Mercurial > pub > ImplabNet
comparison Implab/Parallels/AsyncQueue.cs @ 233:d6fe09f5592c v2
Improved AsyncQueue
Removed ImplabFx
author | cin |
---|---|
date | Wed, 04 Oct 2017 15:44:47 +0300 |
parents | 8d5de4eb9c2c |
children | 8dd666e6b6bf |
comparison
equal
deleted
inserted
replaced
229:5f7a3e1d32b9 | 233:d6fe09f5592c |
---|---|
5 using System.Diagnostics; | 5 using System.Diagnostics; |
6 | 6 |
7 namespace Implab.Parallels { | 7 namespace Implab.Parallels { |
8 public class AsyncQueue<T> : IEnumerable<T> { | 8 public class AsyncQueue<T> : IEnumerable<T> { |
9 class Chunk { | 9 class Chunk { |
10 public Chunk next; | 10 public volatile Chunk next; |
11 | 11 |
12 int m_low; | 12 volatile int m_low; |
13 int m_hi; | 13 volatile int m_hi; |
14 int m_alloc; | 14 volatile int m_alloc; |
15 readonly int m_size; | 15 readonly int m_size; |
16 readonly T[] m_data; | 16 readonly T[] m_data; |
17 | 17 |
18 public Chunk(int size) { | 18 public Chunk(int size) { |
19 m_size = size; | 19 m_size = size; |
26 m_alloc = 1; | 26 m_alloc = 1; |
27 m_data = new T[size]; | 27 m_data = new T[size]; |
28 m_data[0] = value; | 28 m_data[0] = value; |
29 } | 29 } |
30 | 30 |
31 public Chunk(int size, T[] data, int offset, int length, int alloc) { | 31 public Chunk(int size, int allocated) { |
32 m_size = size; | 32 m_size = size; |
33 m_hi = length; | 33 m_hi = allocated; |
34 m_alloc = alloc; | 34 m_alloc = allocated; |
35 m_data = new T[size]; | 35 m_data = new T[size]; |
36 Array.Copy(data, offset, m_data, 0, length); | 36 } |
37 | |
38 public void WriteData(T[] data, int offset, int dest, int length) { | |
39 Array.Copy(data, offset, m_data, dest, length); | |
37 } | 40 } |
38 | 41 |
39 public int Low { | 42 public int Low { |
40 get { return m_low; } | 43 get { return m_low; } |
41 } | 44 } |
46 | 49 |
47 public int Size { | 50 public int Size { |
48 get { return m_size; } | 51 get { return m_size; } |
49 } | 52 } |
50 | 53 |
51 public bool TryEnqueue(T value, out bool extend) { | 54 public bool TryEnqueue(T value) { |
52 var alloc = Interlocked.Increment(ref m_alloc) - 1; | 55 int alloc; |
53 | 56 do { |
54 if (alloc >= m_size) { | 57 alloc = m_alloc; |
55 extend = alloc == m_size; | 58 if (alloc >= m_size) |
56 return false; | 59 return false; |
57 } | 60 } while(alloc != Interlocked.CompareExchange(ref m_alloc, alloc + 1, alloc)); |
58 | 61 |
59 extend = false; | |
60 m_data[alloc] = value; | 62 m_data[alloc] = value; |
61 | 63 |
62 while (alloc != Interlocked.CompareExchange(ref m_hi, alloc + 1, alloc)) { | 64 SpinWait spin = new SpinWait(); |
65 // m_hi is volatile | |
66 while (alloc != m_hi) { | |
63 // spin wait for commit | 67 // spin wait for commit |
64 } | 68 spin.SpinOnce(); |
69 } | |
70 m_hi = alloc + 1; | |
71 | |
65 return true; | 72 return true; |
66 } | 73 } |
67 | 74 |
68 /// <summary> | 75 /// <summary> |
69 /// Prevents from allocating new space in the chunk and waits for all write operations to complete | 76 /// Prevents from allocating new space in the chunk and waits for all write operations to complete |
70 /// </summary> | 77 /// </summary> |
71 public void Commit() { | 78 public void Seal() { |
72 var actual = Math.Min(Interlocked.Exchange(ref m_alloc, m_size + 1), m_size); | 79 var actual = Math.Min(Interlocked.Exchange(ref m_alloc, m_size), m_size); |
73 | 80 SpinWait spin = new SpinWait(); |
