Mercurial > pub > ImplabNet
changeset 21:6a56df4ec59e promises
DispatchPool works again, but performance is poor in some cases
author | cin |
---|---|
date | Tue, 12 Nov 2013 19:52:10 +0400 |
parents | 1c3b3d518480 |
children | 5a35900264f5 |
files | Implab.Test/AsyncTests.cs Implab.suo Implab/Parallels/DispatchPool.cs Implab/Parallels/WorkerPool.cs |
diffstat | 4 files changed, 80 insertions(+), 70 deletions(-) [+] |
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--- a/Implab.Test/AsyncTests.cs Tue Nov 12 02:27:22 2013 +0400 +++ b/Implab.Test/AsyncTests.cs Tue Nov 12 19:52:10 2013 +0400 @@ -151,7 +151,7 @@ var pool = new WorkerPool(5, 20); Assert.AreEqual(5, pool.PoolSize); pool.Dispose(); - Thread.Sleep(200); + Thread.Sleep(500); Assert.AreEqual(0, pool.PoolSize); pool.Dispose(); } @@ -244,7 +244,7 @@ [TestMethod] public void ChainedMapTest() { - using (var pool = new WorkerPool(0,100,0)) { + using (var pool = new WorkerPool(0,100,1)) { int count = 10000; double[] args = new double[count];
--- a/Implab/Parallels/DispatchPool.cs Tue Nov 12 02:27:22 2013 +0400 +++ b/Implab/Parallels/DispatchPool.cs Tue Nov 12 19:52:10 2013 +0400 @@ -9,12 +9,15 @@ public abstract class DispatchPool<TUnit> : IDisposable { readonly int m_minThreads; readonly int m_maxThreads; - int m_createdThreads = 0; - int m_activeThreads = 0; - int m_sleepingThreads = 0; - int m_maxRunningThreads = 0; - int m_exitRequired = 0; - int m_releaseTimeout = 100; // timeout while the working thread will wait for the new tasks before exit + + int m_createdThreads = 0; // the current size of the pool + int m_activeThreads = 0; // the count of threads which are active + int m_sleepingThreads = 0; // the count of currently inactive threads + int m_maxRunningThreads = 0; // the meximum reached size of the pool + int m_exitRequired = 0; // the pool is going to shutdown, all unused workers are released + int m_releaseTimeout = 100; // the timeout while the working thread will wait for the new tasks before exit + int m_wakeEvents = 0; // the count of wake events + AutoResetEvent m_hasTasks = new AutoResetEvent(false); protected DispatchPool(int min, int max) { @@ -72,69 +75,89 @@ protected abstract bool TryDequeue(out TUnit unit); - protected virtual bool ExtendPool() { - if (m_sleepingThreads == 0) - // no sleeping workers are available - // try create one - return StartWorker(); - else { - // we can get here a race condition when several threads asks to extend pool - // and some sleaping threads are exited due timeout but they are still counted as sleeping - // in that case all of this threads could exit except one - WakePool(); + #region thread execution traits + int SignalThread() { + var signals = Interlocked.Increment(ref m_wakeEvents); + if(signals == 1) + m_hasTasks.Set(); + return signals; + } + + bool Sleep(int timeout) { + Interlocked.Increment(ref m_sleepingThreads); + if (m_hasTasks.WaitOne(timeout)) { + // this is autoreset event, only one thread can run this block simultaneously + var sleeping = Interlocked.Decrement(ref m_sleepingThreads); + if (Interlocked.Decrement(ref m_wakeEvents) > 0) + m_hasTasks.Set(); // wake next worker + return true; + } else { + Interlocked.Decrement(ref m_sleepingThreads); + return false; } - } + #endregion /// <summary> /// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока /// </summary> - protected void WakePool() { - m_hasTasks.Set(); // wake sleeping thread; + protected void GrowPool() { + if (m_exitRequired != 0) + return; + if (m_sleepingThreads > m_wakeEvents) { + // all sleeping threads may gone + SignalThread(); // wake a sleeping thread; - if (AllocateThreadSlot(1)) { - // if there were no threads in the pool - var worker = new Thread(this.Worker); - worker.IsBackground = true; - worker.Start(); + // we