view Implab/Automaton/EnumAlphabet.cs @ 164:ec35731ae299 ref20160224

Almost complete DFA refactoring
author cin
date Thu, 25 Feb 2016 02:11:13 +0300
parents 0526412bbb26
children c32688129f14
line wrap: on
line source

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Diagnostics.CodeAnalysis;

namespace Implab.Automaton {
    /// <summary>
    /// Алфавит символами которого являются элементы перечислений.
    /// </summary>
    /// <typeparam name="T">Тип перечислений</typeparam>
    public class EnumAlphabet<T> : IndexedAlphabetBase<T> where T : struct, IConvertible {
        [SuppressMessage("Microsoft.Design", "CA1000:DoNotDeclareStaticMembersOnGenericTypes")]
        static readonly Lazy<T[]> _symbols = new Lazy<T[]>(GetSymbols);

        [SuppressMessage("Microsoft.Design", "CA1000:DoNotDeclareStaticMembersOnGenericTypes")]
        static readonly Lazy<EnumAlphabet<T>> _fullAlphabet = new Lazy<EnumAlphabet<T>>(CreateEnumAlphabet);

        static EnumAlphabet<T> CreateEnumAlphabet() {
            var symbols = _symbols.Value;

            if (
                symbols[symbols.Length - 1].ToInt32(CultureInfo.InvariantCulture) >= symbols.Length
                || symbols[0].ToInt32(CultureInfo.InvariantCulture) != 0
            )
                throw new InvalidOperationException("The specified enumeration must be zero-based and continuously numbered");

            return new EnumAlphabet<T>(symbols.Select(x => x.ToInt32(CultureInfo.InvariantCulture)).ToArray());
        }

        static T[] GetSymbols() {
            if (!typeof(T).IsEnum)
                throw new InvalidOperationException("Invalid generic parameter, enumeration is required");

            if (Enum.GetUnderlyingType(typeof(T)) != typeof(Int32))
                throw new InvalidOperationException("Only enums based on Int32 are supported");
            
            return ((T[])Enum.GetValues(typeof(T)))
                .OrderBy(x => x.ToInt32(CultureInfo.InvariantCulture))
                .ToArray();
        }

        public static EnumAlphabet<T> FullAlphabet {
            get {
                return _fullAlphabet.Value;
            }
        }


        public EnumAlphabet()
            : base(_symbols.Value.Length) {
        }

        public EnumAlphabet(int[] map)
            : base(map) {
            Debug.Assert(map.Length == _symbols.Value.Length);
        }


        public override int GetSymbolIndex(T symbol) {
            return symbol.ToInt32(CultureInfo.InvariantCulture);
        }

        public override IEnumerable<T> InputSymbols {
            get { return _symbols.Value; }
        }

    }
}