74 while (m_hi != actual) | 81 while (m_hi != actual) { |
75 Thread.MemoryBarrier(); | 82 spin.SpinOnce(); |
83 } | |
76 } | 84 } |
77 | 85 |
78 public bool TryDequeue(out T value, out bool recycle) { | 86 public bool TryDequeue(out T value, out bool recycle) { |
79 int low; | 87 int low; |
80 do { | 88 do { |
82 if (low >= m_hi) { | 90 if (low >= m_hi) { |
83 value = default(T); | 91 value = default(T); |
84 recycle = (low == m_size); | 92 recycle = (low == m_size); |
85 return false; | 93 return false; |
86 } | 94 } |
87 } while(low != Interlocked.CompareExchange(ref m_low, low + 1, low)); | 95 } while (low != Interlocked.CompareExchange(ref m_low, low + 1, low)); |
88 | 96 |
89 recycle = (low == m_size - 1); | 97 recycle = (low + 1 == m_size); |
90 value = m_data[low]; | 98 value = m_data[low]; |
91 | 99 |
92 return true; | 100 return true; |
93 } | 101 } |
94 | 102 |
95 public bool TryEnqueueBatch(T[] batch, int offset, int length, out int enqueued, out bool extend) { | 103 public bool TryEnqueueBatch(T[] batch, int offset, int length, out int enqueued) { |
96 //int alloc; | 104 int alloc; |
97 //int allocSize; | 105 do { |
98 | 106 alloc = m_alloc; |
99 var alloc = Interlocked.Add(ref m_alloc, length) - length; | 107 if (alloc >= m_size) { |
100 if (alloc > m_size) { | 108 enqueued = 0; |
101 // the chunk is full and someone already | 109 return false; |
102 // creating the new one | 110 } else { |
103 enqueued = 0; // nothing was added | 111 enqueued = Math.Min(length, m_size - alloc); |
104 extend = false; // the caller shouldn't try to extend the queue | 112 } |
105 return false; // nothing was added | 113 } while (alloc != Interlocked.CompareExchange(ref m_alloc, alloc + enqueued, alloc)); |
106 } | 114 |
107 | |
108 enqueued = Math.Min(m_size - alloc, length); | |
109 extend = length > enqueued; | |
110 | |
111 if (enqueued == 0) | |
112 return false; | |
113 | |
114 | |
115 Array.Copy(batch, offset, m_data, alloc, enqueued); | 115 Array.Copy(batch, offset, m_data, alloc, enqueued); |
116 | 116 |
117 while (alloc != Interlocked.CompareExchange(ref m_hi, alloc + enqueued, alloc)) { | 117 SpinWait spin = new SpinWait(); |
118 // spin wait for commit | 118 while (alloc != m_hi) { |
119 } | 119 spin.SpinOnce(); |
120 | 120 } |
121 | |
122 m_hi = alloc + enqueued; | |
121 return true; | 123 return true; |
122 } | 124 } |
123 | 125 |
124 public bool TryDequeueBatch(T[] buffer, int offset, int length,out int dequeued, out bool recycle) { | 126 public bool TryDequeueBatch(T[] buffer, int offset, int length, out int dequeued, out bool recycle) { |
125 int low, hi, batchSize; | 127 int low, hi, batchSize; |
126 | 128 |
127 do { | 129 do { |
128 low = m_low; | 130 low = m_low; |
129 hi = m_hi; | 131 hi = m_hi; |
130 if (low >= hi) { | 132 if (low >= hi) { |
131 dequeued = 0; | 133 dequeued = 0; |
132 recycle = (low == m_size); // recycling could be restarted and we need to signal again | 134 recycle = (low == m_size); |
133 return false; | 135 return false; |
134 } | 136 } |
135 batchSize = Math.Min(hi - low, length); | 137 batchSize = Math.Min(hi - low, length); |
136 } while(low != Interlocked.CompareExchange(ref m_low, low + batchSize, low)); | 138 } while (low != Interlocked.CompareExchange(ref m_low, low + batchSize, low)); |
137 | 139 |
138 recycle = (low == m_size - batchSize); | |
139 dequeued = batchSize; | 140 dequeued = batchSize; |
