Mercurial > pub > ImplabNet
view Implab.Fx/AnimationHelpers.cs @ 203:4d9830a9bbb8 v2
Added 'Fail' method to RunnableComponent which allows component to move from
Running to Failed state.
Added PollingComponent a timer based runnable component
More tests
Added FailPromise a thin class to wrap exceptions
Fixed error handling in SuccessPromise classes.
author | cin |
---|---|
date | Tue, 18 Oct 2016 17:49:54 +0300 |
parents | d4e38929ce36 |
children |
line wrap: on
line source
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Diagnostics; namespace Implab.Fx { public static class AnimationHelpers { public static Animation<TTarget> AnimateProperty<TTarget, TVal>(this Animation<TTarget> animation, Action<TTarget, TVal> setter, Func<TTarget, TVal> getter, TVal newValue, Func<TVal, TVal, int, int, TVal> fx) where TTarget : class { if (animation == null) throw new ArgumentNullException("animation"); TVal oldValue = getter(animation.Traget); animation.Step += (target, elaped, duration) => { var value = fx(oldValue, newValue, elaped, duration); setter(target, value); }; return animation; } public static Animation<T> AnimateTransparency<T>(this T ctl, float newValue) where T : Form { var anim = new Animation<T>(ctl); anim.AnimateProperty( (target, value) => target.Opacity = value, target => target.Opacity, newValue, (ov, nv, el, du) => ov + ((float)el / du) * (nv - ov) ); return anim; } public static IPromise<T> CloseFadeOut<T>(this T ctl) where T : Form { var anim = ctl.AnimateTransparency(0); return anim .Play() .DispatchToControl(ctl) .Then(frm => { frm.Close(); return frm; }); } public static IPromise<T> OverlayFadeIn<T>(this Form that, T overlay) where T : Form { if (that == null) throw new ArgumentNullException("that"); if (overlay == null) throw new ArgumentNullException("overlay"); // setup overlay overlay.Opacity = 0; overlay.FormBorderStyle = FormBorderStyle.None; overlay.ShowInTaskbar = false; that.AddOwnedForm(overlay); EventHandler handler = (object sender, EventArgs args) => { overlay.Bounds = that.RectangleToScreen(that.ClientRectangle); }; // attach handlers that.Move += handler; that.Resize += handler; that.Shown += handler; // remove handlers to release overlay overlay.FormClosed += (sender, args) => { that.Move -= handler; that.Resize -= handler; that.Shown -= handler; }; overlay.Show(that); overlay.Bounds = that.RectangleToScreen(that.ClientRectangle); return overlay .AnimateTransparency(1) .Play() .DispatchToControl(overlay); } } }