248
+ − 1 using System;
+ − 2
+ − 3 namespace Implab
+ − 4 {
+ − 5 public struct RejectedPromise<T> : IPromise<T> {
+ − 6 readonly Exception m_reason;
+ − 7
+ − 8 public Type ResultType => typeof(void);
+ − 9
+ − 10 public bool IsResolved => true;
+ − 11
+ − 12 public bool IsRejected => true;
+ − 13
+ − 14 public bool IsFulfilled => false;
+ − 15
+ − 16 public Exception RejectReason => m_reason;
+ − 17
+ − 18 public RejectedPromise(Exception reason) {
+ − 19 m_reason = reason;
+ − 20 }
+ − 21
+ − 22 public IPromise<T2> Cast<T2>() {
+ − 23 return (IPromise<T2>)(IPromise<T>)this;
+ − 24 }
+ − 25
+ − 26 void IPromise.Join() {
249
+ − 27 throw m_reason.Wrap();
248
+ − 28 }
+ − 29
+ − 30 void IPromise.Join(int timeout) {
249
+ − 31 throw m_reason.Wrap();
248
+ − 32 }
+ − 33
+ − 34 public T Join() {
249
+ − 35 throw m_reason.Wrap();
248
+ − 36 }
+ − 37
+ − 38 public T Join(int timeout) {
249
+ − 39 throw m_reason.Wrap();
248
+ − 40 }
+ − 41
+ − 42 public void Then(IResolvable next) {
+ − 43 next.Reject(m_reason);
+ − 44 }
+ − 45
+ − 46 public void Then(IResolvable<T> next) {
+ − 47 next.Reject(m_reason);
+ − 48 }
+ − 49 }
+ − 50 }