140 | 141 recycle = (low + batchSize == m_size); |
141 Array.Copy(m_data, low, buffer, offset, batchSize); | 142 Array.Copy(m_data, low, buffer, offset, batchSize); |
142 | 143 |
143 return true; | 144 return true; |
144 } | 145 } |
145 | 146 |
147 return m_data[pos]; | 148 return m_data[pos]; |
148 } | 149 } |
149 } | 150 } |
150 | 151 |
151 public const int DEFAULT_CHUNK_SIZE = 32; | 152 public const int DEFAULT_CHUNK_SIZE = 32; |
152 public const int MAX_CHUNK_SIZE = 262144; | 153 public const int MAX_CHUNK_SIZE = 256; |
153 | 154 |
154 Chunk m_first; | 155 Chunk m_first; |
155 Chunk m_last; | 156 Chunk m_last; |
157 | |
158 public AsyncQueue() { | |
159 m_first = m_last = new Chunk(DEFAULT_CHUNK_SIZE); | |
160 } | |
156 | 161 |
157 /// <summary> | 162 /// <summary> |
158 /// Adds the specified value to the queue. | 163 /// Adds the specified value to the queue. |
159 /// </summary> | 164 /// </summary> |
160 /// <param name="value">Tha value which will be added to the queue.</param> | 165 /// <param name="value">Tha value which will be added to the queue.</param> |
161 public virtual void Enqueue(T value) { | 166 public void Enqueue(T value) { |
162 var last = m_last; | 167 var last = m_last; |
163 // spin wait to the new chunk | 168 SpinWait spin = new SpinWait(); |
164 bool extend = true; | 169 while (!last.TryEnqueue(value)) { |
165 while (last == null || !last.TryEnqueue(value, out extend)) { | |
166 // try to extend queue | 170 // try to extend queue |
167 if (extend || last == null) { | 171 var chunk = new Chunk(DEFAULT_CHUNK_SIZE, value); |
168 var chunk = new Chunk(DEFAULT_CHUNK_SIZE, value); | 172 var t = Interlocked.CompareExchange(ref m_last, chunk, last); |
169 if (EnqueueChunk(last, chunk)) | 173 if (t == last) { |
170 break; // success! exit! | 174 last.next = chunk; |
171 last = m_last; | 175 break; |
172 } else { | 176 } else { |
173 while (last == m_last) { | 177 last = t; |
174 Thread.MemoryBarrier(); | 178 } |
175 } | 179 spin.SpinOnce(); |
176 last = m_last; | |
177 } | |
178 } | 180 } |
179 } | 181 } |
180 | 182 |
181 /// <summary> | 183 /// <summary> |
182 /// Adds the specified data to the queue. | 184 /// Adds the specified data to the queue. |
183 /// </summary> | 185 /// </summary> |
184 /// <param name="data">The buffer which contains the data to be enqueued.</param> | 186 /// <param name="data">The buffer which contains the data to be enqueued.</param> |
185 /// <param name="offset">The offset of the data in the buffer.</param> | 187 /// <param name="offset">The offset of the data in the buffer.</param> |
186 /// <param name="length">The size of the data to read from the buffer.</param> | 188 /// <param name="length">The size of the data to read from the buffer.</param> |
187 public virtual void EnqueueRange(T[] data, int offset, int length) { | 189 public void EnqueueRange(T[] data, int offset, int length) { |
188 if (data == null) | 190 if (data == null) |
189 throw new ArgumentNullException("data"); | 191 throw new ArgumentNullException("data"); |
190 if (length == 0) | |
191 return; | |
192 if (offset < 0) | 192 if (offset < 0) |
193 throw new ArgumentOutOfRangeException("offset"); | 193 throw new ArgumentOutOfRangeException("offset"); |
194 if (length < 1 || offset + length > data.Length) | 194 if (length < 1 || offset + length > data.Length) |
