Mercurial > pub > ImplabNet
comparison Implab.Fx/Animation.cs @ 6:dfa21d507bc5
*refactoring: Promise.Then now returns a new chained promise
*fixed bug with animations when multiple events fired simultaneously
author | cin |
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date | Mon, 21 Oct 2013 02:34:31 +0400 |
parents | 381095ad0a69 |
children |
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5:f2559580b481 | 6:dfa21d507bc5 |
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49 | 49 |
50 public Promise<TArg> Play() | 50 public Promise<TArg> Play() |
51 { | 51 { |
52 var timer = new Timer(m_delay); | 52 var timer = new Timer(m_delay); |
53 | 53 |
54 timer.AutoReset = true; | 54 timer.AutoReset = false; |
55 timer.SynchronizingObject = m_syncronizationObject; | 55 timer.SynchronizingObject = m_syncronizationObject; |
56 timer.Elapsed += new ElapsedEventHandler(timer_Elapsed); | 56 timer.Elapsed += new ElapsedEventHandler(timer_Elapsed); |
57 | 57 |
58 m_prevTicks = Environment.TickCount; | 58 m_prevTicks = Environment.TickCount; |
59 | 59 |