Mercurial > pub > ImplabNet
comparison Implab.Playground/Program.cs @ 233:d6fe09f5592c v2
Improved AsyncQueue
Removed ImplabFx
| author | cin |
|---|---|
| date | Wed, 04 Oct 2017 15:44:47 +0300 |
| parents | 5f7a3e1d32b9 |
| children | 8dd666e6b6bf |
comparison
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| 229:5f7a3e1d32b9 | 233:d6fe09f5592c |
|---|---|
| 1 using Implab.Formats.Json; | 1 using Implab.Formats.Json; |
| 2 using Implab.Parallels; | |
| 2 using Implab.Xml; | 3 using Implab.Xml; |
| 3 using System; | 4 using System; |
| 5 using System.Collections.Concurrent; | |
| 4 using System.Collections.Generic; | 6 using System.Collections.Generic; |
| 5 using System.IO; | 7 using System.IO; |
| 6 using System.Linq; | 8 using System.Linq; |
| 7 using System.Text; | 9 using System.Text; |
| 10 using System.Threading; | |
| 8 using System.Threading.Tasks; | 11 using System.Threading.Tasks; |
| 9 using System.Xml; | 12 using System.Xml; |
| 10 using System.Xml.Serialization; | 13 using System.Xml.Serialization; |
| 11 | 14 |
| 12 namespace Implab.Playground { | 15 namespace Implab.Playground { |
| 13 public class Program { | 16 public class Program { |
| 14 | 17 |
| 15 [XmlRoot(Namespace = "XmlSimpleData")] | 18 static void EnqueueRange<T>(ConcurrentQueue<T> q, T[] data, int offset, int len) { |
| 16 public class XmlSimpleModel { | 19 for (var i = offset; i < offset + len; i++) |
| 17 [XmlElement] | 20 q.Enqueue(data[i]); |
| 18 public string Name { get; set; } | |
| 19 | |
| 20 [XmlElement] | |
| 21 public int Order { get; set; } | |
| 22 | |
| 23 [XmlElement] | |
| 24 public string[] Items { get; set; } | |
| 25 | |
| 26 } | 21 } |
| 27 | 22 |
| 23 static bool TryDequeueRange<T>(ConcurrentQueue<T> q,T[] buffer,int offset, int len, out int actual) { | |
| 24 actual = 0; | |
| 25 T res; | |
| 26 while(q.TryDequeue(out res)) { | |
| 27 buffer[offset + actual] = res; | |
| 28 actual++; | |
| 29 if (actual == len) | |
| 30 break; | |
| 31 } | |
| 32 return actual != 0; | |
| 33 } | |
| 34 | |
| 35 static void EnqueueRange<T>(SimpleAsyncQueue<T> q, T[] data, int offset, int len) { | |
| 36 for (var i = offset; i < offset + len; i++) | |
| 37 q.Enqueue(data[i]); | |
| 38 } | |
| 39 | |
| 40 static bool TryDequeueRange<T>(SimpleAsyncQueue<T> q, T[] buffer, int offset, int len, out int actual) { | |
| 41 actual = 0; | |
| 42 T res; | |
| 43 while (q.TryDequeue(out res)) { | |
| 44 buffer[offset + actual] = res; | |
| 45 actual++; | |
| 46 if (actual == len) | |
| 47 break; | |
| 48 } | |
| 49 return actual != 0; | |
| 50 } | |
| 51 | |
| 52 /* | |
| 53 static void EnqueueRange<T>(AsyncQueue<T> q, T[] data, int offset, int len) { | |
| 54 for (var i = offset; i < offset + len; i++) | |
| 55 q.Enqueue(data[i]); | |
| 56 } | |
| 57 | |
| 58 static bool TryDequeueRange<T>(AsyncQueue<T> q, T[] buffer, int offset, int len, out int actual) { | |
| 59 actual = 0; | |
| 60 T res; | |
| 61 while (q.TryDequeue(out res)) { | |
| 62 buffer[offset + actual] = res; | |
| 63 actual++; | |
| 64 if (actual == len) | |
| 65 break; | |
| 66 } | |
| 67 return actual != 0; | |
| 68 } | |
| 69 */ | |
| 70 | |
| 71 static void EnqueueRange<T>(AsyncQueue<T> q, T[] data, int offset, int len) { | |
| 72 q.EnqueueRange(data, offset, len); | |
| 73 } | |
| 74 | |
| 75 static bool TryDequeueRange<T>(AsyncQueue<T> q, T[] buffer, int offset, int len, out int actual) { | |
| 76 return q.TryDequeueRange(buffer, offset, len, out actual); | |
| 77 } | |
| 78 | |
| 79 | |
| 28 static void Main(string[] args) { | 80 static void Main(string[] args) { |