195 throw new ArgumentOutOfRangeException("length"); | 195 throw new ArgumentOutOfRangeException("length"); |
196 | 196 |
197 var last = m_last; | |
198 | |
199 bool extend; | |
200 int enqueued; | |
201 | |
202 while (length > 0) { | 197 while (length > 0) { |
203 extend = true; | 198 var last = m_last; |
204 if (last != null && last.TryEnqueueBatch(data, offset, length, out enqueued, out extend)) { | 199 int enqueued; |
200 | |
201 if (last.TryEnqueueBatch(data, offset, length, out enqueued)) { | |
205 length -= enqueued; | 202 length -= enqueued; |
206 offset += enqueued; | 203 offset += enqueued; |
207 } | 204 } |
208 | 205 |
209 if (extend) { | 206 if (length > 0) { |
210 // there was no enough space in the chunk | 207 // we have something to enqueue |
211 // or there was no chunks in the queue | 208 |
212 | 209 var tail = length % MAX_CHUNK_SIZE; |
213 while (length > 0) { | 210 |
214 | 211 var chunk = new Chunk(Math.Max(tail, DEFAULT_CHUNK_SIZE), tail); |
215 var size = Math.Min(length, MAX_CHUNK_SIZE); | 212 |
216 | 213 if (last != Interlocked.CompareExchange(ref m_last, chunk, last)) |
217 var chunk = new Chunk( | 214 continue; // we wasn't able to catch the writer, roundtrip |
218 Math.Max(size, DEFAULT_CHUNK_SIZE), | 215 |
219 data, | 216 // we are lucky |
220 offset, | 217 // we can exclusively write our batch, the other writers will continue their work |
221 size, | 218 |
222 length // length >= size | 219 length -= tail; |
223 ); | 220 |
224 | 221 |
225 if (!EnqueueChunk(last, chunk)) { | 222 for(var i = 0; i < length; i+= MAX_CHUNK_SIZE) { |
226 // looks like the queue has been updated then proceed from the beginning | 223 var node = new Chunk(MAX_CHUNK_SIZE, MAX_CHUNK_SIZE); |
227 last = m_last; | 224 node.WriteData(data, offset, 0, MAX_CHUNK_SIZE); |
228 break; | 225 offset += MAX_CHUNK_SIZE; |
229 } | 226 // fence last.next is volatile |
230 | 227 last.next = node; |
231 // we have successfully added the new chunk | 228 last = node; |
232 last = chunk; | |
233 length -= size; | |
234 offset += size; | |
235 } | 229 } |
236 } else { | 230 |
237 // we don't need to extend the queue, if we successfully enqueued data | 231 if (tail > 0) |
238 if (length == 0) | 232 chunk.WriteData(data, offset, 0, tail); |
239 break; | 233 |
240 | 234 // fence last.next is volatile |
241 // if we need to wait while someone is extending the queue | 235 last.next = chunk; |
242 // spinwait | 236 return; |
243 while (last == m_last) { | |
244 Thread.MemoryBarrier(); | |
245 } | |
246 | |
247 last = m_last; | |
248 } | 237 } |
249 } | 238 } |
250 } | 239 } |
251 | 240 |
252 /// <summary> | 241 /// <summary> |
254 /// </summary> | 243 /// </summary> |
255 /// <returns><c>true</c>, if element is dequeued, <c>false</c> otherwise.</returns> | 244 /// <returns><c>true</c>, if element is dequeued, <c>false</c> otherwise.</returns> |
256 /// <param name="value">The value of the dequeued element.</param> | 245 /// <param name="value">The value of the dequeued element.</param> |
257 public bool TryDequeue(out T value) { | 246 public bool TryDequeue(out T value) { |
258 var chunk = m_first; | 247 var chunk = m_first; |
259 bool recycle; | 248 do { |
260 while (chunk != null) { | 249 bool recycle; |
261 | 250 |
262 var result = chunk.TryDequeue(out value, out recycle); | 251 var result = chunk.TryDequeue(out value, out recycle); |
263 | 252 |
