view Implab.Fx.Test/Sample/OverlayForm.Designer.cs @ 233:d6fe09f5592c v2

Improved AsyncQueue Removed ImplabFx
author cin
date Wed, 04 Oct 2017 15:44:47 +0300
parents f2559580b481
children
line wrap: on
line source

namespace Implab.Fx.Test.Sample
{
    partial class OverlayForm
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.button1 = new System.Windows.Forms.Button();
            this.checkBox1 = new System.Windows.Forms.CheckBox();
            this.label1 = new System.Windows.Forms.Label();
            this.progressBar1 = new System.Windows.Forms.ProgressBar();
            this.SuspendLayout();
            // 
            // button1
            // 
            this.button1.Location = new System.Drawing.Point(12, 12);
            this.button1.Name = "button1";
            this.button1.Size = new System.Drawing.Size(75, 23);
            this.button1.TabIndex = 0;
            this.button1.Text = "button1";
            this.button1.UseVisualStyleBackColor = true;
            this.button1.Click += new System.EventHandler(this.button1_Click);
            // 
            // checkBox1
            // 
            this.checkBox1.AutoSize = true;
            this.checkBox1.Location = new System.Drawing.Point(12, 88);
            this.checkBox1.Name = "checkBox1";
            this.checkBox1.Size = new System.Drawing.Size(80, 17);
            this.checkBox1.TabIndex = 1;
            this.checkBox1.Text = "checkBox1";
            this.checkBox1.UseVisualStyleBackColor = true;
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(13, 42);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(35, 13);
            this.label1.TabIndex = 2;
            this.label1.Text = "label1";
            // 
            // progressBar1
            // 
            this.progressBar1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
            | System.Windows.Forms.AnchorStyles.Left) 
            | System.Windows.Forms.AnchorStyles.Right)));
            this.progressBar1.Location = new System.Drawing.Point(12, 59);
            this.progressBar1.Name = "progressBar1";
            this.progressBar1.Size = new System.Drawing.Size(260, 23);
            this.progressBar1.TabIndex = 3;
            // 
            // OverlayForm
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(284, 262);
            this.Controls.Add(this.progressBar1);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.checkBox1);
            this.Controls.Add(this.button1);
            this.Name = "OverlayForm";
            this.Text = "OverlayForm";
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Button button1;
        private System.Windows.Forms.CheckBox checkBox1;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.ProgressBar progressBar1;
    }
}