Mercurial > pub > ImplabNet
diff Implab.Diagnostics.Interactive/InteractiveListener.cs @ 47:b181f7bcb259 interactive logger
refactoring, interactive tarce log almost complete
author | cin |
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date | Thu, 17 Apr 2014 18:49:36 +0400 |
parents | |
children | d9d794b61bb9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Implab.Diagnostics.Interactive/InteractiveListener.cs Thu Apr 17 18:49:36 2014 +0400 @@ -0,0 +1,107 @@ +using Implab.Parallels; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using System.Windows.Forms; + +namespace Implab.Diagnostics.Interactive +{ + public class InteractiveListener: Disposable + { + TraceForm m_form; + + SynchronizationContext m_syncGuiThread; + + readonly IPromiseBase m_guiFinished; + readonly Promise<object> m_guiStarted = new Promise<object>(); + + readonly IPromiseBase m_workerFinished = new Promise<object>(); + + readonly MTQueue<TraceViewItem> m_queue = new MTQueue<TraceViewItem>(); + readonly AutoResetEvent m_queueEvent = new AutoResetEvent(false); + + int m_queueLength; + bool m_exitPending; + + readonly object m_pauseLock = new object(); + bool m_paused; + readonly ManualResetEvent m_pauseEvent = new ManualResetEvent(true); + + public InteractiveListener() { + m_guiFinished = AsyncPool.InvokeNewThread(() => { + GuiThread(); + return 0; + }); + + m_guiStarted.Join(); + } + + void GuiThread() { + m_form = new TraceForm(); // will create SynchronizationContext + m_syncGuiThread = SynchronizationContext.Current; + m_guiStarted.Resolve(); + Application.Run(); + } + + void QueueThread() { + while (!m_exitPending) { + if (m_paused) + m_pauseEvent.WaitOne(); + + TraceViewItem item; + if (m_queue.TryDequeue(out item)) { + Interlocked.Decrement(ref m_queueLength); + + m_syncGuiThread.Send(x => m_form.AddTraceEvent(item),null); + } else { + m_queueEvent.WaitOne(); + } + } + } + + public void Pause() { + // for consistency we need to set this properties atomically + lock (m_pauseLock) { + m_pauseEvent.Reset(); + m_paused = true; + } + } + + public void Resume() { + // for consistency we need to set this properties atomically + lock (m_pauseLock) { + m_paused = false; + m_pauseEvent.Set(); + } + } + + void Enqueue(TraceViewItem item) { + m_queue.Enqueue(item); + if (Interlocked.Increment(ref m_queueLength) == 1) + m_queueEvent.Set(); + } + + public void ShowForm() { + m_syncGuiThread.Post(x => m_form.Show(), null); + } + + public void HideForm() { + m_syncGuiThread.Post(x => m_form.Hide(), null); + } + + void Terminate() { + m_syncGuiThread.Post(x => Application.ExitThread(), null); + } + + protected override void Dispose(bool disposing) { + if (disposing) { + Terminate(); + m_guiFinished.Join(); + } + base.Dispose(disposing); + } + } +}