Mercurial > pub > RazorEngine
diff src/packages/Unity.3.0.1304.1/lib/wp8/Microsoft.Practices.Unity.WindowsPhone.xml @ 0:5bca2d201ad8
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author | cin |
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date | Sun, 24 Aug 2014 11:14:55 +0400 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/packages/Unity.3.0.1304.1/lib/wp8/Microsoft.Practices.Unity.WindowsPhone.xml Sun Aug 24 11:14:55 2014 +0400 @@ -0,0 +1,6060 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>Microsoft.Practices.Unity.WindowsPhone</name> + </assembly> + <members> + <member name="T:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy"> + <summary> + A <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderStrategy"/> that emits IL to call constructors + as part of creating a build plan. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.BuilderStrategy"> + <summary> + Represents a strategy in the chain of responsibility. + Strategies are required to support both BuildUp and TearDown. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy"> + <summary> + Represents a strategy in the chain of responsibility. + Strategies are required to support both BuildUp and TearDown. Although you + can implement this interface directly, you may also choose to use + <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderStrategy"/> as the base class for your strategies, as + this class provides useful helper methods and makes support BuildUp and TearDown + optional. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a build operation. The + PreBuildUp method is called when the chain is being executed in the + forward direction. + </summary> + <param name="context">Context of the build operation.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy.PostBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a build operation. The + PostBuildUp method is called when the chain has finished the PreBuildUp + phase and executes in reverse order from the PreBuildUp calls. + </summary> + <param name="context">Context of the build operation.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy.PreTearDown(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a teardown operation. The + PreTearDown method is called when the chain is being executed in the + forward direction. + </summary> + <param name="context">Context of the teardown operation.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy.PostTearDown(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a teardown operation. The + PostTearDown method is called when the chain has finished the PreTearDown + phase and executes in reverse order from the PreTearDown calls. + </summary> + <param name="context">Context of the teardown operation.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a build operation. The + PreBuildUp method is called when the chain is being executed in the + forward direction. + </summary> + <param name="context">Context of the build operation.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderStrategy.PostBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a build operation. The + PostBuildUp method is called when the chain has finished the PreBuildUp + phase and executes in reverse order from the PreBuildUp calls. + </summary> + <param name="context">Context of the build operation.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderStrategy.PreTearDown(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a teardown operation. The + PreTearDown method is called when the chain is being executed in the + forward direction. + </summary> + <param name="context">Context of the teardown operation.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderStrategy.PostTearDown(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a teardown operation. The + PostTearDown method is called when the chain has finished the PreTearDown + phase and executes in reverse order from the PreTearDown calls. + </summary> + <param name="context">Context of the teardown operation.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a build operation. + </summary> + <remarks>Existing object is an instance of <see cref="T:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext"/>.</remarks> + <param name="context">The context for the operation.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.SetPerBuildSingleton(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + A helper method used by the generated IL to set up a PerResolveLifetimeManager lifetime manager + if the current object is such. + </summary> + <param name="context">Current build context.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.CreateSignatureString(System.Reflection.ConstructorInfo)"> + <summary> + Build up the string that will represent the constructor signature + in any exception message. + </summary> + <param name="constructor"></param> + <returns></returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.SetCurrentOperationToResolvingParameter(System.String,System.String,Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + A helper method used by the generated IL to store the current operation in the build context. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.SetCurrentOperationToInvokingConstructor(System.String,Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + A helper method used by the generated IL to store the current operation in the build context. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.ThrowForAttemptingToConstructInterface(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + A helper method used by the generated IL to throw an exception if + no existing object is present, but the user is attempting to build + an interface (usually due to the lack of a type mapping). + </summary> + <param name="context">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/> currently being + used for the build of this object.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.ThrowForNullExistingObject(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + A helper method used by the generated IL to throw an exception if + a dependency cannot be resolved. + </summary> + <param name="context">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/> currently being + used for the build of this object.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.ThrowForNullExistingObjectWithInvalidConstructor(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.String)"> + <summary> + A helper method used by the generated IL to throw an exception if + a dependency cannot be resolved because of an invalid constructor. + </summary> + <param name="context">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/> currently being + used for the build of this object.</param> + <param name="signature">The signature of the invalid constructor.</param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext"> + <summary> + + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.#ctor(System.Type)"> + <summary> + + </summary> + <param name="typeToBuild"></param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.AddToBuildPlan(System.Linq.Expressions.Expression)"> + <summary> + + </summary> + <param name="expression"></param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.CreateParameterExpression(System.String,System.Type,System.Linq.Expressions.Expression)"> + <summary> + + </summary> + <param name="parameterKey"></param> + <param name="parameterType"></param> + <param name="setOperationExpression"></param> + <returns></returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type,System.String)"> + <summary> + Helper method used by generated IL to look up a dependency resolver based on the given key. + </summary> + <param name="context">Current build context.</param> + <param name="dependencyType">Type of the dependency being resolved.</param> + <param name="resolverKey">Key the resolver was stored under.</param> + <returns>The found dependency resolver.</returns> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.TypeToBuild"> + <summary> + The type that is to be built with the dynamic build plan. + </summary> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.ContextParameter"> + <summary> + The context parameter represeting the <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/> used when the build plan is executed. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanMethod"> + <summary> + + </summary> + <param name="context"></param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan"> + <summary> + + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IBuildPlanPolicy"> + <summary> + A build plan is an object that, when invoked, will create a new object + or fill in a given existing one. It encapsulates all the information + gathered by the strategies to construct a particular object. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"> + <summary> + Represents a builder policy interface. Since there are no fixed requirements + for policies, it acts as a marker interface from which to derive all other + policy interfaces. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IBuildPlanPolicy.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Creates an instance of this build plan's type, or fills + in the existing type if passed in. + </summary> + <param name="context">Context used to build up the object.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.#ctor(Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanMethod)"> + <summary> + + </summary> + <param name="buildMethod"></param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + + </summary> + <param name="context"></param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlanCreatorPolicy"> + <summary> + An <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuildPlanCreatorPolicy"/> implementation + that constructs a build plan via dynamic IL emission. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IBuildPlanCreatorPolicy"> + <summary> + A <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"/> that can create and return an <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuildPlanPolicy"/> + for the given build key. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IBuildPlanCreatorPolicy.CreatePlan(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)"> + <summary> + Create a build plan using the given context and build key. + </summary> + <param name="context">Current build context.</param> + <param name="buildKey">Current build key.</param> + <returns>The build plan.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlanCreatorPolicy.#ctor(Microsoft.Practices.ObjectBuilder2.IStagedStrategyChain)"> + <summary> + Construct a <see cref="T:Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlanCreatorPolicy"/> that + uses the given strategy chain to construct the build plan. + </summary> + <param name="strategies">The strategy chain.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlanCreatorPolicy.CreatePlan(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)"> + <summary> + Construct a build plan. + </summary> + <param name="context">The current build context.</param> + <param name="buildKey">The current build key.</param> + <returns>The created build plan.</returns> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.DynamicMethodCallStrategy"> + <summary> + A <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderStrategy"/> that generates IL to call + chosen methods (as specified by the current <see cref="T:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy"/>) + as part of object build up. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodCallStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a build operation. The + PreBuildUp method is called when the chain is being executed in the + forward direction. + </summary> + <param name="context">Context of the build operation.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodCallStrategy.SetCurrentOperationToResolvingParameter(System.String,System.String,Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + A helper method used by the generated IL to store the current operation in the build context. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodCallStrategy.SetCurrentOperationToInvokingMethod(System.String,Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + A helper method used by the generated IL to store the current operation in the build context. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.DynamicMethodPropertySetterStrategy"> + <summary> + A <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderStrategy"/> that generates IL to resolve properties + on an object being built. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodPropertySetterStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a build operation. + </summary> + <param name="context">The context for the operation.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodPropertySetterStrategy.SetCurrentOperationToResolvingPropertyValue(System.String,Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + A helper method used by the generated IL to store the current operation in the build context. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DynamicMethodPropertySetterStrategy.SetCurrentOperationToSettingProperty(System.String,Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + A helper method used by the generated IL to store the current operation in the build context. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.LazyDynamicMethodBuildPlanCreatorPolicy"> + <summary> + An <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuildPlanCreatorPolicy"/> implementation + that constructs a build plan for creating <see cref="T:System.Lazy`1"/> objects. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.LazyDynamicMethodBuildPlanCreatorPolicy.CreatePlan(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)"> + <summary> + Creates a build plan using the given context and build key. + </summary> + <param name="context">Current build context.</param> + <param name="buildKey">Current build key.</param> + <returns> + The build plan. + </returns> + </member> + <member name="T:Microsoft.Practices.Unity.AllClasses"> + <summary> + Provides helper methods to retrieve classes from assemblies. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.AllClasses.FromAssemblies(System.Reflection.Assembly[])"> + <summary> + Returns all visible, non-abstract classes from <paramref name="assemblies"/>. + </summary> + <param name="assemblies">The assemblies.</param> + <returns>All visible, non-abstract classes found in the assemblies.</returns> + <exception cref="T:System.ArgumentNullException"><paramref name="assemblies"/> is <see langword="null"/>.</exception> + <exception cref="T:System.ArgumentException"><paramref name="assemblies"/> contains <see langword="null"/> elements.</exception> + <remarks>All exceptions thrown while getting types from the assemblies are ignored, and the types that can be retrieved are returned.</remarks> + </member> + <member name="M:Microsoft.Practices.Unity.AllClasses.FromAssemblies(System.Boolean,System.Reflection.Assembly[])"> + <summary> + Returns all visible, non-abstract classes from <paramref name="assemblies"/>, and optionally skips errors. + </summary> + <param name="skipOnError"><see langword="true"/> to skip errors; otherwise, <see langword="true"/>.</param> + <param name="assemblies">The assemblies.</param> + <returns> + All visible, non-abstract classes. + </returns> + <exception cref="T:System.ArgumentNullException"><paramref name="assemblies"/> is <see langword="null"/>.</exception> + <exception cref="T:System.ArgumentException"><paramref name="assemblies"/> contains <see langword="null"/> elements.</exception> + <remarks> + If <paramref name="skipOnError"/> is <see langword="true"/>, all exceptions thrown while getting types from the assemblies are ignored, and the types + that can be retrieved are returned; otherwise, the original exception is thrown. + </remarks> + </member> + <member name="M:Microsoft.Practices.Unity.AllClasses.FromAssemblies(System.Collections.Generic.IEnumerable{System.Reflection.Assembly},System.Boolean)"> + <summary> + Returns all visible, non-abstract classes from <paramref name="assemblies"/>. + </summary> + <param name="skipOnError"><see langword="true"/> to skip errors; otherwise, <see langword="true"/>.</param> + <param name="assemblies">The assemblies.</param> + <returns> + All visible, non-abstract classes. + </returns> + <exception cref="T:System.ArgumentNullException"><paramref name="assemblies"/> is <see langword="null"/>.</exception> + <exception cref="T:System.ArgumentException"><paramref name="assemblies"/> contains <see langword="null"/> elements.</exception> + <remarks> + If <paramref name="skipOnError"/> is <see langword="true"/>, all exceptions thrown while getting types from the assemblies are ignored, and the types + that can be retrieved are returned; otherwise, the original exception is thrown. + </remarks> + </member> + <member name="M:Microsoft.Practices.Unity.AllClasses.FromApplication(System.Boolean,System.Boolean)"> + <summary> + Returns all visible, non-abstract classes from all assemblies located where the application is installed. + </summary> + <param name="includeUnityAssemblies"><see langword="false"/> to include the Unity assemblies; otherwise, <see langword="false"/>. Defaults to <see langword="false"/>.</param> + <param name="skipOnError"><see langword="true"/> to skip errors; otherwise, <see langword="true"/>.</param> + <returns> + All visible, non-abstract classes. + </returns> + <remarks> + If <paramref name="skipOnError"/> is <see langword="true"/>, all exceptions thrown while loading assemblies or getting types from the assemblies + are ignored, and the types that can be retrieved are returned; otherwise, the original exception is thrown. These exceptions might be wrapped in a + <see cref="T:System.AggregateException"/>. + </remarks> + </member> + <member name="T:Microsoft.Practices.Unity.DuplicateTypeMappingException"> + <summary> + The exception that is thrown when registering multiple types would result in an type mapping being overwritten. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.DuplicateTypeMappingException.#ctor(System.String,System.Type,System.Type,System.Type)"> + <summary> + Initializes a new instance of the <see cref="T:Microsoft.Practices.Unity.DuplicateTypeMappingException"/> class. + </summary> + <param name="name">The name for the mapping.</param> + <param name="mappedFromType">The source type for the mapping.</param> + <param name="currentMappedToType">The type currently mapped.</param> + <param name="newMappedToType">The new type to map.</param> + </member> + <member name="P:Microsoft.Practices.Unity.DuplicateTypeMappingException.Name"> + <summary> + Gets the name for the mapping. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.DuplicateTypeMappingException.MappedFromType"> + <summary> + Gets the source type for the mapping. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.DuplicateTypeMappingException.CurrentMappedToType"> + <summary> + Gets the type currently mapped. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.DuplicateTypeMappingException.NewMappedToType"> + <summary> + Gets the new type to map. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.RegistrationConvention"> + <summary> + Represents a set of types to register and their registration settings. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.RegistrationConvention.GetTypes"> + <summary> + Gets types to register. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.RegistrationConvention.GetFromTypes"> + <summary> + Gets a function to get the types that will be requested for each type to configure. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.RegistrationConvention.GetName"> + <summary> + Gets a function to get the name to use for the registration of each type. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.RegistrationConvention.GetLifetimeManager"> + <summary> + Gets a function to get the <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the registration of each type. Defaults to no lifetime management. + </summary> + <returns></returns> + </member> + <member name="M:Microsoft.Practices.Unity.RegistrationConvention.GetInjectionMembers"> + <summary> + Gets a function to get the additional <see cref="T:Microsoft.Practices.Unity.InjectionMember"/> objects for the registration of each type. Defaults to no injection members. + </summary> + <returns></returns> + </member> + <member name="T:Microsoft.Practices.Unity.UnityContainerRegistrationByConventionExtensions"> + <summary> + Provides a set of convenience overloads to the + <see cref="T:Microsoft.Practices.Unity.IUnityContainer"/> interface to support registration of multiple types. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerRegistrationByConventionExtensions.RegisterTypes(Microsoft.Practices.Unity.IUnityContainer,System.Collections.Generic.IEnumerable{System.Type},System.Func{System.Type,System.Collections.Generic.IEnumerable{System.Type}},System.Func{System.Type,System.String},System.Func{System.Type,Microsoft.Practices.Unity.LifetimeManager},System.Func{System.Type,System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.InjectionMember}},System.Boolean)"> + <summary> + Registers the supplied types by using the specified rules for name, lifetime manager, injection members, and registration types. + </summary> + <param name="container">The container to configure.</param> + <param name="types">The types to register. The methods in the <see cref="T:Microsoft.Practices.Unity.AllClasses"/> class can be used to scan assemblies to get types, and further filtering can be performed using LINQ queries.</param> + <param name="getFromTypes">A function that gets the types that will be requested for each type to configure. It can be a method from the <see cref="T:Microsoft.Practices.Unity.WithMappings"/> class or a custom function. Defaults to no registration types, and registers only the supplied types.</param> + <param name="getName">A function that gets the name to use for the registration of each type. It can be a method from the <see cref="T:Microsoft.Practices.Unity.WithName"/> or a custom function. Defaults to no name.</param> + <param name="getLifetimeManager">A function that gets the <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the registration of each type. It can be a method from the <see cref="T:Microsoft.Practices.Unity.WithLifetime"/> class or a custom function. Defaults to no lifetime management.</param> + <param name="getInjectionMembers">A function that gets the additional <see cref="T:Microsoft.Practices.Unity.InjectionMember"/> objects for the registration of each type. Defaults to no injection members.</param> + <param name="overwriteExistingMappings"><see langword="true"/> to overwrite existing mappings; otherwise, <see langword="false"/>. Defaults to <see langword="false"/>.</param> + <returns> + The container that this method was called on. + </returns> + <exception cref="T:System.ArgumentException">A new registration would overwrite an existing mapping and <paramref name="overwriteExistingMappings"/> is <see langword="false"/>.</exception> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerRegistrationByConventionExtensions.RegisterTypes(Microsoft.Practices.Unity.IUnityContainer,Microsoft.Practices.Unity.RegistrationConvention,System.Boolean)"> + <summary> + Registers the types according to the <paramref name="convention"/>. + </summary> + <param name="container">The container to configure.</param> + <param name="convention">The convention to determine which types will be registered and how.</param> + <param name="overwriteExistingMappings"><see langword="true"/> to overwrite existing mappings; otherwise, <see langword="false"/>. Defaults to <see langword="false"/>.</param> + <returns> + The container that this method was called on. + </returns> + </member> + <member name="T:Microsoft.Practices.Unity.WithLifetime"> + <summary> + Provides helper methods to specify the lifetime for a type with registration by convention. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.WithLifetime.None(System.Type)"> + <summary> + Returns a <see langword="null"/> <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>. + </summary> + <param name="type">The type.</param> + <returns>A lifetime manager</returns> + </member> + <member name="M:Microsoft.Practices.Unity.WithLifetime.ContainerControlled(System.Type)"> + <summary> + Returns a <see cref="T:Microsoft.Practices.Unity.ContainerControlledLifetimeManager"/>. + </summary> + <param name="type">The type.</param> + <returns>A container controlled lifetime manager.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.WithLifetime.ExternallyControlled(System.Type)"> + <summary> + Returns a <see cref="T:Microsoft.Practices.Unity.ExternallyControlledLifetimeManager"/>. + </summary> + <param name="type">The type.</param> + <returns>An externally controlled lifetime manager.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.WithLifetime.Hierarchical(System.Type)"> + <summary> + Returns a <see cref="T:Microsoft.Practices.Unity.HierarchicalLifetimeManager"/>. + </summary> + <param name="type">The type.</param> + <returns>A hierarchical lifetime manager.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.WithLifetime.PerResolve(System.Type)"> + <summary> + Returns a <see cref="T:Microsoft.Practices.Unity.PerResolveLifetimeManager"/>. + </summary> + <param name="type">The type.</param> + <returns>A per resolve lifetime manager.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.WithLifetime.Transient(System.Type)"> + <summary> + Returns a <see cref="T:Microsoft.Practices.Unity.TransientLifetimeManager"/>. + </summary> + <param name="type">The type.</param> + <returns>A transient lifetime manager.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.WithLifetime.Custom``1(System.Type)"> + <summary> + Returns a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>. + </summary> + <typeparam name="T">The custom <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> type.</typeparam> + <param name="type">The type.</param> + <returns> + A lifetime manager. + </returns> + </member> + <member name="T:Microsoft.Practices.Unity.WithMappings"> + <summary> + Provides helper methods to map types to the types interfaces to which register them. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.WithMappings.None(System.Type)"> + <summary> + Returns no types. + </summary> + <param name="implementationType">The type to register.</param> + <returns>An empty enumeration.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.WithMappings.FromMatchingInterface(System.Type)"> + <summary> + Returns an enumeration with the interface that matches the name of <paramref name="implementationType"/>. + </summary> + <param name="implementationType">The type to register.</param> + <returns>An enumeration with the first interface matching the name of <paramref name="implementationType"/> (for example, if type is MyType, a matching interface is IMyType), + or an empty enumeration if no such interface is found.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.WithMappings.FromAllInterfaces(System.Type)"> + <summary> + Returns an enumeration with all the interfaces implemented by <paramref name="implementationType"/>. + </summary> + <param name="implementationType">The type to register.</param> + <returns>An enumeration with all the interfaces implemented by the implementation type except <see cref="T:System.IDisposable"/>.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.WithMappings.FromAllInterfacesInSameAssembly(System.Type)"> + <summary> + Returns an enumeration with all the interfaces implemented by <paramref name="implementationType"/> that belong to the same assembly as implementationType. + </summary> + <param name="implementationType">The type to register.</param> + <returns>An enumeration with all the interfaces implemented by the implementation type that belong to the same assembly.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.WithName"> + <summary> + Provides helper methods to get type names. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.WithName.TypeName(System.Type)"> + <summary> + Returns the type name. + </summary> + <param name="type">The type.</param> + <returns>The type name.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.WithName.Default(System.Type)"> + <summary> + Returns null for the registration name. + </summary> + <param name="type">The type.</param> + <returns><see langword="null"/></returns> + </member> + <member name="T:Microsoft.Practices.Unity.Properties.Resources"> + <summary> + A strongly-typed resource class, for looking up localized strings, etc. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.ResourceManager"> + <summary> + Returns the cached ResourceManager instance used by this class. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.Culture"> + <summary> + Overrides the current thread's CurrentUICulture property for all + resource lookups using this strongly typed resource class. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.AmbiguousInjectionConstructor"> + <summary> + Looks up a localized string similar to The type {0} has multiple constructors of length {1}. Unable to disambiguate.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.ArgumentMustNotBeEmpty"> + <summary> + Looks up a localized string similar to The provided string argument must not be empty.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.BuildFailedException"> + <summary> + Looks up a localized string similar to The current build operation (build key {2}) failed: {3} (Strategy type {0}, index {1}). + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotConstructInterface"> + <summary> + Looks up a localized string similar to The current type, {0}, is an interface and cannot be constructed. Are you missing a type mapping?. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotExtractTypeFromBuildKey"> + <summary> + Looks up a localized string similar to Cannot extract type from build key {0}.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectGenericMethod"> + <summary> + Looks up a localized string similar to The method {0}.{1}({2}) is an open generic method. Open generic methods cannot be injected.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectIndexer"> + <summary> + Looks up a localized string similar to The property {0} on type {1} is an indexer. Indexed properties cannot be injected.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectMethodWithOutParam"> + <summary> + Looks up a localized string similar to The method {1} on type {0} has an out parameter. Injection cannot be performed.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectMethodWithOutParams"> + <summary> + Looks up a localized string similar to The method {0}.{1}({2}) has at least one out parameter. Methods with out parameters cannot be injected.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectMethodWithRefParams"> + <summary> + Looks up a localized string similar to The method {0}.{1}({2}) has at least one ref parameter.Methods with ref parameters cannot be injected.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectOpenGenericMethod"> + <summary> + Looks up a localized string similar to The method {1} on type {0} is marked for injection, but it is an open generic method. Injection cannot be performed.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectStaticMethod"> + <summary> + Looks up a localized string similar to The method {0}.{1}({2}) is static. Static methods cannot be injected.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotResolveOpenGenericType"> + <summary> + Looks up a localized string similar to The type {0} is an open generic type. An open generic type cannot be resolved.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.ConstructorArgumentResolveOperation"> + <summary> + Looks up a localized string similar to Resolving parameter "{0}" of constructor {1}. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.ConstructorParameterResolutionFailed"> + <summary> + Looks up a localized string similar to The parameter {0} could not be resolved when attempting to call constructor {1}.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.DuplicateTypeMappingException"> + <summary> + Looks up a localized string similar to An attempt to override an existing mapping was detected for type {1} with name "{0}", currently mapped to type {2}, to type {3}.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.ExceptionNullAssembly"> + <summary> + Looks up a localized string similar to The set of assemblies contains a null element.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.ExceptionNullParameterValue"> + <summary> + Looks up a localized string similar to Parameter type inference does not work for null values. Indicate the parameter type explicitly using a properly configured instance of the InjectionParameter or InjectionParameter<T> classes.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.InvokingConstructorOperation"> + <summary> + Looks up a localized string similar to Calling constructor {0}. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.InvokingMethodOperation"> + <summary> + Looks up a localized string similar to Calling method {0}.{1}. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.KeyAlreadyPresent"> + <summary> + Looks up a localized string similar to An item with the given key is already present in the dictionary.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.LifetimeManagerInUse"> + <summary> + Looks up a localized string similar to The lifetime manager is already registered. Lifetime managers cannot be reused, please create a new one.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.MarkerBuildPlanInvoked"> + <summary> + Looks up a localized string similar to The override marker build plan policy has been invoked. This should never happen, looks like a bug in the container.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.MethodArgumentResolveOperation"> + <summary> + Looks up a localized string similar to Resolving parameter "{0}" of method {1}.{2}. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.MethodParameterResolutionFailed"> + <summary> + Looks up a localized string similar to The value for parameter "{1}" of method {0} could not be resolved. . + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.MissingDependency"> + <summary> + Looks up a localized string similar to Could not resolve dependency for build key {0}.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.MultipleInjectionConstructors"> + <summary> + Looks up a localized string similar to The type {0} has multiple constructors marked with the InjectionConstructor attribute. Unable to disambiguate.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.MustHaveOpenGenericType"> + <summary> + Looks up a localized string similar to The supplied type {0} must be an open generic type.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.MustHaveSameNumberOfGenericArguments"> + <summary> + Looks up a localized string similar to The supplied type {0} does not have the same number of generic arguments as the target type {1}.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoConstructorFound"> + <summary> + Looks up a localized string similar to The type {0} does not have an accessible constructor.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoMatchingGenericArgument"> + <summary> + Looks up a localized string similar to The type {0} does not have a generic argument named "{1}". + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoOperationExceptionReason"> + <summary> + Looks up a localized string similar to while resolving. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoSuchConstructor"> + <summary> + Looks up a localized string similar to The type {0} does not have a constructor that takes the parameters ({1}).. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoSuchMethod"> + <summary> + Looks up a localized string similar to The type {0} does not have a public method named {1} that takes the parameters ({2}).. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoSuchProperty"> + <summary> + Looks up a localized string similar to The type {0} does not contain an instance property named {1}.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.NotAGenericType"> + <summary> + Looks up a localized string similar to The type {0} is not a generic type, and you are attempting to inject a generic parameter named "{1}".. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.NotAnArrayTypeWithRankOne"> + <summary> + Looks up a localized string similar to The type {0} is not an array type with rank 1, and you are attempting to use a [DependencyArray] attribute on a parameter or property with this type.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.OptionalDependenciesMustBeReferenceTypes"> + <summary> + Looks up a localized string similar to Optional dependencies must be reference types. The type {0} is a value type.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.PropertyNotSettable"> + <summary> + Looks up a localized string similar to The property {0} on type {1} is not settable.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.PropertyTypeMismatch"> + <summary> + Looks up a localized string similar to The property {0} on type {1} is of type {2}, and cannot be injected with a value of type {3}.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.PropertyValueResolutionFailed"> + <summary> + Looks up a localized string similar to The value for the property "{0}" could not be resolved.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.ProvidedStringArgMustNotBeEmpty"> + <summary> + Looks up a localized string similar to The provided string argument must not be empty.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.ResolutionFailed"> + <summary> + Looks up a localized string similar to Resolution of the dependency failed, type = "{0}", name = "{1}". + Exception occurred while: {2}. + Exception is: {3} - {4} + ----------------------------------------------- + At the time of the exception, the container was: + . + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.ResolutionTraceDetail"> + <summary> + Looks up a localized string similar to Resolving {0},{1}. