPromise pending, Exception error) { |
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147 ExecutionState prev, current; |
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148 IPromise ret; |
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149 lock (m_stateMachine) { |
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150 prev = m_stateMachine.State; |
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151 if (!m_stateMachine.Move(cmd)) |
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152 ThrowInvalidCommand(cmd); |
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153 current = m_stateMachine.State; |
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154 |
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155 ret = m_pending; |
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156 m_pending = pending; |
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157 m_lastError = error; |
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158 |
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159 } |
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160 if(prev != current) |
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161 OnStateChanged(prev, current, error); |
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162 return ret; |
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163 } |
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164 |
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165 protected virtual void OnStateChanged(ExecutionState previous, ExecutionState current, Exception error) { |
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166 var h = StateChanged; |
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167 if (h != null) |
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168 h(this, new StateChangeEventArgs { |
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169 State = current, |
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170 LastError = error |
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171 }); |
| 184 | 172 } |
| 173 | |
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174 /// <summary> |
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175 /// Moves the component from running to failed state. |
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176 /// </summary> |
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177 /// <param name="error">The exception which is describing the error.</param> |
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178 protected bool Fail(Exception error) { |
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179 return MoveIfInState(Commands.Fail, null, error, ExecutionState.Running); |
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180 } |
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181 |
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182 /// <summary> |
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183 /// Tries to reset <see cref="ExecutionState.Failed"/> state to <see cref="ExecutionState.Ready"/>. |
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184 /// </summary> |
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185 /// <returns>True if component is reset to <see cref="ExecutionState.Ready"/>, false if the componet wasn't |
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186 /// in <see cref="ExecutionState.Failed"/> state.</returns> |
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187 /// <remarks> |
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188 /// This method checks the current state of the component and if it's in <see cref="ExecutionState.Failed"/> |
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189 /// moves component to <see cref="ExecutionState.Initializing"/>. |
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190 /// The <see cref="OnResetState()"/> is called and if this method completes succesfully the component moved |
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191 /// to <see cref="ExecutionState.Ready"/> state, otherwise the component is moved to <see cref="ExecutionState.Failed"/> |
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192 /// state. If <see cref="OnResetState()"/> throws an exception it will be propagated by this method to the caller. |
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193 /// </remarks> |
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194 protected bool ResetState() { |
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195 if (!MoveIfInState(Commands.Reset, null, null, ExecutionState.Failed)) |
|
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196 return false; |
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197 |
| 184 | 198 try { |
|
205
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199 OnResetState(); |
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200 Move(Commands.Ok, null, null); |
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201 return true; |
| 184 | 202 } catch (Exception err) { |
|
205
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203 Move(Commands.Fail, null, err); |
| 184 | 204 throw; |
|
205
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205 } |
|
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206 } |
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207 |
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208 /// <summary> |
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209 /// This method is called by <see cref="ResetState"/> to reinitialize component in the failed state. |
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210 /// </summary> |
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211 /// <remarks> |
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212 /// Default implementation throws <see cref="NotImplementedException"/> which will cause the component |
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213 /// fail to reset it's state and it left in <see cref="ExecutionState.Failed"/> state. |
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214 /// If this method doesn't throw exceptions the component is moved to <see cref="ExecutionState.Ready"/> state. |
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215 /// </remarks> |
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216 protected virtual void OnResetState() { |
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217 throw new NotImplementedException(); |
| 184 | 218 } |
| 219 | |
| 185 | 220 IPromise InvokeAsync(Commands cmd, Func<IPromise> action, Action<IPromise, IDeferred> chain) { |
| 221 IPromise promise = null; | |
| 222 IPromise prev; | |
| 184 | 223 |
| 185 | 224 var task = new ActionChainTask(action, null, null, true); |
| 225 | |
|
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226 Action<Exception> errorOrCancel = e => { |
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227 if (e == null) |
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228 e = new OperationCanceledException(); |
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229 MoveIfPending(Commands.Fail, null, e, promise); |
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230 throw new PromiseTransientException(e); |
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231 }; |
| 184 | 232 |
|
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233 promise = task.Then( |
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234 () => MoveIfPending(Commands.Ok, null, null, promise), |
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235 errorOrCancel, |
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236 errorOrCancel |
