Mercurial > pub > ImplabNet
view Implab/PromiseAwaiter`1.cs @ 266:254d1f255d87 v3
Добавлена метка v3.0.10 для набора изменений 74e048cbaac8
author | cin |
---|---|
date | Mon, 16 Apr 2018 19:45:18 +0300 |
parents | 5cb4826c2c2a |
children |
line wrap: on
line source
using System; using System.Runtime.CompilerServices; using System.Threading; using Implab.Parallels; namespace Implab { public struct PromiseAwaiter<T> : INotifyCompletion { class PromiseEvent : IResolvable<T> { IDispatcher m_dispatcher; Action m_handler; public PromiseEvent(Action handler, IDispatcher dispatcher) { m_handler = handler; m_dispatcher = dispatcher; } public void Resolve(T result) { m_dispatcher.Enqueue(m_handler); } public void Reject(Exception error) { m_dispatcher.Enqueue(m_handler); } } readonly IPromise<T> m_promise; readonly IDispatcher m_dispatcher; public PromiseAwaiter(IPromise<T> promise) { m_promise = promise; m_dispatcher = GetDispatcher(); } public PromiseAwaiter(IPromise<T> promise, IDispatcher dispatcher) { m_promise = promise; m_dispatcher = dispatcher; } public void OnCompleted(Action continuation) { if (m_promise != null) m_promise.Then(new PromiseEvent(continuation, GetDispatcher())); } public T GetResult() { return m_promise.Join(); } static IDispatcher GetDispatcher() { if (SynchronizationContext.Current == null) return ThreadPoolDispatcher.Instance; return new SyncContextDispatcher(SynchronizationContext.Current); } public bool IsCompleted { get { return m_promise.IsResolved; } } } }