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.ResolutionWithMappingTraceDetail"> + <summary> + Looks up a localized string similar to Resolving {0},{1} (mapped from {2}, {3}). + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.ResolvingPropertyValueOperation"> + <summary> + Looks up a localized string similar to Resolving value for property {0}.{1}. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.SelectedConstructorHasRefParameters"> + <summary> + Looks up a localized string similar to The constructor {1} selected for type {0} has ref or out parameters. Such parameters are not supported for constructor injection.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.SettingPropertyOperation"> + <summary> + Looks up a localized string similar to Setting value for property {0}.{1}. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.TypeIsNotConstructable"> + <summary> + Looks up a localized string similar to The type {0} cannot be constructed. You must configure the container to supply this value.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.TypesAreNotAssignable"> + <summary> + Looks up a localized string similar to The type {1} cannot be assigned to variables of type {0}.. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Properties.Resources.UnknownType"> + <summary> + Looks up a localized string similar to <unknown>. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.Utility.TypeReflectionExtensions"> + <summary> + Provides extension methods to the <see cref="T:System.Type"/> class due to the introduction + of <see cref="T:System.Reflection.TypeInfo"/> class in the .NET for Windows Store apps. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.TypeReflectionExtensions.GetConstructor(System.Type,System.Type[])"> + <summary> + Returns the constructor in <paramref name="type"/> that matches the specified constructor parameter types. + </summary> + <param name="type">The type to inspect</param> + <param name="constructorParameters">The constructor parameter types.</param> + <returns>The constructor that matches the specified parameter types.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.TypeReflectionExtensions.GetMethodsHierarchical(System.Type)"> + <summary> + Returns the non-static declared methods of a type or its base types. + </summary> + <param name="type">The type to inspect</param> + <returns>An enumerable of the <see cref="T:System.Reflection.MethodInfo"/> objects.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.TypeReflectionExtensions.GetMethodHierarchical(System.Type,System.String,System.Type[])"> + <summary> + Returns the non-static method of a type or its based type. + </summary> + <param name="type">The type to inspect</param> + <param name="methodName">The name of the method to seek.</param> + <param name="closedParameters">The (closed) parameter type signature of the method.</param> + <returns>The discovered <see cref="T:System.Reflection.MethodInfo"/></returns> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.TypeReflectionExtensions.GetPropertiesHierarchical(System.Type)"> + <summary> + Returns the declared properties of a type or its base types. + </summary> + <param name="type">The type to inspect</param> + <returns>An enumerable of the <see cref="T:System.Reflection.PropertyInfo"/> objects.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.TypeReflectionExtensions.ParametersMatch(System.Reflection.ParameterInfo[],System.Type[])"> + <summary> + Determines if the types in a parameter set ordinally matches the set of supplied types. + </summary> + <param name="parameters"></param> + <param name="closedConstructorParameterTypes"></param> + <returns></returns> + </member> + <member name="T:Microsoft.Practices.Unity.DependencyAttribute"> + <summary> + This attribute is used to mark properties and parameters as targets for injection. + </summary> + <remarks> + For properties, this attribute is necessary for injection to happen. For parameters, + it's not needed unless you want to specify additional information to control how + the parameter is resolved. + </remarks> + </member> + <member name="T:Microsoft.Practices.Unity.DependencyResolutionAttribute"> + <summary> + Base class for attributes that can be placed on parameters + or properties to specify how to resolve the value for + that parameter or property. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.DependencyResolutionAttribute.CreateResolver(System.Type)"> + <summary> + Create an instance of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that + will be used to get the value for the member this attribute is + applied to. + </summary> + <param name="typeToResolve">Type of parameter or property that + this attribute is decoration.</param> + <returns>The resolver object.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.DependencyAttribute.#ctor"> + <summary> + Create an instance of <see cref="T:Microsoft.Practices.Unity.DependencyAttribute"/> with no name. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.DependencyAttribute.#ctor(System.String)"> + <summary> + Create an instance of <see cref="T:Microsoft.Practices.Unity.DependencyAttribute"/> with the given name. + </summary> + <param name="name">Name to use when resolving this dependency.</param> + </member> + <member name="M:Microsoft.Practices.Unity.DependencyAttribute.CreateResolver(System.Type)"> + <summary> + Create an instance of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that + will be used to get the value for the member this attribute is + applied to. + </summary> + <param name="typeToResolve">Type of parameter or property that + this attribute is decoration.</param> + <returns>The resolver object.</returns> + </member> + <member name="P:Microsoft.Practices.Unity.DependencyAttribute.Name"> + <summary> + The name specified in the constructor. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.InjectionConstructorAttribute"> + <summary> + This attribute is used to indicate which constructor to choose when + the container attempts to build a type. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.InjectionMethodAttribute"> + <summary> + This attribute is used to mark methods that should be called when + the container is building an object. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.OptionalDependencyAttribute"> + <summary> + An <see cref="T:Microsoft.Practices.Unity.DependencyResolutionAttribute"/> used to mark a dependency + as optional - the container will try to resolve it, and return null + if the resolution fails rather than throw. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.OptionalDependencyAttribute.#ctor"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalDependencyAttribute"/> object. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.OptionalDependencyAttribute.#ctor(System.String)"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalDependencyAttribute"/> object that + specifies a named dependency. + </summary> + <param name="name">Name of the dependency.</param> + </member> + <member name="M:Microsoft.Practices.Unity.OptionalDependencyAttribute.CreateResolver(System.Type)"> + <summary> + Create an instance of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that + will be used to get the value for the member this attribute is + applied to. + </summary> + <param name="typeToResolve">Type of parameter or property that + this attribute is decoration.</param> + <returns>The resolver object.</returns> + </member> + <member name="P:Microsoft.Practices.Unity.OptionalDependencyAttribute.Name"> + <summary> + Name of the dependency. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.CompositeResolverOverride"> + <summary> + A <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> that composites other + ResolverOverride objects. The GetResolver operation then + returns the resolver from the first child override that + matches the current context and request. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.ResolverOverride"> + <summary> + Base class for all override objects passed in the + <see cref="M:Microsoft.Practices.Unity.IUnityContainer.Resolve(System.Type,System.String,Microsoft.Practices.Unity.ResolverOverride[])"/> method. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ResolverOverride.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that can be used to give a value + for the given desired dependency. + </summary> + <param name="context">Current build context.</param> + <param name="dependencyType">Type of dependency desired.</param> + <returns>a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object if this override applies, null if not.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.ResolverOverride.OnType``1"> + <summary> + Wrap this resolver in one that verifies the type of the object being built. + This allows you to narrow any override down to a specific type easily. + </summary> + <typeparam name="T">Type to constrain the override to.</typeparam> + <returns>The new override.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.ResolverOverride.OnType(System.Type)"> + <summary> + Wrap this resolver in one that verifies the type of the object being built. + This allows you to narrow any override down to a specific type easily. + </summary> + <param name="typeToOverride">Type to constrain the override to.</param> + <returns>The new override.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.CompositeResolverOverride.Add(Microsoft.Practices.Unity.ResolverOverride)"> + <summary> + Add a new <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> to the collection + that is checked. + </summary> + <param name="newOverride">item to add.</param> + </member> + <member name="M:Microsoft.Practices.Unity.CompositeResolverOverride.AddRange(System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.ResolverOverride})"> + <summary> + Add a setof <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>s to the collection. + </summary> + <param name="newOverrides">items to add.</param> + </member> + <member name="M:Microsoft.Practices.Unity.CompositeResolverOverride.System#Collections#IEnumerable#GetEnumerator"> + <summary> + Returns an enumerator that iterates through a collection. + </summary> + <returns> + An <see cref="T:System.Collections.IEnumerator"/> object that can be used to iterate through the collection. + </returns> + <filterpriority>2</filterpriority> + </member> + <member name="M:Microsoft.Practices.Unity.CompositeResolverOverride.GetEnumerator"> + <summary> + Returns an enumerator that iterates through the collection. + </summary> + <returns> + A <see cref="T:System.Collections.Generic.IEnumerator`1"/> that can be used to iterate through the collection. + </returns> + <filterpriority>1</filterpriority> + </member> + <member name="M:Microsoft.Practices.Unity.CompositeResolverOverride.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that can be used to give a value + for the given desired dependency. + </summary> + <param name="context">Current build context.</param> + <param name="dependencyType">Type of dependency desired.</param> + <returns>a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object if this override applies, null if not.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.ContainerRegistration"> + <summary> + Class that returns information about the types registered in a container. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.ContainerRegistration.RegisteredType"> + <summary> + The type that was passed to the <see cref="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])"/> method + as the "from" type, or the only type if type mapping wasn't done. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.ContainerRegistration.MappedToType"> + <summary> + The type that this registration is mapped to. If no type mapping was done, the + <see cref="P:Microsoft.Practices.Unity.ContainerRegistration.RegisteredType"/> property and this one will have the same value. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.ContainerRegistration.Name"> + <summary> + Name the type was registered under. Null for default registration. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.ContainerRegistration.LifetimeManagerType"> + <summary> + The registered lifetime manager instance. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.ContainerRegistration.LifetimeManager"> + <summary> + The lifetime manager for this registration. + </summary> + <remarks> + This property will be null if this registration is for an open generic.</remarks> + </member> + <member name="T:Microsoft.Practices.Unity.DependencyOverride"> + <summary> + A <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> class that overrides + the value injected whenever there is a dependency of the + given type, regardless of where it appears in the object graph. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.DependencyOverride.#ctor(System.Type,System.Object)"> + <summary> + Create an instance of <see cref="T:Microsoft.Practices.Unity.DependencyOverride"/> to override + the given type with the given value. + </summary> + <param name="typeToConstruct">Type of the dependency.</param> + <param name="dependencyValue">Value to use.</param> + </member> + <member name="M:Microsoft.Practices.Unity.DependencyOverride.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that can be used to give a value + for the given desired dependency. + </summary> + <param name="context">Current build context.</param> + <param name="dependencyType">Type of dependency desired.</param> + <returns>a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object if this override applies, null if not.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.DependencyOverride`1"> + <summary> + A convenience version of <see cref="T:Microsoft.Practices.Unity.DependencyOverride"/> that lets you + specify the dependency type using generic syntax. + </summary> + <typeparam name="T">Type of the dependency to override.</typeparam> + </member> + <member name="M:Microsoft.Practices.Unity.DependencyOverride`1.#ctor(System.Object)"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.DependencyOverride`1"/> object that will + override the given dependency, and pass the given value. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.DependencyOverrides"> + <summary> + A convenience form of <see cref="T:Microsoft.Practices.Unity.DependencyOverride"/> that lets you + specify multiple parameter overrides in one shot rather than having + to construct multiple objects. + </summary> + <remarks> + This class isn't really a collection, it just implements IEnumerable + so that we get use of the nice C# collection initializer syntax. + </remarks> + </member> + <member name="T:Microsoft.Practices.Unity.OverrideCollection`3"> + <summary> + Base helper class for creating collections of <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> objects + for use in passing a bunch of them to the resolve call. This base class provides + the mechanics needed to allow you to use the C# collection initializer syntax. + </summary> + <typeparam name="TOverride">Concrete type of the <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> this class collects.</typeparam> + <typeparam name="TKey">Key used to create the underlying override object.</typeparam> + <typeparam name="TValue">Value that the override returns.</typeparam> + </member> + <member name="M:Microsoft.Practices.Unity.OverrideCollection`3.Add(`1,`2)"> + <summary> + Add a new override to the collection with the given key and value. + </summary> + <param name="key">Key - for example, a parameter or property name.</param> + <param name="value">Value - the value to be returned by the override.</param> + </member> + <member name="M:Microsoft.Practices.Unity.OverrideCollection`3.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that can be used to give a value + for the given desired dependency. + </summary> + <param name="context">Current build context.</param> + <param name="dependencyType">Type of dependency desired.</param> + <returns>a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object if this override applies, null if not.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.OverrideCollection`3.System#Collections#IEnumerable#GetEnumerator"> + <summary> + Returns an enumerator that iterates through a collection. + </summary> + <returns> + An <see cref="T:System.Collections.IEnumerator"/> object that can be used to iterate through the collection. + </returns> + <filterpriority>2</filterpriority> + </member> + <member name="M:Microsoft.Practices.Unity.OverrideCollection`3.GetEnumerator"> + <summary> + Returns an enumerator that iterates through the collection. + </summary> + <returns> + A <see cref="T:System.Collections.Generic.IEnumerator`1"/> that can be used to iterate through the collection. + </returns> + <filterpriority>1</filterpriority> + </member> + <member name="M:Microsoft.Practices.Unity.OverrideCollection`3.MakeOverride(`1,`2)"> + <summary> + When implemented in derived classes, this method is called from the <see cref="M:Microsoft.Practices.Unity.OverrideCollection`3.Add(`1,`2)"/> + method to create the actual <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> objects. + </summary> + <param name="key">Key value to create the resolver.</param> + <param name="value">Value to store in the resolver.</param> + <returns>The created <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.DependencyOverrides.MakeOverride(System.Type,System.Object)"> + <summary> + When implemented in derived classes, this method is called from the <see cref="M:Microsoft.Practices.Unity.OverrideCollection`3.Add(`1,`2)"/> + method to create the actual <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> objects. + </summary> + <param name="key">Key value to create the resolver.</param> + <param name="value">Value to store in the resolver.</param> + <returns>The created <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.ChildContainerCreatedEventArgs"> + <summary> + Event argument class for the <see cref="E:Microsoft.Practices.Unity.ExtensionContext.ChildContainerCreated"/> event. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ChildContainerCreatedEventArgs.#ctor(Microsoft.Practices.Unity.ExtensionContext)"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.ChildContainerCreatedEventArgs"/> object with the + given child container object. + </summary> + <param name="childContext">An <see cref="T:Microsoft.Practices.Unity.ExtensionContext"/> for the newly created child + container.</param> + </member> + <member name="P:Microsoft.Practices.Unity.ChildContainerCreatedEventArgs.ChildContainer"> + <summary> + The newly created child container. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.ChildContainerCreatedEventArgs.ChildContext"> + <summary> + An extension context for the created child container. