Mercurial > pub > ImplabNet
view MonoPlay/Program.cs @ 152:240aa6994018 v2
component model refactoring
author | cin |
---|---|
date | Thu, 11 Feb 2016 01:56:27 +0300 |
parents | ec91a6dfa5b3 |
children | 97fbbf816844 |
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using System; using Implab.Diagnostics; using Implab.Parallels; using Implab; using System.Collections.Generic; using System.Collections.Concurrent; using System.Threading; using Implab.JSON; using System.IO; using System.Threading.Tasks; namespace MonoPlay { class MainClass { public static void Main(string[] args) { if (args == null) throw new ArgumentNullException("args"); var t1 = Environment.TickCount; DoWork().GetAwaiter().GetResult(); var t2 = Environment.TickCount; Console.WriteLine("done: {0} ms, {1:.00} Mb, {2} GC", t2 - t1, GC.GetTotalMemory(false) / (1024*1024), GC.CollectionCount(0) ); } static IPromise<int> DoItem(int x) { return Promise<int>.FromResult(x + 1); } static async Task<int> DoWork() { var c = 0; for (int i = 0; i < 10000000; i++) c = await DoItem(c); return c; } } }