Mercurial > pub > ImplabNet
view Implab/Automaton/EnumAlphabet.cs @ 210:5dc21f6a3222 v2
Code review for RunnableComponent
Added StaApartment class based on System.Windows.Forms.Application message loop
author | cin |
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date | Mon, 20 Mar 2017 17:44:18 +0300 |
parents | c32688129f14 |
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using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Diagnostics.CodeAnalysis; namespace Implab.Automaton { /// <summary> /// Алфавит символами которого являются элементы перечислений. /// </summary> /// <typeparam name="T">Тип перечислений</typeparam> public class EnumAlphabet<T> : IndexedAlphabetBase<T> where T : struct, IConvertible { [SuppressMessage("Microsoft.Design", "CA1000:DoNotDeclareStaticMembersOnGenericTypes")] static readonly Lazy<T[]> _symbols = new Lazy<T[]>(GetSymbols); [SuppressMessage("Microsoft.Design", "CA1000:DoNotDeclareStaticMembersOnGenericTypes")] static readonly Lazy<EnumAlphabet<T>> _fullAlphabet = new Lazy<EnumAlphabet<T>>(CreateEnumAlphabet); static EnumAlphabet<T> CreateEnumAlphabet() { var symbols = _symbols.Value; if ( symbols[symbols.Length - 1].ToInt32(CultureInfo.InvariantCulture) >= symbols.Length || symbols[0].ToInt32(CultureInfo.InvariantCulture) != 0 ) throw new InvalidOperationException("The specified enumeration must be zero-based and continuously numbered"); return new EnumAlphabet<T>(symbols.Select(x => x.ToInt32(CultureInfo.InvariantCulture)).ToArray()); } static T[] GetSymbols() { if (!typeof(T).IsEnum) throw new InvalidOperationException("Invalid generic parameter, enumeration is required"); if (Enum.GetUnderlyingType(typeof(T)) != typeof(Int32)) throw new InvalidOperationException("Only enums based on Int32 are supported"); return ((T[])Enum.GetValues(typeof(T))) .OrderBy(x => x.ToInt32(CultureInfo.InvariantCulture)) .ToArray(); } public static EnumAlphabet<T> FullAlphabet { get { return _fullAlphabet.Value; } } public EnumAlphabet() : base(_symbols.Value.Length) { } public EnumAlphabet(int[] map) : base(map) { Debug.Assert(map.Length == _symbols.Value.Length); } public override int GetSymbolIndex(T symbol) { return symbol.ToInt32(CultureInfo.InvariantCulture); } } }