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.ExtensionContext"> + <summary> + The <see cref="T:Microsoft.Practices.Unity.ExtensionContext"/> class provides the means for extension objects + to manipulate the internal state of the <see cref="T:Microsoft.Practices.Unity.UnityContainer"/>. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ExtensionContext.RegisterNamedType(System.Type,System.String)"> + <summary> + Store a type/name pair for later resolution. + </summary> + <remarks> + <para> + When users register type mappings (or other things) with a named key, this method + allows you to register that name with the container so that when the <see cref="M:Microsoft.Practices.Unity.IUnityContainer.ResolveAll(System.Type,Microsoft.Practices.Unity.ResolverOverride[])"/> + method is called, that name is included in the list that is returned. + </para></remarks> + <param name="t"><see cref="T:System.Type"/> to register.</param> + <param name="name">Name assocated with that type.</param> + </member> + <member name="P:Microsoft.Practices.Unity.ExtensionContext.Container"> + <summary> + The container that this context is associated with. + </summary> + <value>The <see cref="T:Microsoft.Practices.Unity.IUnityContainer"/> object.</value> + </member> + <member name="P:Microsoft.Practices.Unity.ExtensionContext.Strategies"> + <summary> + The strategies this container uses. + </summary> + <value>The <see cref="T:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1"/> that the container uses to build objects.</value> + </member> + <member name="P:Microsoft.Practices.Unity.ExtensionContext.BuildPlanStrategies"> + <summary> + The strategies this container uses to construct build plans. + </summary> + <value>The <see cref="T:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1"/> that this container uses when creating + build plans.</value> + </member> + <member name="P:Microsoft.Practices.Unity.ExtensionContext.Policies"> + <summary> + The policies this container uses. + </summary> + <remarks>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> the that container uses to build objects.</remarks> + </member> + <member name="P:Microsoft.Practices.Unity.ExtensionContext.Lifetime"> + <summary> + The <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> that this container uses. + </summary> + <value>The <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> is used to manage <see cref="T:System.IDisposable"/> objects that the container is managing.</value> + </member> + <member name="E:Microsoft.Practices.Unity.ExtensionContext.Registering"> + <summary> + This event is raised when the <see cref="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])"/> method, + or one of its overloads, is called. + </summary> + </member> + <member name="E:Microsoft.Practices.Unity.ExtensionContext.RegisteringInstance"> + <summary> + This event is raised when the <see cref="M:Microsoft.Practices.Unity.IUnityContainer.RegisterInstance(System.Type,System.String,System.Object,Microsoft.Practices.Unity.LifetimeManager)"/> method, + or one of its overloads, is called. + </summary> + </member> + <member name="E:Microsoft.Practices.Unity.ExtensionContext.ChildContainerCreated"> + <summary> + This event is raised when the <see cref="M:Microsoft.Practices.Unity.IUnityContainer.CreateChildContainer"/> method is called, providing + the newly created child container to extensions to act on as they see fit. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.IUnityContainerExtensionConfigurator"> + <summary> + Base interface for all extension configuration interfaces. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.IUnityContainerExtensionConfigurator.Container"> + <summary> + Retrieve the container instance that we are currently configuring. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.NamedEventArgs"> + <summary> + An EventArgs class that holds a string Name. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.NamedEventArgs.#ctor"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.NamedEventArgs"/> with a null name. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.NamedEventArgs.#ctor(System.String)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.NamedEventArgs"/> with the given name. + </summary> + <param name="name">Name to store.</param> + </member> + <member name="P:Microsoft.Practices.Unity.NamedEventArgs.Name"> + <summary> + The name. + </summary> + <value>Name used for this event arg object.</value> + </member> + <member name="T:Microsoft.Practices.Unity.RegisterEventArgs"> + <summary> + Event argument class for the <see cref="E:Microsoft.Practices.Unity.ExtensionContext.Registering"/> event. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.RegisterEventArgs.#ctor(System.Type,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager)"> + <summary> + Create a new instance of <see cref="T:Microsoft.Practices.Unity.RegisterEventArgs"/>. + </summary> + <param name="typeFrom">Type to map from.</param> + <param name="typeTo">Type to map to.</param> + <param name="name">Name for the registration.</param> + <param name="lifetimeManager"><see cref="P:Microsoft.Practices.Unity.RegisterEventArgs.LifetimeManager"/> to manage instances.</param> + </member> + <member name="P:Microsoft.Practices.Unity.RegisterEventArgs.TypeFrom"> + <summary> + Type to map from. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.RegisterEventArgs.TypeTo"> + <summary> + Type to map to. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.RegisterEventArgs.LifetimeManager"> + <summary> + <see cref="P:Microsoft.Practices.Unity.RegisterEventArgs.LifetimeManager"/> to manage instances. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.RegisterInstanceEventArgs"> + <summary> + Event argument class for the <see cref="E:Microsoft.Practices.Unity.ExtensionContext.RegisteringInstance"/> event. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.RegisterInstanceEventArgs.#ctor"> + <summary> + Create a default <see cref="T:Microsoft.Practices.Unity.RegisterInstanceEventArgs"/> instance. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.RegisterInstanceEventArgs.#ctor(System.Type,System.Object,System.String,Microsoft.Practices.Unity.LifetimeManager)"> + <summary> + Create a <see cref="T:Microsoft.Practices.Unity.RegisterInstanceEventArgs"/> instance initialized with the given arguments. + </summary> + <param name="registeredType">Type of instance being registered.</param> + <param name="instance">The instance object itself.</param> + <param name="name">Name to register under, null if default registration.</param> + <param name="lifetimeManager"><see cref="P:Microsoft.Practices.Unity.RegisterInstanceEventArgs.LifetimeManager"/> object that handles how + the instance will be owned.</param> + </member> + <member name="P:Microsoft.Practices.Unity.RegisterInstanceEventArgs.RegisteredType"> + <summary> + Type of instance being registered. + </summary> + <value> + Type of instance being registered. + </value> + </member> + <member name="P:Microsoft.Practices.Unity.RegisterInstanceEventArgs.Instance"> + <summary> + Instance object being registered. + </summary> + <value>Instance object being registered</value> + </member> + <member name="P:Microsoft.Practices.Unity.RegisterInstanceEventArgs.LifetimeManager"> + <summary> + <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls ownership of + this instance. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.UnityContainerExtension"> + <summary> + Base class for all <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> extension objects. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtension.InitializeExtension(Microsoft.Practices.Unity.ExtensionContext)"> + <summary> + The container calls this method when the extension is added. + </summary> + <param name="context">A <see cref="T:Microsoft.Practices.Unity.ExtensionContext"/> instance that gives the + extension access to the internals of the container.</param> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtension.Initialize"> + <summary> + Initial the container with this extension's functionality. + </summary> + <remarks> + When overridden in a derived class, this method will modify the given + <see cref="T:Microsoft.Practices.Unity.ExtensionContext"/> by adding strategies, policies, etc. to + install it's functions into the container.</remarks> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtension.Remove"> + <summary> + Removes the extension's functions from the container. + </summary> + <remarks> + <para> + This method is called when extensions are being removed from the container. It can be + used to do things like disconnect event handlers or clean up member state. You do not + need to remove strategies or policies here; the container will do that automatically. + </para> + <para> + The default implementation of this method does nothing.</para> + </remarks> + </member> + <member name="P:Microsoft.Practices.Unity.UnityContainerExtension.Container"> + <summary> + The container this extension has been added to. + </summary> + <value>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> that this extension has been added to.</value> + </member> + <member name="P:Microsoft.Practices.Unity.UnityContainerExtension.Context"> + <summary> + The <see cref="T:Microsoft.Practices.Unity.ExtensionContext"/> object used to manipulate + the inner state of the container. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.GenericParameter"> + <summary> + A <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> that lets you specify that + an instance of a generic type parameter should be resolved. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.GenericParameterBase"> + <summary> + Base class for <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> subclasses that let you specify that + an instance of a generic type parameter should be resolved. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.InjectionParameterValue"> + <summary> + Base type for objects that are used to configure parameters for + constructor or method injection, or for getting the value to + be injected into a property. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionParameterValue.MatchesType(System.Type)"> + <summary> + Test to see if this parameter value has a matching type for the given type. + </summary> + <param name="t">Type to check.</param> + <returns>True if this parameter value is compatible with type <paramref name="t"/>, + false if not.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionParameterValue.GetResolverPolicy(System.Type)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will + return this types value for the parameter. + </summary> + <param name="typeToBuild">Type that contains the member that needs this parameter. Used + to resolve open generic parameters.</param> + <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionParameterValue.ToParameters(System.Object[])"> + <summary> + Convert the given set of arbitrary values to a sequence of InjectionParameterValue + objects. The rules are: If it's already an InjectionParameterValue, return it. If + it's a Type, return a ResolvedParameter object for that type. Otherwise return + an InjectionParameter object for that value. + </summary> + <param name="values">The values to build the sequence from.</param> + <returns>The resulting converted sequence.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionParameterValue.ToParameter(System.Object)"> + <summary> + Convert an arbitrary value to an InjectionParameterValue object. The rules are: + If it's already an InjectionParameterValue, return it. If it's a Type, return a + ResolvedParameter object for that type. Otherwise return an InjectionParameter + object for that value. + </summary> + <param name="value">The value to convert.</param> + <returns>The resulting <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/>.</returns> + </member> + <member name="P:Microsoft.Practices.Unity.InjectionParameterValue.ParameterTypeName"> + <summary> + Name for the type represented by this <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/>. + This may be an actual type name or a generic argument name. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.GenericParameterBase.#ctor(System.String)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.GenericParameter"/> instance that specifies + that the given named generic parameter should be resolved. + </summary> + <param name="genericParameterName">The generic parameter name to resolve.</param> + </member> + <member name="M:Microsoft.Practices.Unity.GenericParameterBase.#ctor(System.String,System.String)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.GenericParameter"/> instance that specifies + that the given named generic parameter should be resolved. + </summary> + <param name="genericParameterName">The generic parameter name to resolve.</param> + <param name="resolutionKey">name to use when looking up in the container.</param> + </member> + <member name="M:Microsoft.Practices.Unity.GenericParameterBase.MatchesType(System.Type)"> + <summary> + Test to see if this parameter value has a matching type for the given type. + </summary> + <param name="t">Type to check.</param> + <returns>True if this parameter value is compatible with type <paramref name="t"/>, + false if not.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.GenericParameterBase.GetResolverPolicy(System.Type)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will + return this types value for the parameter. + </summary> + <param name="typeToBuild">Type that contains the member that needs this parameter. Used + to resolve open generic parameters.</param> + <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.GenericParameterBase.DoGetResolverPolicy(System.Type,System.String)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will + return this types value for the parameter. + </summary> + <param name="typeToResolve">The actual type to resolve.</param> + <param name="resolutionKey">The resolution key.</param> + <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns> + </member> + <member name="P:Microsoft.Practices.Unity.GenericParameterBase.ParameterTypeName"> + <summary> + Name for the type represented by this <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/>. + This may be an actual type name or a generic argument name. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.GenericParameter.#ctor(System.String)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.GenericParameter"/> instance that specifies + that the given named generic parameter should be resolved. + </summary> + <param name="genericParameterName">The generic parameter name to resolve.</param> + </member> + <member name="M:Microsoft.Practices.Unity.GenericParameter.#ctor(System.String,System.String)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.GenericParameter"/> instance that specifies + that the given named generic parameter should be resolved. + </summary> + <param name="genericParameterName">The generic parameter name to resolve.</param> + <param name="resolutionKey">name to use when looking up in the container.</param> + </member> + <member name="M:Microsoft.Practices.Unity.GenericParameter.DoGetResolverPolicy(System.Type,System.String)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will + return this types value for the parameter. + </summary> + <param name="typeToResolve">The actual type to resolve.</param> + <param name="resolutionKey">The resolution key.</param> + <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.GenericResolvedArrayParameter"> + <summary> + A <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> that lets you specify that + an array containing the registered instances of a generic type parameter + should be resolved. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.GenericResolvedArrayParameter.#ctor(System.String,System.Object[])"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.GenericResolvedArrayParameter"/> instance that specifies + that the given named generic parameter should be resolved. + </summary> + <param name="genericParameterName">The generic parameter name to resolve.</param> + <param name="elementValues">The values for the elements, that will + be converted to <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects.</param> + </member> + <member name="M:Microsoft.Practices.Unity.GenericResolvedArrayParameter.MatchesType(System.Type)"> + <summary> + Test to see if this parameter value has a matching type for the given type. + </summary> + <param name="t">Type to check.</param> + <returns>True if this parameter value is compatible with type <paramref name="t"/>, + false if not.</returns> + <remarks>A type is considered compatible if it is an array type of rank one + and its element type is a generic type parameter with a name matching this generic + parameter name configured for the receiver.</remarks> + </member> + <member name="M:Microsoft.Practices.Unity.GenericResolvedArrayParameter.GetResolverPolicy(System.Type)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will + return this types value for the parameter. + </summary> + <param name="typeToBuild">Type that contains the member that needs this parameter. Used + to resolve open generic parameters.</param> + <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns> + </member> + <member name="P:Microsoft.Practices.Unity.GenericResolvedArrayParameter.ParameterTypeName"> + <summary> + Name for the type represented by this <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/>. + This may be an actual type name or a generic argument name. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.InjectedMembers"> + <summary> + A Unity container extension that allows you to configure + which constructors, properties, and methods get injected + via an API rather than through attributes. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.InjectedMembers.Initialize"> + <summary> + Initial the container with this extension's functionality. + </summary> + <remarks> + When overridden in a derived class, this method will modify the given + <see cref="T:Microsoft.Practices.Unity.ExtensionContext"/> by adding strategies, policies, etc. to + install it's functions into the container.</remarks> + </member> + <member name="M:Microsoft.Practices.Unity.InjectedMembers.ConfigureInjectionFor``1(Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + API to configure the injection settings for a particular type. + </summary> + <typeparam name="TTypeToInject">Type the injection is being configured for.</typeparam> + <param name="injectionMembers">Objects containing the details on which members to inject and how.</param> + <returns>This extension object.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.InjectedMembers.ConfigureInjectionFor``1(System.String,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + API to configure the injection settings for a particular type/name pair. + </summary> + <typeparam name="TTypeToInject">Type the injection is being configured for.</typeparam> + <param name="name">Name of registration</param> + <param name="injectionMembers">Objects containing the details on which members to inject and how.</param> + <returns>This extension object.