can't check whether signal has been processed + // anyway it may take some time for the thread to start + // we will ensure that at least one thread is running + + if (AllocateThreadSlot(1)) { + // if there were no threads in the pool + var worker = new Thread(this.Worker); + worker.IsBackground = true; + worker.Start(); + } + } else { + // if there is no sleeping threads in the pool + StartWorker(); } } - bool Sleep(int timeout) { - Interlocked.Increment(ref m_sleepingThreads); - var result = m_hasTasks.WaitOne(timeout); - Interlocked.Decrement(ref m_sleepingThreads); - return result; - } - - protected virtual bool Suspend() { + private bool Suspend() { //no tasks left, exit if the thread is no longer needed bool last; bool requestExit; + + + // if threads have a timeout before releasing if (m_releaseTimeout > 0) requestExit = !Sleep(m_releaseTimeout); else requestExit = true; - + if (!requestExit) + return true; + + // release unsused thread if (requestExit && ReleaseThreadSlot(out last)) { // in case at the moment the last thread was being released // a new task was added to the queue, we need to try // to revoke the thread to avoid the situation when the task is left unprocessed - if (last && m_hasTasks.WaitOne(0)) { + if (last && Sleep(0)) { // Sleep(0) will fetch pending task or will return false if (AllocateThreadSlot(1)) return true; // spin again... else - // we failed to reallocate the first slot for this thread - // therefore we need to release the event - m_hasTasks.Set(); + SignalThread(); // since Sleep(0) has fetched the signal we neet to reschedule it + } return false; } + // wait till infinity Sleep(-1); return true; @@ -215,7 +238,12 @@ } } - bool FetchTask(out TUnit unit) { + protected abstract void InvokeUnit(TUnit unit); + + void Worker() { + TUnit unit; + Interlocked.Increment(ref m_activeThreads); + Sleep(0); // remove wake request if the new thread is started do { // exit if requested if (m_exitRequired != 0) { @@ -224,15 +252,15 @@ if (ReleaseThreadSlotAnyway()) // it was the last worker m_hasTasks.Dispose(); else - m_hasTasks.Set(); // wake next worker + SignalThread(); // wake next worker unit = default(TUnit); - return false; + break; } // fetch task if (TryDequeue(out unit)) { - ExtendPool(); - return true; + InvokeUnit(unit); + continue; } Interlocked.Decrement(ref m_activeThreads); @@ -240,19 +268,11 @@ // entering suspend state // keep this thread and wait if (!Suspend()) - return false; + break; Interlocked.Increment(ref m_activeThreads); } while (true); - } - - protected abstract void InvokeUnit(TUnit unit); - - void Worker() { - TUnit unit; - Interlocked.Increment(ref m_activeThreads); - while (FetchTask(out unit)) - InvokeUnit(unit); + } protected virtual void Dispose(bool disposing) { @@ -262,7 +282,10 @@ return; // wake sleeping threads - m_hasTasks.Set(); + if (m_createdThreads > 0) + SignalThread(); + else + m_hasTasks.Dispose(); GC.SuppressFinalize(this); } }
--- a/Implab/Parallels/WorkerPool.cs Tue Nov 12 02:27:22 2013 +0400 +++ b/Implab/Parallels/WorkerPool.cs Tue Nov 12 19:52:10 2013 +0400 @@ -57,15 +57,8 @@ var len = Interlocked.Increment(ref m_queueLength); m_queue.Enqueue(unit); - ExtendPool(); - } - - protected override bool ExtendPool() { - if (m_queueLength <= m_threshold*ActiveThreads) - // in this case we are in active thread and it request for additional workers - // satisfy it only when queue is longer than threshold - return false; - return base.ExtendPool(); + if (len > m_threshold*ActiveThreads) + GrowPool(); } protected override bool TryDequeue(out Action unit) { @@ -80,11 +73,5 @@ unit(); } - protected override bool Suspend() { - if (m_queueLength == 0) - return base.Suspend(); - else - return true; // spin again without locks... - } } }