Mercurial > pub > ImplabNet
view MonoPlay/Program.cs @ 120:f1b897999260 v2
improved asyncpool usability
working on batch operations on asyncqueue
author | cin |
---|---|
date | Mon, 12 Jan 2015 05:19:52 +0300 |
parents | 2573b562e328 |
children | 62d2f1e98c4e |
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using System; using Implab.Diagnostics; using Implab.Parallels; using Implab; using System.Collections.Generic; using System.Collections.Concurrent; namespace MonoPlay { class MainClass { public static void Main(string[] args) { if (args == null) throw new ArgumentNullException("args"); var q1 = new AsyncQueue<int>(); var q2 = new Queue<int>(); const int count = 10000000; var t1 = Environment.TickCount; AsyncPool.ThreadRun( () => { for (var i = 0; i < count; i++) q1.Enqueue(i); }, () => { for (var i = 0; i < count; i++) q1.Enqueue(i); }, () => { int temp = 0; int i = 0; while (i < count) if (q1.TryDequeue(out temp)) i++; }, () => { int temp = 0; int i = 0; while (i < count) if (q1.TryDequeue(out temp)) i++; } ) .Combine() .Join(); var t2 = Environment.TickCount; Console.WriteLine("MTQueue: {0} ms", t2 - t1); t1 = Environment.TickCount; for (var i = 0; i < count * 2; i++) q2.Enqueue(i); for (var i = 0; i < count * 2; i++) q2.Dequeue(); t2 = Environment.TickCount; Console.WriteLine("Queue: {0} ms", t2 - t1); q2 = new Queue<int>(); t1 = Environment.TickCount; AsyncPool.ThreadRun( () => { for (var i = 0; i < count; i++) lock (q2) q2.Enqueue(i); }, () => { for (var i = 0; i < count; i++) lock (q2) q2.Enqueue(i); }, () => { for (int i = 0; i < count ;) lock (q2) { if (q2.Count == 0) continue; q2.Dequeue(); i++; } }, () => { for (int i = 0; i < count ;) lock (q2) { if (q2.Count == 0) continue; q2.Dequeue(); i++; } } ) .Combine() .Join(); t2 = Environment.TickCount; Console.WriteLine("Queue+Lock: {0} ms", t2 - t1); } } }