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.InjectedMembers.ConfigureInjectionFor(System.Type,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + API to configure the injection settings for a particular type. + </summary> + <param name="typeToInject">Type to configure.</param> + <param name="injectionMembers">Objects containing the details on which members to inject and how.</param> + <returns>This extension object.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.InjectedMembers.ConfigureInjectionFor(System.Type,System.String,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + API to configure the injection settings for a particular type/name pair. + </summary> + <param name="typeToInject">Type to configure.</param> + <param name="name">Name of registration.</param> + <param name="injectionMembers">Objects containing the details on which members to inject and how.</param> + <returns>This extension object.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.InjectedMembers.ConfigureInjectionFor(System.Type,System.Type,System.String,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + API to configure the injection settings for a particular type/name pair. + </summary> + <param name="serviceType">Type of interface/base class being registered (may be null).</param> + <param name="implementationType">Type of actual implementation class being registered.</param> + <param name="name">Name of registration.</param> + <param name="injectionMembers">Objects containing the details on which members to inject and how.</param> + <returns>This extension object.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.InjectionConstructor"> + <summary> + A class that holds the collection of information + for a constructor, so that the container can + be configured to call this constructor. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.InjectionMember"> + <summary> + Base class for objects that can be used to configure what + class members get injected by the container. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionMember.AddPolicies(System.Type,Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Add policies to the <paramref name="policies"/> to configure the + container to call this constructor with the appropriate parameter values. + </summary> + <param name="typeToCreate">Type to register.</param> + <param name="policies">Policy list to add policies to.</param> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionMember.AddPolicies(System.Type,System.Type,System.String,Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Add policies to the <paramref name="policies"/> to configure the + container to call this constructor with the appropriate parameter values. + </summary> + <param name="serviceType">Type of interface being registered. If no interface, + this will be null.</param> + <param name="implementationType">Type of concrete type being registered.</param> + <param name="name">Name used to resolve the type object.</param> + <param name="policies">Policy list to add policies to.</param> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionConstructor.#ctor(System.Object[])"> + <summary> + Create a new instance of <see cref="T:Microsoft.Practices.Unity.InjectionConstructor"/> that looks + for a constructor with the given set of parameters. + </summary> + <param name="parameterValues">The values for the parameters, that will + be converted to <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects.</param> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionConstructor.AddPolicies(System.Type,System.Type,System.String,Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Add policies to the <paramref name="policies"/> to configure the + container to call this constructor with the appropriate parameter values. + </summary> + <param name="serviceType">Interface registered, ignored in this implementation.</param> + <param name="implementationType">Type to register.</param> + <param name="name">Name used to resolve the type object.</param> + <param name="policies">Policy list to add policies to.</param> + </member> + <member name="T:Microsoft.Practices.Unity.InjectionFactory"> + <summary> + A class that lets you specify a factory method the container + will use to create the object. + </summary> + <remarks>This is a significantly easier way to do the same + thing the old static factory extension was used for.</remarks> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionFactory.#ctor(System.Func{Microsoft.Practices.Unity.IUnityContainer,System.Object})"> + <summary> + Create a new instance of <see cref="T:Microsoft.Practices.Unity.InjectionFactory"/> with + the given factory function. + </summary> + <param name="factoryFunc">Factory function.</param> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionFactory.#ctor(System.Func{Microsoft.Practices.Unity.IUnityContainer,System.Type,System.String,System.Object})"> + <summary> + Create a new instance of <see cref="T:Microsoft.Practices.Unity.InjectionFactory"/> with + the given factory function. + </summary> + <param name="factoryFunc">Factory function.</param> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionFactory.AddPolicies(System.Type,System.Type,System.String,Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Add policies to the <paramref name="policies"/> to configure the + container to call this constructor with the appropriate parameter values. + </summary> + <param name="serviceType">Type of interface being registered. If no interface, + this will be null. This parameter is ignored in this implementation.</param> + <param name="implementationType">Type of concrete type being registered.</param> + <param name="name">Name used to resolve the type object.</param> + <param name="policies">Policy list to add policies to.</param> + </member> + <member name="T:Microsoft.Practices.Unity.InjectionMethod"> + <summary> + An <see cref="T:Microsoft.Practices.Unity.InjectionMember"/> that configures the + container to call a method as part of buildup. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionMethod.#ctor(System.String,System.Object[])"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.InjectionMethod"/> instance which will configure + the container to call the given methods with the given parameters. + </summary> + <param name="methodName">Name of the method to call.</param> + <param name="methodParameters">Parameter values for the method.</param> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionMethod.AddPolicies(System.Type,System.Type,System.String,Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Add policies to the <paramref name="policies"/> to configure the + container to call this constructor with the appropriate parameter values. + </summary> + <param name="serviceType">Type of interface registered, ignored in this implementation.</param> + <param name="implementationType">Type to register.</param> + <param name="name">Name used to resolve the type object.</param> + <param name="policies">Policy list to add policies to.</param> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionMethod.MethodNameMatches(System.Reflection.MemberInfo,System.String)"> + <summary> + A small function to handle name matching. You can override this + to do things like case insensitive comparisons. + </summary> + <param name="targetMethod">MethodInfo for the method you're checking.</param> + <param name="nameToMatch">Name of the method you're looking for.</param> + <returns>True if a match, false if not.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.InjectionParameter"> + <summary> + A class that holds on to the given value and provides + the required <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> + when the container is configured. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.TypedInjectionValue"> + <summary> + A base class for implementing <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> classes + that deal in explicit types. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.TypedInjectionValue.#ctor(System.Type)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.TypedInjectionValue"/> that exposes + information about the given <paramref name="parameterType"/>. + </summary> + <param name="parameterType">Type of the parameter.</param> + </member> + <member name="M:Microsoft.Practices.Unity.TypedInjectionValue.MatchesType(System.Type)"> + <summary> + Test to see if this parameter value has a matching type for the given type. + </summary> + <param name="t">Type to check.</param> + <returns>True if this parameter value is compatible with type <paramref name="t"/>, + false if not.</returns> + </member> + <member name="P:Microsoft.Practices.Unity.TypedInjectionValue.ParameterType"> + <summary> + The type of parameter this object represents. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.TypedInjectionValue.ParameterTypeName"> + <summary> + Name for the type represented by this <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/>. + This may be an actual type name or a generic argument name. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionParameter.#ctor(System.Object)"> + <summary> + Create an instance of <see cref="T:Microsoft.Practices.Unity.InjectionParameter"/> that stores + the given value, using the runtime type of that value as the + type of the parameter. + </summary> + <param name="parameterValue">Value to be injected for this parameter.</param> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionParameter.#ctor(System.Type,System.Object)"> + <summary> + Create an instance of <see cref="T:Microsoft.Practices.Unity.InjectionParameter"/> that stores + the given value, associated with the given type. + </summary> + <param name="parameterType">Type of the parameter.</param> + <param name="parameterValue">Value of the parameter</param> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionParameter.GetResolverPolicy(System.Type)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will + return this types value for the parameter. + </summary> + <param name="typeToBuild">Type that contains the member that needs this parameter. Used + to resolve open generic parameters.</param> + <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.InjectionParameter`1"> + <summary> + A generic version of <see cref="T:Microsoft.Practices.Unity.InjectionParameter"/> that makes it a + little easier to specify the type of the parameter. + </summary> + <typeparam name="TParameter">Type of parameter.</typeparam> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionParameter`1.#ctor(`0)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.InjectionParameter`1"/>. + </summary> + <param name="parameterValue">Value for the parameter.</param> + </member> + <member name="T:Microsoft.Practices.Unity.InjectionProperty"> + <summary> + This class stores information about which properties to inject, + and will configure the container accordingly. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionProperty.#ctor(System.String)"> + <summary> + Configure the container to inject the given property name, + resolving the value via the container. + </summary> + <param name="propertyName">Name of the property to inject.</param> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionProperty.#ctor(System.String,System.Object)"> + <summary> + Configure the container to inject the given property name, + using the value supplied. This value is converted to an + <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> object using the + rules defined by the <see cref="M:Microsoft.Practices.Unity.InjectionParameterValue.ToParameters(System.Object[])"/> + method. + </summary> + <param name="propertyName">Name of property to inject.</param> + <param name="propertyValue">Value for property.</param> + </member> + <member name="M:Microsoft.Practices.Unity.InjectionProperty.AddPolicies(System.Type,System.Type,System.String,Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Add policies to the <paramref name="policies"/> to configure the + container to call this constructor with the appropriate parameter values. + </summary> + <param name="serviceType">Interface being registered, ignored in this implemenation.</param> + <param name="implementationType">Type to register.</param> + <param name="name">Name used to resolve the type object.</param> + <param name="policies">Policy list to add policies to.</param> + </member> + <member name="T:Microsoft.Practices.Unity.OptionalGenericParameter"> + <summary> + A <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> that lets you specify that + an instance of a generic type parameter should be resolved, providing the <see langword="null"/> + value if resolving fails. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.OptionalGenericParameter.#ctor(System.String)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.GenericParameter"/> instance that specifies + that the given named generic parameter should be resolved. + </summary> + <param name="genericParameterName">The generic parameter name to resolve.</param> + </member> + <member name="M:Microsoft.Practices.Unity.OptionalGenericParameter.#ctor(System.String,System.String)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.GenericParameter"/> instance that specifies + that the given named generic parameter should be resolved. + </summary> + <param name="genericParameterName">The generic parameter name to resolve.</param> + <param name="resolutionKey">name to use when looking up in the container.</param> + </member> + <member name="M:Microsoft.Practices.Unity.OptionalGenericParameter.DoGetResolverPolicy(System.Type,System.String)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will + return this types value for the parameter. + </summary> + <param name="typeToResolve">The actual type to resolve.</param> + <param name="resolutionKey">The resolution key.</param> + <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.OptionalParameter"> + <summary> + A <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> that can be passed to + <see cref="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])"/> to configure a + parameter or property as an optional dependency. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.OptionalParameter.#ctor(System.Type)"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalParameter"/> object that + specifies the given <paramref name="type"/>. + </summary> + <param name="type">Type of the dependency.</param> + </member> + <member name="M:Microsoft.Practices.Unity.OptionalParameter.#ctor(System.Type,System.String)"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalParameter"/> object that + specifies the given <paramref name="type"/> and <paramref name="name"/>. + </summary> + <param name="type">Type of the dependency.</param> + <param name="name">Name for the dependency.</param> + </member> + <member name="M:Microsoft.Practices.Unity.OptionalParameter.GetResolverPolicy(System.Type)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will + return this types value for the parameter. + </summary> + <param name="typeToBuild">Type that contains the member that needs this parameter. Used + to resolve open generic parameters.</param> + <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.OptionalParameter`1"> + <summary> + A generic version of <see cref="T:Microsoft.Practices.Unity.OptionalParameter"></see> that lets you + specify the type of the dependency using generics syntax. + </summary> + <typeparam name="T">Type of the dependency.</typeparam> + </member> + <member name="M:Microsoft.Practices.Unity.OptionalParameter`1.#ctor"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalParameter`1"/>. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.OptionalParameter`1.#ctor(System.String)"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalParameter`1"/> with the given + <paramref name="name"/>. + </summary> + <param name="name">Name of the dependency.</param> + </member> + <member name="T:Microsoft.Practices.Unity.ResolvedArrayParameter"> + <summary> + A class that stores a type, and generates a + resolver object that resolves all the named instances or the + type registered in a container. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ResolvedArrayParameter.#ctor(System.Type,System.Object[])"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.ResolvedArrayParameter"/> that + resolves to the given element type and collection of element values. + </summary> + <param name="elementType">The type of elements to resolve.</param> + <param name="elementValues">The values for the elements, that will + be converted to <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects.</param> + </member> + <member name="M:Microsoft.Practices.Unity.ResolvedArrayParameter.#ctor(System.Type,System.Type,System.Object[])"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.ResolvedArrayParameter"/> that + resolves to the given array and element types and collection of element values. + </summary> + <param name="arrayParameterType">The type for the array of elements to resolve.</param> + <param name="elementType">The type of elements to resolve.</param> + <param name="elementValues">The values for the elements, that will + be converted to <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects.</param> + </member> + <member name="M:Microsoft.Practices.Unity.ResolvedArrayParameter.GetResolverPolicy(System.Type)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will + return this types value for the parameter. + </summary> + <param name="typeToBuild">Type that contains the member that needs this parameter. Used + to resolve open generic parameters.</param> + <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.ResolvedArrayParameter`1"> + <summary> + A generic version of <see cref="T:Microsoft.Practices.Unity.ResolvedArrayParameter"/> for convenience + when creating them by hand. + </summary> + <typeparam name="TElement">Type of the elements for the array of the parameter.</typeparam> + </member> + <member name="M:Microsoft.Practices.Unity.ResolvedArrayParameter`1.#ctor(System.Object[])"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.ResolvedArrayParameter`1"/> that + resolves to the given element generic type with the given element values. + </summary> + <param name="elementValues">The values for the elements, that will + be converted to <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects.</param> + </member> + <member name="T:Microsoft.Practices.Unity.ResolvedParameter"> + <summary> + A class that stores a name and type, and generates a + resolver object that resolves the parameter via the + container. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ResolvedParameter.#ctor(System.Type)"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.ResolvedParameter"/> that + resolves to the given type. + </summary> + <param name="parameterType">Type of this parameter.</param> + </member> + <member name="M:Microsoft.Practices.Unity.ResolvedParameter.#ctor(System.Type,System.String)"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.ResolvedParameter"/> that + resolves the given type and name. + </summary> + <param name="parameterType">Type of this parameter.