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1 using System;
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2 using System.Runtime.CompilerServices;
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3 using System.Threading;
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4 using Implab.Parallels;
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5
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6 namespace Implab {
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7 public struct PromiseAwaiter<T> : INotifyCompletion {
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8 class PromiseEvent : IResolvable<T> {
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9 IDispatcher m_dispatcher;
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10
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11 Action m_handler;
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12
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13 public PromiseEvent(Action handler, IDispatcher dispatcher) {
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14 m_handler = handler;
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15 m_dispatcher = dispatcher;
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16 }
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17
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18 public void Resolve(T result) {
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19 m_dispatcher.Enqueue(m_handler);
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20 }
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21
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22 public void Reject(Exception error) {
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23 m_dispatcher.Enqueue(m_handler);
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24 }
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25 }
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26
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27 readonly IPromise<T> m_promise;
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28
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29 readonly IDispatcher m_dispatcher;
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30
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31 public PromiseAwaiter(IPromise<T> promise) {
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32 m_promise = promise;
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33 m_dispatcher = GetDispatcher();
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34 }
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35
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36 public PromiseAwaiter(IPromise<T> promise, IDispatcher dispatcher) {
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37 m_promise = promise;
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38 m_dispatcher = dispatcher;
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39 }
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40
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41 public void OnCompleted(Action continuation) {
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42 if (m_promise != null)
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43 m_promise.Then(new PromiseEvent(continuation, GetDispatcher()));
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44 }
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45
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46 public T GetResult() {
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47 return m_promise.Join();
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48 }
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49
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50 static IDispatcher GetDispatcher() {
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51 if (SynchronizationContext.Current == null)
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52 return ThreadPoolDispatcher.Instance;
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53 return new SyncContextDispatcher(SynchronizationContext.Current);
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54 }
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55
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56 public bool IsCompleted {
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57 get {
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58 return m_promise.IsResolved;
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59 }
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60 }
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61 }
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62 } |