view Implab/Parallels/WorkerPool.cs @ 209:a867536c68fc v2

Bound promise to CancellationToken Added new states to ExecutionSate enum. Added Safe.Guard() method to handle cleanup of the result of the promise
author cin
date Wed, 16 Nov 2016 03:06:08 +0300
parents eb793fbbe4ea
children
line wrap: on
line source

using System;
using System.Threading;
using System.Diagnostics;
using Implab.Diagnostics;

namespace Implab.Parallels {
    public class WorkerPool : DispatchPool<Action> {

        AsyncQueue<Action> m_queue = new AsyncQueue<Action>();
        int m_queueLength;
        readonly int m_threshold = 1;

        public WorkerPool(int minThreads, int maxThreads, int threshold)
            : base(minThreads, maxThreads) {
            m_threshold = threshold;
            InitPool();
        }

        public WorkerPool(int minThreads, int maxThreads) :
            base(minThreads, maxThreads) {
            InitPool();
        }

        public WorkerPool(int threads)
            : base(threads) {
            InitPool();
        }

        public WorkerPool() {
            InitPool();
        }

        public IPromise<T> Invoke<T>(Func<T> task) {
            if (task == null)
                throw new ArgumentNullException("task");
            if (IsDisposed)
                throw new ObjectDisposedException(ToString());

            var promise = new FuncTask<T>(task, null, null, true);

            var lop = TraceContext.Instance.CurrentOperation;

            EnqueueTask(delegate {
                TraceContext.Instance.EnterLogicalOperation(lop, false);

                promise.Resolve();

                TraceContext.Instance.Leave();
            });

            return promise;
        }

        public IPromise Invoke(Action task) {
            if (task == null)
                throw new ArgumentNullException("task");
            if (IsDisposed)
                throw new ObjectDisposedException(ToString());

            var promise = new ActionTask(task, null, null, true);

            var lop = TraceContext.Instance.CurrentOperation;

            EnqueueTask(delegate {
                TraceContext.Instance.EnterLogicalOperation(lop, false);

                promise.Resolve();

                TraceContext.Instance.Leave();
            });

            return promise;
        }

        public IPromise<T> Invoke<T>(Func<ICancellationToken, T> task) {
            if (task == null)
                throw new ArgumentNullException("task");
            if (IsDisposed)
                throw new ObjectDisposedException(ToString());

            var promise = new Promise<T>();

            var lop = TraceContext.Instance.CurrentOperation;

            EnqueueTask(delegate {
                TraceContext.Instance.EnterLogicalOperation(lop, false);
                try {
                    if (!promise.CancelOperationIfRequested())
                        promise.Resolve(task(promise));
                } catch (Exception e) {
                    promise.Reject(e);
                } finally {
                    TraceContext.Instance.Leave();
                }
            });

            return promise;
        }

        public IPromise Invoke<T>(Action<ICancellationToken> task) {
            if (task == null)
                throw new ArgumentNullException("task");
            if (IsDisposed)
                throw new ObjectDisposedException(ToString());

            var promise = new Promise();

            var lop = TraceContext.Instance.CurrentOperation;

            EnqueueTask(delegate {
                TraceContext.Instance.EnterLogicalOperation(lop, false);
                try {
                    if (!promise.CancelOperationIfRequested()) {
                        task(promise);
                        promise.Resolve();
                    }
                } catch (Exception e) {
                    promise.Reject(e);
                } finally {
                    TraceContext.Instance.Leave();
                }
            });

            return promise;
        }

        protected void EnqueueTask(Action unit) {
            Debug.Assert(unit != null);
            var len = Interlocked.Increment(ref m_queueLength);
            m_queue.Enqueue(unit);

            if (len > m_threshold * PoolSize) {
                StartWorker();
            }

            SignalThread();
        }

        protected override bool TryDequeue(out Action unit) {
            if (m_queue.TryDequeue(out unit)) {
                Interlocked.Decrement(ref m_queueLength);
                return true;
            }
            return false;
        }

        protected override void InvokeUnit(Action unit) {
            unit();
        }

    }
}