</param> + <param name="name">Name to use when resolving parameter.</param> + </member> + <member name="M:Microsoft.Practices.Unity.ResolvedParameter.GetResolverPolicy(System.Type)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will + return this types value for the parameter. + </summary> + <param name="typeToBuild">Type that contains the member that needs this parameter. Used + to resolve open generic parameters.</param> + <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.ResolvedParameter`1"> + <summary> + A generic version of <see cref="T:Microsoft.Practices.Unity.ResolvedParameter"/> for convenience + when creating them by hand. + </summary> + <typeparam name="TParameter">Type of the parameter</typeparam> + </member> + <member name="M:Microsoft.Practices.Unity.ResolvedParameter`1.#ctor"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.ResolvedParameter`1"/> for the given + generic type and the default name. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ResolvedParameter`1.#ctor(System.String)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.ResolvedParameter`1"/> for the given + generic type and name. + </summary> + <param name="name">Name to use to resolve this parameter.</param> + </member> + <member name="T:Microsoft.Practices.Unity.IUnityContainer"> + <summary> + Interface defining the behavior of the Unity dependency injection container. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a type mapping with the container, where the created instances will use + the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>. + </summary> + <param name="from"><see cref="T:System.Type"/> that will be requested.</param> + <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param> + <param name="name">Name to use for registration, null if a default registration.</param> + <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime + of the returned instance.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterInstance(System.Type,System.String,System.Object,Microsoft.Practices.Unity.LifetimeManager)"> + <summary> + Register an instance with the container. + </summary> + <remarks> + <para> + Instance registration is much like setting a type as a singleton, except that instead + of the container creating the instance the first time it is requested, the user + creates the instance ahead of type and adds that instance to the container. + </para> + </remarks> + <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param> + <param name="instance">Object to returned.</param> + <param name="name">Name for registration.</param> + <param name="lifetime"> + <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> object that controls how this instance will be managed by the container.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.IUnityContainer.Resolve(System.Type,System.String,Microsoft.Practices.Unity.ResolverOverride[])"> + <summary> + Resolve an instance of the requested type with the given name from the container. + </summary> + <param name="t"><see cref="T:System.Type"/> of object to get from the container.</param> + <param name="name">Name of the object to retrieve.</param> + <param name="resolverOverrides">Any overrides for the resolve call.</param> + <returns>The retrieved object.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.IUnityContainer.ResolveAll(System.Type,Microsoft.Practices.Unity.ResolverOverride[])"> + <summary> + Return instances of all registered types requested. + </summary> + <remarks> + <para> + This method is useful if you've registered multiple types with the same + <see cref="T:System.Type"/> but different names. + </para> + <para> + Be aware that this method does NOT return an instance for the default (unnamed) registration. + </para> + </remarks> + <param name="t">The type requested.</param> + <param name="resolverOverrides">Any overrides for the resolve calls.</param> + <returns>Set of objects of type <paramref name="t"/>.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.IUnityContainer.BuildUp(System.Type,System.Object,System.String,Microsoft.Practices.Unity.ResolverOverride[])"> + <summary> + Run an existing object through the container and perform injection on it. + </summary> + <remarks> + <para> + This method is useful when you don't control the construction of an + instance (ASP.NET pages or objects created via XAML, for instance) + but you still want properties and other injection performed. + </para></remarks> + <param name="t"><see cref="T:System.Type"/> of object to perform injection on.</param> + <param name="existing">Instance to build up.</param> + <param name="name">name to use when looking up the typemappings and other configurations.</param> + <param name="resolverOverrides">Any overrides for the resolve calls.</param> + <returns>The resulting object. By default, this will be <paramref name="existing"/>, but + container extensions may add things like automatic proxy creation which would + cause this to return a different object (but still type compatible with <paramref name="t"/>).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.IUnityContainer.Teardown(System.Object)"> + <summary> + Run an existing object through the container, and clean it up. + </summary> + <param name="o">The object to tear down.</param> + </member> + <member name="M:Microsoft.Practices.Unity.IUnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension)"> + <summary> + Add an extension object to the container. + </summary> + <param name="extension"><see cref="T:Microsoft.Practices.Unity.UnityContainerExtension"/> to add.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.IUnityContainer.Configure(System.Type)"> + <summary> + Resolve access to a configuration interface exposed by an extension. + </summary> + <remarks>Extensions can expose configuration interfaces as well as adding + strategies and policies to the container. This method walks the list of + added extensions and returns the first one that implements the requested type. + </remarks> + <param name="configurationInterface"><see cref="T:System.Type"/> of configuration interface required.</param> + <returns>The requested extension's configuration interface, or null if not found.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.IUnityContainer.RemoveAllExtensions"> + <summary> + Remove all installed extensions from this container. + </summary> + <remarks> + <para> + This method removes all extensions from the container, including the default ones + that implement the out-of-the-box behavior. After this method, if you want to use + the container again you will need to either readd the default extensions or replace + them with your own. + </para> + <para> + The registered instances and singletons that have already been set up in this container + do not get removed. + </para> + </remarks> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.IUnityContainer.CreateChildContainer"> + <summary> + Create a child container. + </summary> + <remarks> + A child container shares the parent's configuration, but can be configured with different + settings or lifetime.</remarks> + <returns>The new child container.</returns> + </member> + <member name="P:Microsoft.Practices.Unity.IUnityContainer.Parent"> + <summary> + The parent of this container. + </summary> + <value>The parent container, or null if this container doesn't have one.</value> + </member> + <member name="P:Microsoft.Practices.Unity.IUnityContainer.Registrations"> + <summary> + Get a sequence of <see cref="T:Microsoft.Practices.Unity.ContainerRegistration"/> that describe the current state + of the container. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.ContainerControlledLifetimeManager"> + <summary> + A <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that holds onto the instance given to it. + When the <see cref="T:Microsoft.Practices.Unity.ContainerControlledLifetimeManager"/> is disposed, + the instance is disposed with it. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.SynchronizedLifetimeManager"> + <summary> + Base class for Lifetime managers which need to synchronize calls to + <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.GetValue"/>. + </summary> + <remarks> + <para> + The purpose of this class is to provide a basic implementation of the lifetime manager synchronization pattern. + </para> + <para> + Calls to the <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.GetValue"/> method of a <see cref="T:Microsoft.Practices.Unity.SynchronizedLifetimeManager"/> + instance acquire a lock, and if the instance has not been initialized with a value yet the lock will only be released + when such an initialization takes place by calling the <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.SetValue(System.Object)"/> method or if + the build request which resulted in the call to the GetValue method fails. + </para> + </remarks> + <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> + </member> + <member name="T:Microsoft.Practices.Unity.LifetimeManager"> + <summary> + Base class for Lifetime managers - classes that control how + and when instances are created by the Unity container. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.ILifetimePolicy"> + <summary> + A <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"/> that controls how instances are + persisted and recovered from an external store. Used to implement + things like singletons and per-http-request lifetime. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.ILifetimePolicy.GetValue"> + <summary> + Retrieve a value from the backing store associated with this Lifetime policy. + </summary> + <returns>the object desired, or null if no such object is currently stored.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.ILifetimePolicy.SetValue(System.Object)"> + <summary> + Stores the given value into backing store for retrieval later. + </summary> + <param name="newValue">The object to store.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.ILifetimePolicy.RemoveValue"> + <summary> + Remove the value this lifetime policy is managing from backing store. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.LifetimeManager.GetValue"> + <summary> + Retrieve a value from the backing store associated with this Lifetime policy. + </summary> + <returns>the object desired, or null if no such object is currently stored.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.LifetimeManager.SetValue(System.Object)"> + <summary> + Stores the given value into backing store for retrieval later. + </summary> + <param name="newValue">The object being stored.</param> + </member> + <member name="M:Microsoft.Practices.Unity.LifetimeManager.RemoveValue"> + <summary> + Remove the given object from backing store. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery"> + <summary> + This interface provides a hook for the builder context to + implement error recovery when a builder strategy throws + an exception. Since we can't get try/finally blocks onto + the call stack for later stages in the chain, we instead + add these objects to the context. If there's an exception, + all the current IRequiresRecovery instances will have + their Recover methods called. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery.Recover"> + <summary> + A method that does whatever is needed to clean up + as part of cleaning up after an exception. + </summary> + <remarks> + Don't do anything that could throw in this method, + it will cause later recover operations to get skipped + and play real havoc with the stack trace. + </remarks> + </member> + <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.GetValue"> + <summary> + Retrieve a value from the backing store associated with this Lifetime policy. + </summary> + <returns>the object desired, or null if no such object is currently stored.</returns> + <remarks>Calls to this method acquire a lock which is released only if a non-null value + has been set for the lifetime manager.</remarks> + </member> + <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.SynchronizedGetValue"> + <summary> + Performs the actual retrieval of a value from the backing store associated + with this Lifetime policy. + </summary> + <returns>the object desired, or null if no such object is currently stored.</returns> + <remarks>This method is invoked by <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.GetValue"/> + after it has acquired its lock.</remarks> + </member> + <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.SetValue(System.Object)"> + <summary> + Stores the given value into backing store for retrieval later. + </summary> + <param name="newValue">The object being stored.</param> + <remarks>Setting a value will attempt to release the lock acquired by + <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.GetValue"/>.</remarks> + </member> + <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.SynchronizedSetValue(System.Object)"> + <summary> + Performs the actual storage of the given value into backing store for retrieval later. + </summary> + <param name="newValue">The object being stored.</param> + <remarks>This method is invoked by <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.SetValue(System.Object)"/> + before releasing its lock.</remarks> + </member> + <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.RemoveValue"> + <summary> + Remove the given object from backing store. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.Recover"> + <summary> + A method that does whatever is needed to clean up + as part of cleaning up after an exception. + </summary> + <remarks> + Don't do anything that could throw in this method, + it will cause later recover operations to get skipped + and play real havoc with the stack trace. + </remarks> + </member> + <member name="M:Microsoft.Practices.Unity.ContainerControlledLifetimeManager.SynchronizedGetValue"> + <summary> + Retrieve a value from the backing store associated with this Lifetime policy. + </summary> + <returns>the object desired, or null if no such object is currently stored.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.ContainerControlledLifetimeManager.SynchronizedSetValue(System.Object)"> + <summary> + Stores the given value into backing store for retrieval later. + </summary> + <param name="newValue">The object being stored.</param> + </member> + <member name="M:Microsoft.Practices.Unity.ContainerControlledLifetimeManager.RemoveValue"> + <summary> + Remove the given object from backing store. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ContainerControlledLifetimeManager.Dispose"> + <summary> + Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. + </summary> + <filterpriority>2</filterpriority> + </member> + <member name="M:Microsoft.Practices.Unity.ContainerControlledLifetimeManager.Dispose(System.Boolean)"> + <summary> + Standard Dispose pattern implementation. Not needed, but it keeps FxCop happy. + </summary> + <param name="disposing">Always true, since we don't have a finalizer.</param> + </member> + <member name="T:Microsoft.Practices.Unity.ExternallyControlledLifetimeManager"> + <summary> + A <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that holds a weak reference to + it's managed instance. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ExternallyControlledLifetimeManager.GetValue"> + <summary> + Retrieve a value from the backing store associated with this Lifetime policy. + </summary> + <returns>the object desired, or null if no such object is currently stored.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.ExternallyControlledLifetimeManager.SetValue(System.Object)"> + <summary> + Stores the given value into backing store for retrieval later. + </summary> + <param name="newValue">The object being stored.</param> + </member> + <member name="M:Microsoft.Practices.Unity.ExternallyControlledLifetimeManager.RemoveValue"> + <summary> + Remove the given object from backing store. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.HierarchicalLifetimeManager"> + <summary> + A special lifetime manager which works like <see cref="T:Microsoft.Practices.Unity.ContainerControlledLifetimeManager"/>, + except that in the presence of child containers, each child gets it's own instance + of the object, instead of sharing one in the common parent. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.LifetimeManagerFactory"> + <summary> + An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeFactoryPolicy"/> that + creates instances of the type of the given Lifetime Manager + by resolving them through the container. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.ILifetimeFactoryPolicy"> + <summary> + A builder policy used to create lifetime policy instances. + Used by the LifetimeStrategy when instantiating open + generic types. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.ILifetimeFactoryPolicy.CreateLifetimePolicy"> + <summary> + Create a new instance of <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimePolicy"/>. + </summary> + <returns>The new instance.</returns> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.ILifetimeFactoryPolicy.LifetimeType"> + <summary> + The type of Lifetime manager that will be created by this factory. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.LifetimeManagerFactory.#ctor(Microsoft.Practices.Unity.ExtensionContext,System.Type)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.LifetimeManagerFactory"/> that will + return instances of the given type, creating them by + resolving through the container. + </summary> + <param name="containerContext">Container to resolve with.</param> + <param name="lifetimeType">Type of LifetimeManager to create.</param> + </member> + <member name="M:Microsoft.Practices.Unity.LifetimeManagerFactory.CreateLifetimePolicy"> + <summary> + Create a new instance of <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimePolicy"/>. + </summary> + <returns>The new instance.</returns> + </member> + <member name="P:Microsoft.Practices.Unity.LifetimeManagerFactory.LifetimeType"> + <summary> + The type of Lifetime manager that will be created by this factory. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.PerResolveLifetimeManager"> + <summary> + This is a custom lifetime manager that acts like <see cref="T:Microsoft.Practices.Unity.TransientLifetimeManager"/>, + but also provides a signal to the default build plan, marking the type so that + instances are reused across the build up object graph. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.PerResolveLifetimeManager.#ctor"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.PerResolveLifetimeManager"/> object that does not + itself manage an instance. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.PerResolveLifetimeManager.#ctor(System.Object)"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.PerResolveLifetimeManager"/> object that stores the + give value. This value will be returned by <see cref="M:Microsoft.Practices.Unity.LifetimeManager.GetValue"/> + but is not stored in the lifetime manager, nor is the value disposed. + This Lifetime manager is intended only for internal use, which is why the + normal <see cref="M:Microsoft.Practices.Unity.LifetimeManager.SetValue(System.Object)"/> method is not used here. + </summary> + <param name="value">Value to store.