view Implab.Fx/Animation.cs @ 196:40d7fed4a09e

fixed promise chaining behavior, the error handler doesn't handle result or cancellation handlers exceptions these exceptions are propagated to the next handlers.
author cin
date Mon, 29 Aug 2016 23:15:51 +0300
parents dfa21d507bc5
children
line wrap: on
line source

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Timers;
using System.ComponentModel;
using System.Diagnostics;

namespace Implab.Fx
{
    public delegate void AnimationStep<T>(T target, int elapsed, int duration);

    public class Animation<TArg> where TArg: class
    {
        int m_duration;
        int m_delay;
        int m_elapsed;
        int m_prevTicks;
        TArg m_arg;
        ISynchronizeInvoke m_syncronizationObject;

        public event AnimationStep<TArg> Step;

        Promise<TArg> m_promise;

        public Animation(TArg target, int duration, int delay)
        {
            if (duration <= 0)
                throw new ArgumentOutOfRangeException("duration");
            if (delay <= 0)
                throw new ArgumentOutOfRangeException("delay");

            m_arg = target;
            m_syncronizationObject = target as ISynchronizeInvoke;
            m_duration = duration;
            m_delay = delay;
            m_promise = new Promise<TArg>();
        }

        public Animation(TArg target)
            : this(target, 500, 30)
        {
        }

        public TArg Traget
        {
            get { return m_arg; }
        }

        public Promise<TArg> Play()
        {
            var timer = new Timer(m_delay);
            
            timer.AutoReset = false;
            timer.SynchronizingObject = m_syncronizationObject;
            timer.Elapsed += new ElapsedEventHandler(timer_Elapsed);

            m_prevTicks = Environment.TickCount;

            timer.Start();

            return m_promise;
        }

        void timer_Elapsed(object sender, ElapsedEventArgs args)
        {
            var timer = sender as Timer;

            var dt = Environment.TickCount - m_prevTicks;
            m_prevTicks = Environment.TickCount;

            m_elapsed += dt;

            if (m_elapsed > m_duration)
                m_elapsed = m_duration;

            try
            {
                var handler = Step;
                if (handler != null)
                    handler(m_arg, m_elapsed, m_duration);
            }
            catch (Exception e)
            {
                Trace.TraceError(e.ToString());
            }

            if (m_elapsed < m_duration)
                timer.Start();
            else
            {
                timer.Dispose();
                m_promise.Resolve(m_arg);
            }
        }
    }
}