264 if (recycle) // this chunk is waste | 253 if (recycle && chunk.next != null) { |
265 RecycleFirstChunk(chunk); | 254 // this chunk is waste |
266 else | 255 chunk = Interlocked.CompareExchange(ref m_first, chunk.next, chunk); |
256 } else { | |
267 return result; // this chunk is usable and returned actual result | 257 return result; // this chunk is usable and returned actual result |
258 } | |
268 | 259 |
269 if (result) // this chunk is waste but the true result is always actual | 260 if (result) // this chunk is waste but the true result is always actual |
270 return true; | 261 return true; |
271 | 262 } while (true); |
272 // try again | |
273 chunk = m_first; | |
274 } | |
275 | |
276 // the queue is empty | |
277 value = default(T); | |
278 return false; | |
279 } | 263 } |
280 | 264 |
281 /// <summary> | 265 /// <summary> |
282 /// Tries to dequeue the specified amount of data from the queue. | 266 /// Tries to dequeue the specified amount of data from the queue. |
283 /// </summary> | 267 /// </summary> |
293 throw new ArgumentOutOfRangeException("offset"); | 277 throw new ArgumentOutOfRangeException("offset"); |
294 if (length < 1 || offset + length > buffer.Length) | 278 if (length < 1 || offset + length > buffer.Length) |
295 throw new ArgumentOutOfRangeException("length"); | 279 throw new ArgumentOutOfRangeException("length"); |
296 | 280 |
297 var chunk = m_first; | 281 var chunk = m_first; |
298 bool recycle; | |
299 dequeued = 0; | 282 dequeued = 0; |
300 while (chunk != null) { | 283 do { |
301 | 284 bool recycle; |
302 int actual; | 285 int actual; |
303 if (chunk.TryDequeueBatch(buffer, offset, length, out actual, out recycle)) { | 286 if (chunk.TryDequeueBatch(buffer, offset, length, out actual, out recycle)) { |
304 offset += actual; | 287 offset += actual; |
305 length -= actual; | 288 length -= actual; |
306 dequeued += actual; | 289 dequeued += actual; |
307 } | 290 } |
308 | 291 |
309 if (recycle) // this chunk is waste | 292 if (recycle && chunk.next != null) { |
310 RecycleFirstChunk(chunk); | 293 // this chunk is waste |
311 else if (actual == 0) | 294 chunk = Interlocked.CompareExchange(ref m_first, chunk.next, chunk); |
312 break; // the chunk is usable, but doesn't contain any data (it's the last chunk in the queue) | 295 } else { |
296 chunk = null; | |
297 } | |
313 | 298 |
314 if (length == 0) | 299 if (length == 0) |
315 return true; | 300 return true; |
316 | 301 } while (chunk != null); |
317 // we still may dequeue something | |
318 // try again | |
319 chunk = m_first; | |
320 } | |
321 | 302 |
322 return dequeued != 0; | 303 return dequeued != 0; |
323 } | 304 } |
324 | 305 |
325 /// <summary> | 306 /// <summary> |
337 throw new ArgumentOutOfRangeException("offset"); | 318 throw new ArgumentOutOfRangeException("offset"); |
338 if (length < 1 || offset + length > buffer.Length) | 319 if (length < 1 || offset + length > buffer.Length) |
339 throw new ArgumentOutOfRangeException("length"); | 320 throw new ArgumentOutOfRangeException("length"); |
340 | 321 |
341 var chunk = m_first; | 322 var chunk = m_first; |
342 bool recycle; | 323 do { |
343 dequeued = 0; | 324 bool recycle; |
344 | 325 chunk.TryDequeueBatch(buffer, offset, length, out dequeued, out recycle); |
345 while (chunk != null) { | 326 |
346 | 327 if (recycle && chunk.next != null) { |
347 int actual; | 328 // this chunk is waste |
