view Implab/Parallels/BlockingQueue.cs @ 137:238e15580926 v2

added the blocking queue
author cin
date Mon, 16 Feb 2015 17:48:39 +0300
parents
children 041b77711262
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using System;
using System.Threading;

namespace Implab.Parallels {
    public class BlockingQueue<T> : AsyncQueue<T> {
        readonly object m_lock = new object();

        public override void Enqueue(T value) {
            base.Enqueue(value);
            lock (m_lock)
                Monitor.Pulse(m_lock);
        }

        public override void EnqueueRange(T[] data, int offset, int length) {
            base.EnqueueRange(data, offset, length);
            if (length > 1)
                lock (m_lock)
                    Monitor.PulseAll(m_lock);
            else
                lock (m_lock)
                    Monitor.Pulse(m_lock);
        }

        public T GetItem(int timeout) {
            T item;
            var t1 = Environment.TickCount;
            var dt = timeout;
            while (!TryDequeue(out item)) {
                lock (m_lock)
                    if (!Monitor.Wait(m_lock, dt))
                        throw new TimeoutException();
                if (timeout >= 0) {
                    dt = timeout - Environment.TickCount + t1;
                    if (dt < 0)
                        throw new TimeoutException();
                }
            }
            return item;
        }

        public T GetItem() {
            T item;
            while (!TryDequeue(out item))
                lock (m_lock)
                    Monitor.Wait(m_lock);
            return item;
        }

        public T[] GetRange(int max, int timeout) {
            Safe.ArgumentInRange(max, 1, Int32.MaxValue, "max");

            var buffer = new T[max];
            int actual;
            var t1 = Environment.TickCount;
            var dt = timeout;
            while (!TryDequeueRange(buffer,0,max,out actual)) {
                lock (m_lock)
                    if (!Monitor.Wait(m_lock, dt))
                        throw new TimeoutException();
                if (timeout >= 0) {
                    dt = timeout - Environment.TickCount + t1;
                    if (dt < 0)
                        throw new TimeoutException();
                }
            }

            var data = new T[actual];
            Array.Copy(buffer, data, actual);
            return data;
        }

        public T[] GetRange(int max) {
            Safe.ArgumentInRange(max, 1, Int32.MaxValue, "max");

            var buffer = new T[max];
            int actual;
            while (!TryDequeueRange(buffer, 0, max, out actual))
                lock (m_lock)
                    Monitor.Wait(m_lock);

            var data = new T[actual];
            Array.Copy(buffer, data, actual);
            return data;
        }
    }
}