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1 using System;
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2
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3 namespace Implab.Automaton {
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4 struct AutomatonTransition : IEquatable<AutomatonTransition> {
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5 public readonly int s1;
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6 public readonly int s2;
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7 public readonly int edge;
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8
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9 public AutomatonTransition(int s1, int s2, int edge) {
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10 this.s1 = s1;
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11 this.s2 = s2;
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12 this.edge = edge;
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13 }
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14
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15
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16 #region IEquatable implementation
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17 public bool Equals(AutomatonTransition other) {
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18 return other.s1 == s1 && other.s2 == s2 && other.edge == edge ;
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19 }
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20 #endregion
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21
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22 public override bool Equals(object obj) {
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23 if (obj is AutomatonTransition)
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24 return Equals((AutomatonTransition)obj);
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25 return base.Equals(obj);
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26 }
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27
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28 public override int GetHashCode() {
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29 return s1 + s2 + edge;
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30 }
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31 }
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32 }
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33
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