Mercurial > pub > ImplabNet
view Implab/PromiseAwaiter.cs @ 269:ff581cff7003 v3
Working on Unity container xml configuration
author | cin |
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date | Tue, 24 Apr 2018 01:46:02 +0300 |
parents | 5cb4826c2c2a |
children |
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using System; using System.Runtime.CompilerServices; using System.Threading; using Implab.Parallels; namespace Implab { public struct PromiseAwaiter : INotifyCompletion { class PromiseEvent : IResolvable { IDispatcher m_dispatcher; Action m_handler; public PromiseEvent(Action handler, IDispatcher dispatcher) { m_handler = handler; m_dispatcher = dispatcher; } public void Resolve() { m_dispatcher.Enqueue(m_handler); } public void Reject(Exception error) { m_dispatcher.Enqueue(m_handler); } } readonly IPromise m_promise; readonly IDispatcher m_dispatcher; public PromiseAwaiter(IPromise promise, IDispatcher dispatcher) { m_promise = promise; m_dispatcher = dispatcher; } public PromiseAwaiter(IPromise promise) { m_promise = promise; m_dispatcher = GetDispatcher(); } public void OnCompleted (Action continuation) { if (m_promise != null) m_promise.Then(new PromiseEvent(continuation, GetDispatcher())); } public void GetResult() { m_promise.Join(); } static IDispatcher GetDispatcher() { if(SynchronizationContext.Current == null) return ThreadPoolDispatcher.Instance; return new SyncContextDispatcher(SynchronizationContext.Current); } public bool IsCompleted { get { return m_promise.IsResolved; } } } }