348 if (chunk.TryDequeueBatch(buffer, offset, length, out actual, out recycle)) { | 329 chunk = Interlocked.CompareExchange(ref m_first, chunk.next, chunk); |
349 dequeued = actual; | 330 } else { |
350 } | 331 chunk = null; |
351 | 332 } |
352 if (recycle) // this chunk is waste | |
353 RecycleFirstChunk(chunk); | |
354 | 333 |
355 // if we have dequeued any data, then return | 334 // if we have dequeued any data, then return |
356 if (dequeued != 0) | 335 if (dequeued != 0) |
357 return true; | 336 return true; |
358 | 337 |
359 // we still may dequeue something | 338 } while (chunk != null); |
360 // try again | |
361 chunk = m_first; | |
362 } | |
363 | 339 |
364 return false; | 340 return false; |
365 } | 341 } |
366 | 342 |
367 bool EnqueueChunk(Chunk last, Chunk chunk) { | |
368 if (Interlocked.CompareExchange(ref m_last, chunk, last) != last) | |
369 return false; | |
370 | |
371 if (last != null) | |
372 last.next = chunk; | |
373 else { | |
374 m_first = chunk; | |
375 } | |
376 return true; | |
377 } | |
378 | |
379 void RecycleFirstChunk(Chunk first) { | |
380 var next = first.next; | |
381 | |
382 if (first != Interlocked.CompareExchange(ref m_first, next, first)) | |
383 return; | |
384 | |
385 if (next == null) { | |
386 | |
387 if (first != Interlocked.CompareExchange(ref m_last, null, first)) { | |
388 | |
389 // race | |
390 // someone already updated the tail, restore the pointer to the queue head | |
391 m_first = first; | |
392 } | |
393 // the tail is updated | |
394 } | |
395 } | |
396 | 343 |
397 public void Clear() { | 344 public void Clear() { |
398 // start the new queue | 345 // start the new queue |
399 var chunk = new Chunk(DEFAULT_CHUNK_SIZE); | 346 var chunk = new Chunk(DEFAULT_CHUNK_SIZE); |
400 | |
401 do { | 347 do { |
402 Thread.MemoryBarrier(); | |
403 var first = m_first; | 348 var first = m_first; |
404 var last = m_last; | 349 if (first.next == null && first != m_last) { |
405 | |
406 if (last == null) // nothing to clear | |
407 return; | |
408 | |
409 if (first == null || (first.next == null && first != last)) // inconcistency | |
410 continue; | 350 continue; |
411 | 351 } |
412 // here we will create inconsistency which will force others to spin | |
413 // and prevent from fetching. chunk.next = null | |
414 if (first != Interlocked.CompareExchange(ref m_first, chunk, first)) | |
415 continue;// inconsistent | |
416 | |
417 m_last = chunk; | |
418 | |
419 return; | |
420 | |
421 } while(true); | |
422 } | |
423 | |
424 public T[] Drain() { | |
425 // start the new queue | |
426 var chunk = new Chunk(DEFAULT_CHUNK_SIZE); | |
427 | |
428 do { | |
429 Thread.MemoryBarrier(); | |
430 var first = m_first; | |
431 var last = m_last; | |
432 | |
433 if (last == null) | |
434 return new T[0]; | |
435 | |
436 if (first == null || (first.next == null && first != last)) | |
437 continue; | |
438 | 352 |
439 // here we will create inconsistency which will force others to spin | 353 // here we will create inconsistency which will force others to spin |
440 // and prevent from fetching. chunk.next = null | 354 // and prevent from fetching. chunk.next = null |
441 if (first != Interlocked.CompareExchange(ref m_first, chunk, first)) | 355 if (first != Interlocked.CompareExchange(ref m_first, chunk, first)) |
442 continue;// inconsistent | 356 continue;// inconsistent |