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237 ); |
|
196
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238 |
|
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239 prev = Move(cmd, promise, null); |
| 157 | 240 |
| 185 | 241 if (prev == null) |
| 242 task.Resolve(); | |
| 243 else | |
| 244 chain(prev, task); | |
|
156
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245 |
| 185 | 246 return promise; |
|
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247 } |
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248 |
| 184 | 249 |
|
156
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250 #region IInitializable implementation |
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251 |
|
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252 public void Initialize() { |
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253 Move(Commands.Init, null, null); |
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254 |
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255 try { |
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256 OnInitialize(); |
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257 Move(Commands.Ok, null, null); |
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258 } catch (Exception err) { |
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259 Move(Commands.Fail, null, err); |
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260 throw; |
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261 } |
| 184 | 262 } |
| 263 | |
| 264 protected virtual void OnInitialize() { | |
|
156
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265 } |
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266 |
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267 #endregion |
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268 |
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269 #region IRunnable implementation |
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270 |
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271 public IPromise Start() { |
| 185 | 272 return InvokeAsync(Commands.Start, OnStart, null); |
|
156
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273 } |
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274 |
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275 protected virtual IPromise OnStart() { |
|
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276 return Promise.Success; |
|
156
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277 } |
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278 |
| 185 | 279 public IPromise Stop() { |
|
205
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280 var pending = InvokeAsync(Commands.Stop, OnStop, StopPending); |
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281 return m_reusable ? pending : pending.Then(Dispose); |
| 185 | 282 } |
| 283 | |
| 284 protected virtual IPromise OnStop() { | |
|
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285 return Promise.Success; |
|
156
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286 } |
|
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|
287 |
| 185 | 288 /// <summary> |
| 289 /// Stops the current operation if one exists. | |
| 290 /// </summary> | |
| 291 /// <param name="current">Current.</param> | |
| 292 /// <param name="stop">Stop.</param> | |
| 293 protected virtual void StopPending(IPromise current, IDeferred stop) { | |
| 294 if (current == null) { | |
| 295 stop.Resolve(); | |
| 296 } else { | |
|
187
dd4a3590f9c6
Reworked cancelation handling, if the cancel handler isn't specified the OperationCanceledException will be handled by the error handler
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297 // связваем текущую операцию с операцией остановки |
|
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Reworked cancelation handling, if the cancel handler isn't specified the OperationCanceledException will be handled by the error handler
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|
298 current.On( |
|
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Reworked cancelation handling, if the cancel handler isn't specified the OperationCanceledException will be handled by the error handler
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299 stop.Resolve, // если текущая операция заверщилась, то можно начинать остановку |
|
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Reworked cancelation handling, if the cancel handler isn't specified the OperationCanceledException will be handled by the error handler
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|
300 stop.Reject, // если текущая операция дала ошибку - то все плохо, нельзя продолжать |
|
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Reworked cancelation handling, if the cancel handler isn't specified the OperationCanceledException will be handled by the error handler
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186
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|
301 e => stop.Resolve() // если текущая отменилась, то можно начинать остановку |
|
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Reworked cancelation handling, if the cancel handler isn't specified the OperationCanceledException will be handled by the error handler
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|
302 ); |
|
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Reworked cancelation handling, if the cancel handler isn't specified the OperationCanceledException will be handled by the error handler
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186
diff
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|
303 // посылаем текущей операции сигнал остановки |
| 185 | 304 current.Cancel(); |
| 305 } | |
|
156
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Promises: SignalXXX methods merged into SignalHandler method.
cin
parents:
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|
306 } |
|
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|
307 |
|
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Promises: SignalXXX methods merged into SignalHandler method.
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changeset
|
308 public ExecutionState State { |
|
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|
309 get { |
|
203
4d9830a9bbb8
Added 'Fail' method to RunnableComponent which allows component to move from
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202
diff
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|
310 return m_stateMachine.State; |
|
156
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|
311 } |
|
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Promises: SignalXXX methods merged into SignalHandler method.
cin
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|
312 } |
|
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Promises: SignalXXX methods merged into SignalHandler method.
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|
313 |
|
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Promises: SignalXXX methods merged into SignalHandler method.
cin
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|
314 public Exception LastError { |
|
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cin
parents:
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|
315 get { |
| 185 | 316 return m_lastError; |
|
156
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|
317 } |
|
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|
318 } |
|
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Promises: SignalXXX methods merged into SignalHandler method.
