annotate Implab/PromiseAwaiter.cs @ 273:79110a16cab7 v3

Working on Unity xml configuration: Refactoring in progress
author cin
date Thu, 26 Apr 2018 19:35:01 +0300
parents 5cb4826c2c2a
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1 using System;
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2 using System.Runtime.CompilerServices;
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3 using System.Threading;
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4 using Implab.Parallels;
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5
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6 namespace Implab
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7 {
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8 public struct PromiseAwaiter : INotifyCompletion {
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9 class PromiseEvent : IResolvable {
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10 IDispatcher m_dispatcher;
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11
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12 Action m_handler;
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13
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14 public PromiseEvent(Action handler, IDispatcher dispatcher) {
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15 m_handler = handler;
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16 m_dispatcher = dispatcher;
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17 }
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18
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19 public void Resolve() {
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20 m_dispatcher.Enqueue(m_handler);
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21 }
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22
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23 public void Reject(Exception error) {
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24 m_dispatcher.Enqueue(m_handler);
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25 }
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26 }
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27
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28 readonly IPromise m_promise;
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29 readonly IDispatcher m_dispatcher;
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30
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31 public PromiseAwaiter(IPromise promise, IDispatcher dispatcher) {
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32 m_promise = promise;
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33 m_dispatcher = dispatcher;
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34 }
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35
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36 public PromiseAwaiter(IPromise promise) {
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37 m_promise = promise;
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38 m_dispatcher = GetDispatcher();
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39 }
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40
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41 public void OnCompleted (Action continuation) {
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42 if (m_promise != null)
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43 m_promise.Then(new PromiseEvent(continuation, GetDispatcher()));
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44 }
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45
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46 public void GetResult() {
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47 m_promise.Join();
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48 }
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49
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50 static IDispatcher GetDispatcher() {
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51 if(SynchronizationContext.Current == null)
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52 return ThreadPoolDispatcher.Instance;
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53 return new SyncContextDispatcher(SynchronizationContext.Current);
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54 }
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55
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56 public bool IsCompleted {
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57 get {
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58 return m_promise.IsResolved;
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59 }
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60 }
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61 }
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62 }