comparison Implab.Playground/Program.cs @ 233:d6fe09f5592c v2

Improved AsyncQueue Removed ImplabFx
author cin
date Wed, 04 Oct 2017 15:44:47 +0300
parents 5f7a3e1d32b9
children 8dd666e6b6bf
comparison
equal deleted inserted replaced
229:5f7a3e1d32b9 233:d6fe09f5592c
1 using Implab.Formats.Json; 1 using Implab.Formats.Json;
2 using Implab.Parallels;
2 using Implab.Xml; 3 using Implab.Xml;
3 using System; 4 using System;
5 using System.Collections.Concurrent;
4 using System.Collections.Generic; 6 using System.Collections.Generic;
5 using System.IO; 7 using System.IO;
6 using System.Linq; 8 using System.Linq;
7 using System.Text; 9 using System.Text;
10 using System.Threading;
8 using System.Threading.Tasks; 11 using System.Threading.Tasks;
9 using System.Xml; 12 using System.Xml;
10 using System.Xml.Serialization; 13 using System.Xml.Serialization;
11 14
12 namespace Implab.Playground { 15 namespace Implab.Playground {
13 public class Program { 16 public class Program {
14 17
15 [XmlRoot(Namespace = "XmlSimpleData")] 18 static void EnqueueRange<T>(ConcurrentQueue<T> q, T[] data, int offset, int len) {
16 public class XmlSimpleModel { 19 for (var i = offset; i < offset + len; i++)
17 [XmlElement] 20 q.Enqueue(data[i]);
18 public string Name { get; set; }
19
20 [XmlElement]
21 public int Order { get; set; }
22
23 [XmlElement]
24 public string[] Items { get; set; }
25
26 } 21 }
27 22
23 static bool TryDequeueRange<T>(ConcurrentQueue<T> q,T[] buffer,int offset, int len, out int actual) {
24 actual = 0;
25 T res;
26 while(q.TryDequeue(out res)) {
27 buffer[offset + actual] = res;
28 actual++;
29 if (actual == len)
30 break;
31 }
32 return actual != 0;
33 }
34
35 static void EnqueueRange<T>(SimpleAsyncQueue<T> q, T[] data, int offset, int len) {
36 for (var i = offset; i < offset + len; i++)
37 q.Enqueue(data[i]);
38 }
39
40 static bool TryDequeueRange<T>(SimpleAsyncQueue<T> q, T[] buffer, int offset, int len, out int actual) {
41 actual = 0;
42 T res;
43 while (q.TryDequeue(out res)) {
44 buffer[offset + actual] = res;
45 actual++;
46 if (actual == len)
47 break;
48 }
49 return actual != 0;
50 }
51
52 /*
53 static void EnqueueRange<T>(AsyncQueue<T> q, T[] data, int offset, int len) {
54 for (var i = offset; i < offset + len; i++)
55 q.Enqueue(data[i]);
56 }
57
58 static bool TryDequeueRange<T>(AsyncQueue<T> q, T[] buffer, int offset, int len, out int actual) {
59 actual = 0;
60 T res;
61 while (q.TryDequeue(out res)) {
62 buffer[offset + actual] = res;
63 actual++;
64 if (actual == len)
65 break;
66 }
67 return actual != 0;
68 }
69 */
70
71 static void EnqueueRange<T>(AsyncQueue<T> q, T[] data, int offset, int len) {
72 q.EnqueueRange(data, offset, len);
73 }
74
75 static bool TryDequeueRange<T>(AsyncQueue<T> q, T[] buffer, int offset, int len, out int actual) {
76 return q.TryDequeueRange(buffer, offset, len, out actual);
77 }
78
79
28 static void Main(string[] args) { 80 static void Main(string[] args) {
29 var model = new XmlSimpleModel {
30 Name = "Tablet",
31 Order = 10,
32 Items = new string[] { "z1", "z2", "z3" }
33 };
34 81
35 var doc = SerializationHelpers.SerializeAsXmlDocument(model); 82 //var queue = new ConcurrentQueue<int>();
83 var queue = new AsyncQueue<int>();
84 //var queue = new SimpleAsyncQueue<int>();
36 85
37 var m2 = SerializationHelpers.DeserializeFromXmlNode<XmlSimpleModel>(doc.DocumentElement); 86 const int wBatch = 32;
87 const long wCount = 1000000;
88 const long total = wBatch * wCount * 3;
89
90 long r1 = 0, r2 = 0, r3 = 0;
91 const int rBatch = 1000;
92 long read = 0;
93
94 var t1 = Environment.TickCount;
95
96 AsyncPool.RunThread(
97 () => {
98 var buffer = new int[wBatch];
99 for (int i = 0; i < wBatch; i++)
100 buffer[i] = 1;
101
102 for (int i = 0; i < wCount; i++)
103 EnqueueRange(queue, buffer, 0, wBatch);
104 Console.WriteLine("done writer #1: {0} ms", Environment.TickCount - t1);
105 },
106 () => {
107 var buffer = new int[wBatch];
108 for (int i = 0; i < wBatch; i++)
109 buffer[i] = 1;
110
111 for (int i = 0; i < wCount; i++)
112 EnqueueRange(queue, buffer, 0, wBatch);
113 Console.WriteLine("done writer #2: {0} ms", Environment.TickCount - t1);
114 },
115 () => {
116 var buffer = new int[wBatch];
117 for (int i = 0; i < wBatch; i++)
118 buffer[i] = 1;
119
120 for (int i = 0; i < wCount; i++)
121 EnqueueRange(queue, buffer, 0, wBatch);
122 Console.WriteLine("done writer #3: {0} ms", Environment.TickCount - t1);
123 },
124 () => {
125 var buffer = new int[rBatch];
126
127 while (read < total) {
128 int actual;
129 if (TryDequeueRange(queue, buffer, 0, rBatch, out actual)) {
130 for (int i = 0; i < actual; i++)
131 r1 += buffer[i];
132 Interlocked.Add(ref read, actual);
133 }
134 }
135
136 Console.WriteLine("done reader #1: {0} ms", Environment.TickCount - t1);
137 }/*,
138 () => {
139 var buffer = new int[rBatch];
140
141 while (read < total) {
142 int actual;
143 if (TryDequeueRange(queue, buffer, 0, rBatch, out actual)) {
144 for (int i = 0; i < actual; i++)
145 r2 += buffer[i];
146 Interlocked.Add(ref read, actual);
147 }
148 }
149
150 Console.WriteLine("done reader #2: {0} ms", Environment.TickCount - t1);
151 }*//*,
152 () => {
153 var buffer = new int[rBatch];
154
155 while (read < total) {
156 int actual;
157 if (TryDequeueRange(queue, buffer, 0, rBatch, out actual)) {
158 for (int i = 0; i < actual; i++)
159 r3 += buffer[i];
160 Interlocked.Add(ref read, actual);
161 }
162 }
163
164 Console.WriteLine("done reader #3: {0} ms", Environment.TickCount - t1);
165 }*/
166 )
167 .PromiseAll()
168 .Join();
169
170
171 Console.WriteLine(
172 "done: {0} ms, summ#1: {1}, summ#2: {2}, total: {3}, count: {4}",
173 Environment.TickCount - t1,
174 r1,
175 r2,
176 r1 + r2 + r3,
177 total
178 );
38 179
39 Console.WriteLine("done"); 180 Console.WriteLine("done");
40 } 181 }
41 } 182 }
42 } 183 }