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|
319 |
|
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cin
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diff
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|
320 #endregion |
| 185 | 321 |
| 322 #region IDisposable implementation | |
| 323 | |
|
203
4d9830a9bbb8
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cin
parents:
202
diff
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|
324 /// <summary> |
|
4d9830a9bbb8
Added 'Fail' method to RunnableComponent which allows component to move from
cin
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202
diff
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|
325 /// Releases all resource used by the <see cref="Implab.Components.RunnableComponent"/> object. |
|
4d9830a9bbb8
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|
326 /// </summary> |
|
4d9830a9bbb8
Added 'Fail' method to RunnableComponent which allows component to move from
cin
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202
diff
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|
327 /// <remarks> |
|
4d9830a9bbb8
Added 'Fail' method to RunnableComponent which allows component to move from
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diff
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|
328 /// <para>Will not try to stop the component, it will just release all resources. |
|
4d9830a9bbb8
Added 'Fail' method to RunnableComponent which allows component to move from
cin
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diff
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|
329 /// To cleanup the component gracefully use <see cref="Stop()"/> method.</para> |
|
4d9830a9bbb8
Added 'Fail' method to RunnableComponent which allows component to move from
cin
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202
diff
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|
330 /// <para> |
|
4d9830a9bbb8
Added 'Fail' method to RunnableComponent which allows component to move from
cin
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diff
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|
331 /// In normal cases the <see cref="Dispose()"/> method shouldn't be called, the call to the <see cref="Stop()"/> |
|
4d9830a9bbb8
Added 'Fail' method to RunnableComponent which allows component to move from
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diff
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|
332 /// method is sufficient to cleanup the component. Call <see cref="Dispose()"/> only to cleanup after errors, |
|
4d9830a9bbb8
Added 'Fail' method to RunnableComponent which allows component to move from
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diff
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|
333 /// especially if <see cref="Stop"/> method is failed. Using this method insted of <see cref="Stop()"/> may |
|
4d9830a9bbb8
Added 'Fail' method to RunnableComponent which allows component to move from
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diff
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|
334 /// lead to the data loss by the component. |
|
4d9830a9bbb8
Added 'Fail' method to RunnableComponent which allows component to move from
cin
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202
diff
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|
335 /// </para></remarks> |
| 185 | 336 public void Dispose() { |
| 337 IPromise pending; | |
|
205
8200ab154c8a
Added ResetState to RunnableComponent to reset in case of failure
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diff
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|
338 |
| 185 | 339 lock (m_stateMachine) { |
| 340 if (m_stateMachine.State == ExecutionState.Disposed) | |
| 341 return; | |
|
205
8200ab154c8a
Added ResetState to RunnableComponent to reset in case of failure
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diff
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|
342 pending = Move(Commands.Dispose, null, null); |
|
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diff
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|
343 } |
| 185 | 344 |
|
205
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diff
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|
345 GC.SuppressFinalize(this); |
| 185 | 346 if (pending != null) { |
| 347 pending.Cancel(); | |
| 348 pending.Timeout(DisposeTimeout).On( | |
| 349 () => Dispose(true, null), | |
| 350 err => Dispose(true, err), | |
| 351 reason => Dispose(true, new OperationCanceledException("The operation is cancelled", reason)) | |
| 352 ); | |
| 353 } else { | |
|
205
8200ab154c8a
Added ResetState to RunnableComponent to reset in case of failure
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diff
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|
354 Dispose(true, null); |
| 185 | 355 } |
| 356 } | |
| 357 | |
| 358 ~RunnableComponent() { | |
| 359 Dispose(false, null); | |
| 360 } | |
| 361 | |
| 362 #endregion | |
| 363 | |
|
205
8200ab154c8a
Added ResetState to RunnableComponent to reset in case of failure
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203
diff
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|
364 /// <summary> |
|
8200ab154c8a
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203
diff
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|
365 /// Releases all resources used by the component, called automatically, override this method to implement your cleanup. |
|
8200ab154c8a
Added ResetState to RunnableComponent to reset in case of failure
cin
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203
diff
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|
366 /// </summary> |
|
8200ab154c8a
Added ResetState to RunnableComponent to reset in case of failure
cin
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203
diff
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|
367 /// <param name="disposing">true if this method is called during normal dispose process.</param> |
|
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Added ResetState to RunnableComponent to reset in case of failure
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203
diff
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|
368 /// <param name="lastError">The last error which occured during the component stop.</param> |
| 185 | 369 protected virtual void Dispose(bool disposing, Exception lastError) { |
| 370 | |
| 371 } | |
| 372 | |
|
156
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Promises: SignalXXX methods merged into SignalHandler method.
cin
parents:
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|
373 } |
|
97fbbf816844
Promises: SignalXXX methods merged into SignalHandler method.
cin
parents:
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changeset
|
374 } |
|
97fbbf816844
Promises: SignalXXX methods merged into SignalHandler method.
cin
parents:
diff
changeset
|
375 |
