Mercurial > pub > ImplabNet
view Implab/TaskController.cs @ 188:3071220371f8 ref20160224
Updated VS project
author | cin |
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date | Fri, 22 Apr 2016 12:59:31 +0300 |
parents | f75cfa58e3d4 |
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace Implab { /// <summary> /// This class allows to interact with asyncronuos task. /// </summary> /// <remarks> /// Members of this object are thread safe. /// </remarks> public class TaskController: IProgressNotifier, ITaskController { readonly object m_lock; string m_message; float m_current; float m_max; bool m_cancelled; public event EventHandler Cancelled; public event EventHandler<ValueEventArgs<string>> MessageUpdated; public event EventHandler<ValueEventArgs<float>> ProgressUpdated; public event EventHandler<ProgressInitEventArgs> ProgressInit; public TaskController() { m_lock = new Object(); } public string Message { get { lock (m_lock) return m_message; } set { lock (m_lock) { m_message = value; OnMessageUpdated(); } } } public float CurrentProgress { get { lock (m_lock) return m_current; } set { lock (m_lock) { var prev = m_current; m_current = value; if (m_current >= m_max) m_current = m_max; if (m_current != prev) OnProgressUpdated(); } } } public void InitProgress(float current, float max, string message) { if (max < 0) throw new ArgumentOutOfRangeException("max"); if (current < 0 || current > max) throw new ArgumentOutOfRangeException("current"); lock(m_lock) { m_current = current; m_max = max; m_message = message; OnProgressInit(); } } public bool IsCancelled { get { lock (m_lock) return m_cancelled; } } public void Cancel() { lock (m_lock) { if (!m_cancelled) m_cancelled = true; } } public void Cancel(Exception reason) { lock (m_lock) { if (!m_cancelled) m_cancelled = true; } } protected virtual void OnCancelled() { var temp = Cancelled; if (temp != null) { temp(this,new EventArgs()); } } protected virtual void OnMessageUpdated() { var temp = MessageUpdated; if (temp != null) { temp(this, new ValueEventArgs<string>(m_message)); } } protected virtual void OnProgressUpdated() { var temp = ProgressUpdated; if (temp != null) { temp(this,new ValueEventArgs<float>(m_current)); } } protected virtual void OnProgressInit() { var temp = ProgressInit; if (temp != null) { temp(this, new ProgressInitEventArgs(m_current,m_max, m_message)); } } } }