Mercurial > pub > ImplabNet
view Implab.Fx/Animation.cs @ 33:b255e4aeef17
removed the reference to the parent from the promise object this allows
resolved promises to release parents and results they are holding.
Added complete set of operations to IPromiseBase interface
Subscribing to the cancellation event of the promise should not affect it's
IsExclusive property
More tests.
author | cin |
---|---|
date | Thu, 10 Apr 2014 02:39:29 +0400 |
parents | dfa21d507bc5 |
children |
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Timers; using System.ComponentModel; using System.Diagnostics; namespace Implab.Fx { public delegate void AnimationStep<T>(T target, int elapsed, int duration); public class Animation<TArg> where TArg: class { int m_duration; int m_delay; int m_elapsed; int m_prevTicks; TArg m_arg; ISynchronizeInvoke m_syncronizationObject; public event AnimationStep<TArg> Step; Promise<TArg> m_promise; public Animation(TArg target, int duration, int delay) { if (duration <= 0) throw new ArgumentOutOfRangeException("duration"); if (delay <= 0) throw new ArgumentOutOfRangeException("delay"); m_arg = target; m_syncronizationObject = target as ISynchronizeInvoke; m_duration = duration; m_delay = delay; m_promise = new Promise<TArg>(); } public Animation(TArg target) : this(target, 500, 30) { } public TArg Traget { get { return m_arg; } } public Promise<TArg> Play() { var timer = new Timer(m_delay); timer.AutoReset = false; timer.SynchronizingObject = m_syncronizationObject; timer.Elapsed += new ElapsedEventHandler(timer_Elapsed); m_prevTicks = Environment.TickCount; timer.Start(); return m_promise; } void timer_Elapsed(object sender, ElapsedEventArgs args) { var timer = sender as Timer; var dt = Environment.TickCount - m_prevTicks; m_prevTicks = Environment.TickCount; m_elapsed += dt; if (m_elapsed > m_duration) m_elapsed = m_duration; try { var handler = Step; if (handler != null) handler(m_arg, m_elapsed, m_duration); } catch (Exception e) { Trace.TraceError(e.ToString()); } if (m_elapsed < m_duration) timer.Start(); else { timer.Dispose(); m_promise.Resolve(m_arg); } } } }