443 | 357 |
444 last = Interlocked.Exchange(ref m_last, chunk); | 358 m_last = chunk; |
359 return; | |
360 } while (true); | |
361 } | |
362 | |
363 public List<T> Drain() { | |
364 // start the new queue | |
365 var chunk = new Chunk(DEFAULT_CHUNK_SIZE); | |
366 | |
367 do { | |
368 var first = m_first; | |
369 // first.next is volatile | |
370 if (first.next == null) { | |
371 if (first != m_last) | |
372 continue; | |
373 else if (first.Hi == first.Low) | |
374 return new List<T>(); | |
375 } | |
376 | |
377 // here we will create inconsistency which will force others to spin | |
378 // and prevent from fetching. chunk.next = null | |
379 if (first != Interlocked.CompareExchange(ref m_first, chunk, first)) | |
380 continue;// inconsistent | |
381 | |
382 var last = Interlocked.Exchange(ref m_last, chunk); | |
445 | 383 |
446 return ReadChunks(first, last); | 384 return ReadChunks(first, last); |
447 | 385 |
448 } while(true); | 386 } while (true); |
449 } | 387 } |
450 | 388 |
451 static T[] ReadChunks(Chunk chunk, object last) { | 389 static List<T> ReadChunks(Chunk chunk, object last) { |
452 var result = new List<T>(); | 390 var result = new List<T>(); |
453 var buffer = new T[DEFAULT_CHUNK_SIZE]; | 391 var buffer = new T[MAX_CHUNK_SIZE]; |
454 int actual; | 392 int actual; |
455 bool recycle; | 393 bool recycle; |
394 SpinWait spin = new SpinWait(); | |
456 while (chunk != null) { | 395 while (chunk != null) { |
457 // ensure all write operations on the chunk are complete | 396 // ensure all write operations on the chunk are complete |
458 chunk.Commit(); | 397 chunk.Seal(); |
459 | 398 |
460 // we need to read the chunk using this way | 399 // we need to read the chunk using this way |
461 // since some client still may completing the dequeue | 400 // since some client still may completing the dequeue |
462 // operation, such clients most likely won't get results | 401 // operation, such clients most likely won't get results |
463 while (chunk.TryDequeueBatch(buffer, 0, buffer.Length, out actual, out recycle)) | 402 while (chunk.TryDequeueBatch(buffer, 0, buffer.Length, out actual, out recycle)) |
465 | 404 |
466 if (chunk == last) { | 405 if (chunk == last) { |
467 chunk = null; | 406 chunk = null; |
468 } else { | 407 } else { |
469 while (chunk.next == null) | 408 while (chunk.next == null) |
470 Thread.MemoryBarrier(); | 409 spin.SpinOnce(); |
471 chunk = chunk.next; | 410 chunk = chunk.next; |
472 } | 411 } |
473 } | 412 } |
474 | 413 |
475 return result.ToArray(); | 414 return result; |
476 } | 415 } |
477 | 416 |
478 struct ArraySegmentCollection : ICollection<T> { | 417 struct ArraySegmentCollection : ICollection<T> { |
479 readonly T[] m_data; | 418 readonly T[] m_data; |
480 readonly int m_offset; | 419 readonly int m_offset; |
499 public bool Contains(T item) { | 438 public bool Contains(T item) { |
500 return false; | 439 return false; |
501 } | 440 } |
502 | 441 |
503 public void CopyTo(T[] array, int arrayIndex) { | 442 public void CopyTo(T[] array, int arrayIndex) { |
504 Array.Copy(m_data,m_offset,array,arrayIndex, m_length); | 443 Array.Copy(m_data, m_offset, array, arrayIndex, m_length); |
505 } | 444 } |
506 | 445 |
507 public bool Remove(T item) { | 446 public bool Remove(T item) { |
508 throw new NotSupportedException(); | 447 throw new NotSupportedException(); |
509 } | 448 } |