</param> + </member> + <member name="M:Microsoft.Practices.Unity.PerResolveLifetimeManager.GetValue"> + <summary> + Retrieve a value from the backing store associated with this Lifetime policy. + </summary> + <returns>the object desired, or null if no such object is currently stored.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.PerResolveLifetimeManager.SetValue(System.Object)"> + <summary> + Stores the given value into backing store for retrieval later. In this class, + this is a noop, since it has special hooks down in the guts. + </summary> + <param name="newValue">The object being stored.</param> + </member> + <member name="M:Microsoft.Practices.Unity.PerResolveLifetimeManager.RemoveValue"> + <summary> + Remove the given object from backing store. Noop in this class. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.TransientLifetimeManager"> + <summary> + An <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> implementation that does nothing, + thus ensuring that instances are created new every time. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.TransientLifetimeManager.GetValue"> + <summary> + Retrieve a value from the backing store associated with this Lifetime policy. + </summary> + <returns>the object desired, or null if no such object is currently stored.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.TransientLifetimeManager.SetValue(System.Object)"> + <summary> + Stores the given value into backing store for retrieval later. + </summary> + <param name="newValue">The object being stored.</param> + </member> + <member name="M:Microsoft.Practices.Unity.TransientLifetimeManager.RemoveValue"> + <summary> + Remove the given object from backing store. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.ArrayResolutionStrategy"> + <summary> + This strategy implements the logic that will call container.ResolveAll + when an array parameter is detected. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ArrayResolutionStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Do the PreBuildUp stage of construction. This is where the actual work is performed. + </summary> + <param name="context">Current build context.</param> + </member> + <member name="T:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityConstructorSelectorPolicy"> + <summary> + An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy"/> that is + aware of the build keys used by the Unity container. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.ConstructorSelectorPolicyBase`1"> + <summary> + Base class that provides an implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy"/> + which lets you override how the parameter resolvers are created. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy"> + <summary> + A <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"/> that, when implemented, + will determine which constructor to call from the build plan. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy.SelectConstructor(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Choose the constructor to call for the given type. + </summary> + <param name="context">Current build context</param> + <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any + generated resolver objects into.</param> + <returns>The chosen constructor.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.ConstructorSelectorPolicyBase`1.SelectConstructor(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Choose the constructor to call for the given type. + </summary> + <param name="context">Current build context</param> + <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any + generated resolver objects into.</param> + <returns>The chosen constructor.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.ConstructorSelectorPolicyBase`1.CreateResolver(System.Reflection.ParameterInfo)"> + <summary> + Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance for the given + <see cref="T:System.Reflection.ParameterInfo"/>. + </summary> + <param name="parameter">Parameter to create the resolver for.</param> + <returns>The resolver object.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.ConstructorSelectorPolicyBase`1.ConstructorLengthComparer.Compare(System.Reflection.ConstructorInfo,System.Reflection.ConstructorInfo)"> + <summary> + Compares two objects and returns a value indicating whether one is less than, equal to, or greater than the other. + </summary> + + <returns> + Value Condition Less than zerox is less than y.Zerox equals y.Greater than zerox is greater than y. + </returns> + + <param name="y">The second object to compare.</param> + <param name="x">The first object to compare.</param> + </member> + <member name="M:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityConstructorSelectorPolicy.CreateResolver(System.Reflection.ParameterInfo)"> + <summary> + Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance for the given + <see cref="T:System.Reflection.ParameterInfo"/>. + </summary> + <remarks> + This implementation looks for the Unity <see cref="T:Microsoft.Practices.Unity.DependencyAttribute"/> on the + parameter and uses it to create an instance of <see cref="T:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy"/> + for this parameter.</remarks> + <param name="parameter">Parameter to create the resolver for.</param> + <returns>The resolver object.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityMethodSelectorPolicy"> + <summary> + An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy"/> that is aware + of the build keys used by the Unity container. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.MethodSelectorPolicyBase`1"> + <summary> + Base class that provides an implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy"/> + which lets you override how the parameter resolvers are created. + </summary> + <typeparam name="TMarkerAttribute">Attribute that marks methods that should + be called.</typeparam> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy"> + <summary> + An <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"/> that will examine the given + types and return a sequence of <see cref="T:System.Reflection.MethodInfo"/> objects + that should be called as part of building the object. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy.SelectMethods(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Return the sequence of methods to call while building the target object. + </summary> + <param name="context">Current build context.</param> + <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any + generated resolver objects into.</param> + <returns>Sequence of methods to call.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.MethodSelectorPolicyBase`1.SelectMethods(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Return the sequence of methods to call while building the target object. + </summary> + <param name="context">Current build context.</param> + <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any + generated resolver objects into.</param> + <returns>Sequence of methods to call.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.MethodSelectorPolicyBase`1.CreateResolver(System.Reflection.ParameterInfo)"> + <summary> + Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance for the given + <see cref="T:System.Reflection.ParameterInfo"/>. + </summary> + <param name="parameter">Parameter to create the resolver for.</param> + <returns>The resolver object.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityMethodSelectorPolicy.CreateResolver(System.Reflection.ParameterInfo)"> + <summary> + Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance for the given + <see cref="T:System.Reflection.ParameterInfo"/>. + </summary> + <param name="parameter">Parameter to create the resolver for.</param> + <returns>The resolver object.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityPropertySelectorPolicy"> + <summary> + An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy"/> that is aware of + the build keys used by the unity container. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.PropertySelectorBase`1"> + <summary> + Base class that provides an implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy"/> + which lets you override how the parameter resolvers are created. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy"> + <summary> + An <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"/> that returns a sequence + of properties that should be injected for the given type. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy.SelectProperties(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Returns sequence of properties on the given type that + should be set as part of building that object. + </summary> + <param name="context">Current build context.</param> + <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any + generated resolver objects into.</param> + <returns>Sequence of <see cref="T:System.Reflection.PropertyInfo"/> objects + that contain the properties to set.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PropertySelectorBase`1.SelectProperties(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Returns sequence of properties on the given type that + should be set as part of building that object. + </summary> + <param name="context">Current build context.</param> + <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any + generated resolver objects into.</param> + <returns>Sequence of <see cref="T:System.Reflection.PropertyInfo"/> objects + that contain the properties to set.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PropertySelectorBase`1.CreateResolver(System.Reflection.PropertyInfo)"> + <summary> + Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> for the given + property. + </summary> + <param name="property">Property to create resolver for.</param> + <returns>The resolver object.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityPropertySelectorPolicy.CreateResolver(System.Reflection.PropertyInfo)"> + <summary> + Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> for the given + property. + </summary> + <param name="property">Property to create resolver for.</param> + <returns>The resolver object.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.HierarchicalLifetimeStrategy"> + <summary> + A strategy that handles Hierarchical lifetimes across a set of parent/child + containers. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.HierarchicalLifetimeStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a build operation. The + PreBuildUp method is called when the chain is being executed in the + forward direction. + </summary> + <param name="context">Context of the build operation.</param> + </member> + <member name="T:Microsoft.Practices.Unity.ObjectBuilder.LiteralValueDependencyResolverPolicy"> + <summary> + A <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> implementation that returns + the value set in the constructor. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"> + <summary> + A <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"/> that is used at build plan execution time + to resolve a dependent value. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Get the value for a dependency. + </summary> + <param name="context">Current build context.</param> + <returns>The value for the dependency.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.ObjectBuilder.LiteralValueDependencyResolverPolicy.#ctor(System.Object)"> + <summary> + Create a new instance of <see cref="T:Microsoft.Practices.Unity.ObjectBuilder.LiteralValueDependencyResolverPolicy"/> + which will return the given value when resolved. + </summary> + <param name="dependencyValue">The value to return.</param> + </member> + <member name="M:Microsoft.Practices.Unity.ObjectBuilder.LiteralValueDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Get the value for a dependency. + </summary> + <param name="context">Current build context.</param> + <returns>The value for the dependency.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy"> + <summary> + An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that stores a + type and name, and at resolution time puts them together into a + <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/>. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.#ctor(System.Type,System.String)"> + <summary> + Create an instance of <see cref="T:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy"/> + with the given type and name. + </summary> + <param name="type">The type.</param> + <param name="name">The name (may be null).</param> + </member> + <member name="M:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Resolve the value for a dependency. + </summary> + <param name="context">Current build context.</param> + <returns>The value for the dependency.</returns> + </member> + <member name="P:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Type"> + <summary> + The type that this resolver resolves. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Name"> + <summary> + The name that this resolver resolves. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy"> + <summary> + A <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that will attempt to + resolve a value, and return null if it cannot rather than throwing. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy.#ctor(System.Type,System.String)"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy"/> object + that will attempt to resolve the given name and type from the container. + </summary> + <param name="type">Type to resolve. Must be a reference type.</param> + <param name="name">Name to resolve with.</param> + </member> + <member name="M:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy.#ctor(System.Type)"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy"/> object + that will attempt to resolve the given type from the container. + </summary> + <param name="type">Type to resolve. Must be a reference type.</param> + </member> + <member name="M:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Get the value for a dependency. + </summary> + <param name="context">Current build context.</param> + <returns>The value for the dependency.</returns> + </member> + <member name="P:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy.DependencyType"> + <summary> + Type this resolver will resolve. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.OptionalDependencyResolverPolicy.Name"> + <summary> + Name this resolver will resolve. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.ResolvedArrayWithElementsResolverPolicy"> + <summary> + An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that resolves to + to an array populated with the values that result from resolving other instances + of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ResolvedArrayWithElementsResolverPolicy.#ctor(System.Type,Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy[])"> + <summary> + Create an instance of <see cref="T:Microsoft.Practices.Unity.ResolvedArrayWithElementsResolverPolicy"/> + with the given type and a collection of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> + instances to use when populating the result. + </summary> + <param name="elementType">The type.</param> + <param name="elementPolicies">The resolver policies to use when populating an array.</param> + </member> + <member name="M:Microsoft.Practices.Unity.ResolvedArrayWithElementsResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Resolve the value for a dependency. + </summary> + <param name="context">Current build context.</param> + <returns>An array pupulated with the results of resolving the resolver policies.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedConstructorSelectorPolicy"> + <summary> + An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy"/> that selects + the given constructor and creates the appropriate resolvers to call it with + the specified parameters. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedConstructorSelectorPolicy.#ctor(System.Reflection.ConstructorInfo,Microsoft.Practices.Unity.InjectionParameterValue[])"> + <summary> + Create an instance of <see cref="T:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedConstructorSelectorPolicy"/> that + will return the given constructor, being passed the given injection values + as parameters. + </summary> + <param name="ctor">The constructor to call.</param> + <param name="parameterValues">Set of <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects + that describes how to obtain the values for the constructor parameters.</param> + </member> + <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedConstructorSelectorPolicy.SelectConstructor(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Choose the constructor to call for the given type. + </summary> + <param name="context">Current build context</param> + <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any + generated resolver objects into.</param> + <returns>The chosen constructor.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedMemberSelectorHelper"> + <summary> + Helper class for implementing selector policies that need to + set up dependency resolver policies. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedMemberSelectorHelper.AddParameterResolvers(System.Type,Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.InjectionParameterValue},Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters)"> + <summary> + Add dependency resolvers to the parameter set. + </summary> + <param name="typeToBuild">Type that's currently being built (used to resolve open generics).</param> + <param name="policies">PolicyList to add the resolvers to.</param> + <param name="parameterValues">Objects supplying the dependency resolvers.</param> + <param name="result">Result object to store the keys in.</param> + </member> + <member name="T:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedMethodsSelectorPolicy"> + <summary> + A <see cref="T:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy"/> implementation that calls the specific + methods with the given parameters. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedMethodsSelectorPolicy.AddMethodAndParameters(System.Reflection.MethodInfo,System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.InjectionParameterValue})"> + <summary> + Add the given method and parameter collection to the list of methods + that will be returned when the selector's <see cref="M:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy.SelectMethods(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"/> + method is called. + </summary> + <param name="method">Method to call.</param> + <param name="parameters">sequence of <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects + that describe how to create the method parameter values.