Mercurial > pub > ImplabNet
view Implab/RejectedPromise`1.cs @ 270:ade80d94dfb5 v3
Working on Unity container xml configuration
author | cin |
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date | Wed, 25 Apr 2018 04:44:40 +0300 |
parents | d82909310094 |
children |
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using System; namespace Implab { public struct RejectedPromise<T> : IPromise<T> { readonly Exception m_reason; public Type ResultType => typeof(void); public bool IsResolved => true; public bool IsRejected => true; public bool IsFulfilled => false; public Exception RejectReason => m_reason; public RejectedPromise(Exception reason) { m_reason = reason; } public IPromise<T2> Cast<T2>() { return (IPromise<T2>)(IPromise<T>)this; } void IPromise.Join() { throw m_reason.Wrap(); } void IPromise.Join(int timeout) { throw m_reason.Wrap(); } public T Join() { throw m_reason.Wrap(); } public T Join(int timeout) { throw m_reason.Wrap(); } public void Then(IResolvable next) { next.Reject(m_reason); } public void Then(IResolvable<T> next) { next.Reject(m_reason); } } }