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1 using System.Reflection;
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2 using System.Runtime.CompilerServices;
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3
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4 // Information about this assembly is defined by the following attributes.
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5 // Change them to the values specific to your project.
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6
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7 [assembly: AssemblyTitle("MonoPlay")]
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8 [assembly: AssemblyDescription("")]
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9 [assembly: AssemblyConfiguration("")]
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10 [assembly: AssemblyCompany("")]
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11 [assembly: AssemblyProduct("")]
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12 [assembly: AssemblyCopyright("sergey")]
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13 [assembly: AssemblyTrademark("")]
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14 [assembly: AssemblyCulture("")]
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15
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16 // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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17 // The form "{Major}.{Minor}.*" will automatically update the build and revision,
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18 // and "{Major}.{Minor}.{Build}.*" will update just the revision.
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19
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20 [assembly: AssemblyVersion("1.0.*")]
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21
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22 // The following attributes are used to specify the signing key for the assembly,
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23 // if desired. See the Mono documentation for more information about signing.
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24
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25 //[assembly: AssemblyDelaySign(false)]
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26 //[assembly: AssemblyKeyFile("")]
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27
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