| 29 var model = new XmlSimpleModel { | |
| 30 Name = "Tablet", | |
| 31 Order = 10, | |
| 32 Items = new string[] { "z1", "z2", "z3" } | |
| 33 }; | |
| 34 | 81 |
| 35 var doc = SerializationHelpers.SerializeAsXmlDocument(model); | 82 //var queue = new ConcurrentQueue<int>(); |
| 83 var queue = new AsyncQueue<int>(); | |
| 84 //var queue = new SimpleAsyncQueue<int>(); | |
| 36 | 85 |
| 37 var m2 = SerializationHelpers.DeserializeFromXmlNode<XmlSimpleModel>(doc.DocumentElement); | 86 const int wBatch = 32; |
| 87 const long wCount = 1000000; | |
| 88 const long total = wBatch * wCount * 3; | |
| 89 | |
| 90 long r1 = 0, r2 = 0, r3 = 0; | |
| 91 const int rBatch = 1000; | |
| 92 long read = 0; | |
| 93 | |
| 94 var t1 = Environment.TickCount; | |
| 95 | |
| 96 AsyncPool.RunThread( | |
| 97 () => { | |
| 98 var buffer = new int[wBatch]; | |
| 99 for (int i = 0; i < wBatch; i++) | |
| 100 buffer[i] = 1; | |
| 101 | |
| 102 for (int i = 0; i < wCount; i++) | |
| 103 EnqueueRange(queue, buffer, 0, wBatch); | |
| 104 Console.WriteLine("done writer #1: {0} ms", Environment.TickCount - t1); | |
| 105 }, | |
| 106 () => { | |
| 107 var buffer = new int[wBatch]; | |
| 108 for (int i = 0; i < wBatch; i++) | |
| 109 buffer[i] = 1; | |
| 110 | |
| 111 for (int i = 0; i < wCount; i++) | |
| 112 EnqueueRange(queue, buffer, 0, wBatch); | |
| 113 Console.WriteLine("done writer #2: {0} ms", Environment.TickCount - t1); | |
| 114 }, | |
| 115 () => { | |
| 116 var buffer = new int[wBatch]; | |
| 117 for (int i = 0; i < wBatch; i++) | |
| 118 buffer[i] = 1; | |
| 119 | |
| 120 for (int i = 0; i < wCount; i++) | |
| 121 EnqueueRange(queue, buffer, 0, wBatch); | |
| 122 Console.WriteLine("done writer #3: {0} ms", Environment.TickCount - t1); | |
| 123 }, | |
| 124 () => { | |
| 125 var buffer = new int[rBatch]; | |
| 126 | |
| 127 while (read < total) { | |
| 128 int actual; | |
| 129 if (TryDequeueRange(queue, buffer, 0, rBatch, out actual)) { | |
| 130 for (int i = 0; i < actual; i++) | |
| 131 r1 += buffer[i]; | |
| 132 Interlocked.Add(ref read, actual); | |
| 133 } | |
| 134 } | |
| 135 | |
| 136 Console.WriteLine("done reader #1: {0} ms", Environment.TickCount - t1); | |
| 137 }/*, | |
| 138 () => { | |
| 139 var buffer = new int[rBatch]; | |
| 140 | |
| 141 while (read < total) { | |
| 142 int actual; | |
| 143 if (TryDequeueRange(queue, buffer, 0, rBatch, out actual)) { | |
| 144 for (int i = 0; i < actual; i++) | |
| 145 r2 += buffer[i]; | |
| 146 Interlocked.Add(ref read, actual); | |
| 147 } | |
| 148 } | |
| 149 | |
| 150 Console.WriteLine("done reader #2: {0} ms", Environment.TickCount - t1); | |
| 151 }*//*, | |
| 152 () => { | |
| 153 var buffer = new int[rBatch]; | |
| 154 | |
| 155 while (read < total) { | |
| 156 int actual; | |
| 157 if (TryDequeueRange(queue, buffer, 0, rBatch, out actual)) { | |
| 158 for (int i = 0; i < actual; i++) | |
| 159 r3 += buffer[i]; | |
| 160 Interlocked.Add(ref read, actual); | |
| 161 } | |
| 162 } | |
| 163 | |
| 164 Console.WriteLine("done reader #3: {0} ms", Environment.TickCount - t1); | |
| 165 }*/ | |
| 166 ) | |
| 167 .PromiseAll() | |
| 168 .Join(); | |
| 169 | |
| 170 | |
| 171 Console.WriteLine( | |
| 172 "done: {0} ms, summ#1: {1}, summ#2: {2}, total: {3}, count: {4}", | |
| 173 Environment.TickCount - t1, | |
| 174 r1, | |
| 175 r2, | |
| 176 r1 + r2 + r3, | |
| 177 total | |
| 178 ); | |
| 38 | 179 |
| 39 Console.WriteLine("done"); | 180 Console.WriteLine("done"); |
| 40 } | 181 } |
| 41 } | 182 } |
| 42 } | 183 } |
