Mercurial > pub > ImplabNet
view Implab/ResolvedPromise`1.cs @ 273:79110a16cab7 v3
Working on Unity xml configuration: Refactoring in progress
author | cin |
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date | Thu, 26 Apr 2018 19:35:01 +0300 |
parents | 5cb4826c2c2a |
children |
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using System; namespace Implab { public struct ResolvedPromise<T> : IPromise<T> { T m_result; public Type ResultType => typeof(T); public bool IsResolved => true; public bool IsRejected => false; public bool IsFulfilled => true; public Exception RejectReason => null; public ResolvedPromise(T result) { m_result = result; } public IPromise<T2> Cast<T2>() { return (IPromise<T2>)(IPromise<T>)this; } void IPromise.Join() { } void IPromise.Join(int timeout) { } public T Join() { return m_result; } public T Join(int timeout) { return m_result; } public void Then(IResolvable<T> next) { next.Resolve(m_result); } public void Then(IResolvable next) { next.Resolve(); } } }