</param> + </member> + <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedMethodsSelectorPolicy.SelectMethods(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Return the sequence of methods to call while building the target object. + </summary> + <param name="context">Current build context.</param> + <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any + generated resolver objects into.</param> + <returns>Sequence of methods to call.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedPropertiesSelectorPolicy"> + <summary> + An implemnetation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy"/> which returns + the set of specific properties that the selector was configured with. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedPropertiesSelectorPolicy.AddPropertyAndValue(System.Reflection.PropertyInfo,Microsoft.Practices.Unity.InjectionParameterValue)"> + <summary> + Add a property that will be par of the set returned when the + <see cref="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedPropertiesSelectorPolicy.SelectProperties(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"/> is called. + </summary> + <param name="property">The property to set.</param> + <param name="value"><see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> object describing + how to create the value to inject.</param> + </member> + <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedPropertiesSelectorPolicy.SelectProperties(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Returns sequence of properties on the given type that + should be set as part of building that object. + </summary> + <param name="context">Current build context.</param> + <param name="resolverPolicyDestination">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add any + generated resolver objects into.</param> + <returns>Sequence of <see cref="T:System.Reflection.PropertyInfo"/> objects + that contain the properties to set.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage"> + <summary> + The build stages we use in the Unity container + strategy pipeline. + </summary> + </member> + <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.Setup"> + <summary> + First stage. By default, nothing happens here. + </summary> + </member> + <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.TypeMapping"> + <summary> + Second stage. Type mapping occurs here. + </summary> + </member> + <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.Lifetime"> + <summary> + Third stage. lifetime managers are checked here, + and if they're available the rest of the pipeline is skipped. + </summary> + </member> + <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.PreCreation"> + <summary> + Fourth stage. Reflection over constructors, properties, etc. is + performed here. + </summary> + </member> + <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.Creation"> + <summary> + Fifth stage. Instance creation happens here. + </summary> + </member> + <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.Initialization"> + <summary> + Sixth stage. Property sets and method injection happens here. + </summary> + </member> + <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.PostInitialization"> + <summary> + Seventh and final stage. By default, nothing happens here. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.BuilderContext"> + <summary> + Represents the context in which a build-up or tear-down operation runs. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"> + <summary> + Represents the context in which a build-up or tear-down operation runs. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderContext.AddResolverOverrides(System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.ResolverOverride})"> + <summary> + Add a new set of resolver override objects to the current build operation. + </summary> + <param name="newOverrides"><see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> objects to add.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderContext.GetOverriddenResolver(System.Type)"> + <summary> + Get a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object for the given <paramref name="dependencyType"/> + or null if that dependency hasn't been overridden. + </summary> + <param name="dependencyType">Type of the dependency.</param> + <returns>Resolver to use, or null if no override matches for the current operation.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)"> + <summary> + A convenience method to do a new buildup operation on an existing context. + </summary> + <param name="newBuildKey">Key to use to build up.</param> + <returns>Created object.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,System.Action{Microsoft.Practices.ObjectBuilder2.IBuilderContext})"> + <summary> + A convenience method to do a new buildup operation on an existing context. This + overload allows you to specify extra policies which will be in effect for the duration + of the build. + </summary> + <param name="newBuildKey">Key defining what to build up.</param> + <param name="childCustomizationBlock">A delegate that takes a <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/>. This + is invoked with the new child context before the build up process starts. This gives callers + the opportunity to customize the context for the build process.</param> + <returns>Created object.</returns> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.Strategies"> + <summary> + Gets the head of the strategy chain. + </summary> + <returns> + The strategy that's first in the chain; returns null if there are no + strategies in the chain. + </returns> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.Lifetime"> + <summary> + Gets the <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> associated with the build. + </summary> + <value> + The <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> associated with the build. + </value> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.OriginalBuildKey"> + <summary> + Gets the original build key for the build operation. + </summary> + <value> + The original build key for the build operation. + </value> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.BuildKey"> + <summary> + Get the current build key for the current build operation. + </summary> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.PersistentPolicies"> + <summary> + The set of policies that were passed into this context. + </summary> + <remarks>This returns the policies passed into the context. + Policies added here will remain after buildup completes.</remarks> + <value>The persistent policies for the current context.</value> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.Policies"> + <summary> + Gets the policies for the current context. + </summary> + <remarks>Any policies added to this object are transient + and will be erased at the end of the buildup.</remarks> + <value> + The policies for the current context. + </value> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.RecoveryStack"> + <summary> + Gets the collection of <see cref="T:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery"/> objects + that need to execute in event of an exception. + </summary> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.Existing"> + <summary> + The current object being built up or torn down. + </summary> + <value> + The current object being manipulated by the build operation. May + be null if the object hasn't been created yet.</value> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.BuildComplete"> + <summary> + Flag indicating if the build operation should continue. + </summary> + <value>true means that building should not call any more + strategies, false means continue to the next strategy.</value> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.CurrentOperation"> + <summary> + An object representing what is currently being done in the + build chain. Used to report back errors if there's a failure. + </summary> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.IBuilderContext.ChildContext"> + <summary> + The build context used to resolve a dependency during the build operation represented by this context. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContext.#ctor"> + <summary> + Initialize a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderContext"/> class. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContext.#ctor(Microsoft.Practices.ObjectBuilder2.IStrategyChain,Microsoft.Practices.ObjectBuilder2.ILifetimeContainer,Microsoft.Practices.ObjectBuilder2.IPolicyList,Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,System.Object)"> + <summary> + Initialize a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderContext"/> class with a <see cref="T:Microsoft.Practices.ObjectBuilder2.IStrategyChain"/>, + <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/>, <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> and the + build key used to start this build operation. + </summary> + <param name="chain">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IStrategyChain"/> to use for this context.</param> + <param name="lifetime">The <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> to use for this context.</param> + <param name="policies">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to use for this context.</param> + <param name="originalBuildKey">Build key to start building.</param> + <param name="existing">The existing object to build up.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContext.#ctor(Microsoft.Practices.ObjectBuilder2.IStrategyChain,Microsoft.Practices.ObjectBuilder2.ILifetimeContainer,Microsoft.Practices.ObjectBuilder2.IPolicyList,Microsoft.Practices.ObjectBuilder2.IPolicyList,Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,System.Object)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderContext"/> using the explicitly provided + values. + </summary> + <param name="chain">The <see cref="T:Microsoft.Practices.ObjectBuilder2.IStrategyChain"/> to use for this context.</param> + <param name="lifetime">The <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> to use for this context.</param> + <param name="persistentPolicies">The set of persistent policies to use for this context.</param> + <param name="transientPolicies">The set of transient policies to use for this context. It is + the caller's responsibility to ensure that the transient and persistent policies are properly + combined.</param> + <param name="buildKey">Build key for this context.</param> + <param name="existing">Existing object to build up.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContext.AddResolverOverrides(System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.ResolverOverride})"> + <summary> + Add a new set of resolver override objects to the current build operation. + </summary> + <param name="newOverrides"><see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> objects to add.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContext.GetOverriddenResolver(System.Type)"> + <summary> + Get a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object for the given <paramref name="dependencyType"/> + or null if that dependency hasn't been overridden. + </summary> + <param name="dependencyType">Type of the dependency.</param> + <returns>Resolver to use, or null if no override matches for the current operation.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)"> + <summary> + A convenience method to do a new buildup operation on an existing context. + </summary> + <param name="newBuildKey">Key to use to build up.</param> + <returns>Created object.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,System.Action{Microsoft.Practices.ObjectBuilder2.IBuilderContext})"> + <summary> + A convenience method to do a new buildup operation on an existing context. This + overload allows you to specify extra policies which will be in effect for the duration + of the build. + </summary> + <param name="newBuildKey">Key defining what to build up.</param> + <param name="childCustomizationBlock">A delegate that takes a <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/>. This + is invoked with the new child context before the build up process starts. This gives callers + the opportunity to customize the context for the build process.</param> + <returns>Created object.</returns> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.Strategies"> + <summary> + Gets the head of the strategy chain. + </summary> + <returns> + The strategy that's first in the chain; returns null if there are no + strategies in the chain. + </returns> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.BuildKey"> + <summary> + Get the current build key for the current build operation. + </summary> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.Existing"> + <summary> + The current object being built up or torn down. + </summary> + <value> + The current object being manipulated by the build operation. May + be null if the object hasn't been created yet.</value> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.Lifetime"> + <summary> + Gets the <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> associated with the build. + </summary> + <value> + The <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"/> associated with the build. + </value> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.OriginalBuildKey"> + <summary> + Gets the original build key for the build operation. + </summary> + <value> + The original build key for the build operation. + </value> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.PersistentPolicies"> + <summary> + The set of policies that were passed into this context. + </summary> + <remarks>This returns the policies passed into the context. + Policies added here will remain after buildup completes.</remarks> + <value>The persistent policies for the current context.</value> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.Policies"> + <summary> + Gets the policies for the current context. + </summary> + <remarks> + Any modifications will be transient (meaning, they will be forgotten when + the outer BuildUp for this context is finished executing). + </remarks> + <value> + The policies for the current context. + </value> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.RecoveryStack"> + <summary> + Gets the collection of <see cref="T:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery"/> objects + that need to execute in event of an exception. + </summary> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.BuildComplete"> + <summary> + Flag indicating if the build operation should continue. + </summary> + <value>true means that building should not call any more + strategies, false means continue to the next strategy.</value> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.CurrentOperation"> + <summary> + An object representing what is currently being done in the + build chain. Used to report back errors if there's a failure. + </summary> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.BuilderContext.ChildContext"> + <summary> + The build context used to resolve a dependency during the build operation represented by this context. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.DependencyMissingException"> + <summary> + Represents that a dependency could not be resolved. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyMissingException.#ctor"> + <summary> + Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.DependencyMissingException"/> class with no extra information. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyMissingException.#ctor(System.String)"> + <summary> + Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.DependencyMissingException"/> class with the given message. + </summary> + <param name="message">Some random message.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyMissingException.#ctor(System.String,System.Exception)"> + <summary> + Initialize a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.DependencyMissingException"/> class with the given + message and inner exception. + </summary> + <param name="message">Some random message</param> + <param name="innerException">Inner exception.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyMissingException.#ctor(System.Object)"> + <summary> + Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.DependencyMissingException"/> class with the build key of the object begin built. + </summary> + <param name="buildKey">The build key of the object begin built.</param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IllegalInjectionMethodException"> + <summary> + The exception thrown when injection is attempted on a method + that is an open generic or has out or ref params. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IllegalInjectionMethodException.#ctor"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.ObjectBuilder2.IllegalInjectionMethodException"/> with no + message. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IllegalInjectionMethodException.#ctor(System.String)"> + <summary> + Construct a <see cref="T:Microsoft.Practices.ObjectBuilder2.IllegalInjectionMethodException"/> with the given message + </summary> + <param name="message">Message to return.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IllegalInjectionMethodException.#ctor(System.String,System.Exception)"> + <summary> + Construct a <see cref="T:Microsoft.Practices.ObjectBuilder2.IllegalInjectionMethodException"/> with the given message + and inner exception. + </summary> + <param name="message">Message to return.</param> + <param name="innerException">Inner exception</param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.BuilderContextExtensions"> + <summary> + Extension methods to provide convenience overloads over the + <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderContext"/> interface. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContextExtensions.NewBuildUp``1(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Start a recursive build up operation to retrieve the default + value for the given <typeparamref name="TResult"/> type. + </summary> + <typeparam name="TResult">Type of object to build.</typeparam> + <param name="context">Parent context.</param> + <returns>Resulting object.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContextExtensions.NewBuildUp``1(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.String)"> + <summary> + Start a recursive build up operation to retrieve the named + implementation for the given <typeparamref name="TResult"/> type. + </summary> + <typeparam name="TResult">Type to resolve.</typeparam> + <param name="context">Parent context.</param> + <param name="name">Name to resolve with.</param> + <returns>The resulting object.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderContextExtensions.AddResolverOverrides(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.Unity.ResolverOverride[])"> + <summary> + Add a set of <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>s to the context, specified as a + variable argument list. + </summary> + <param name="context">Context to add overrides to.</param> + <param name="overrides">The overrides.</param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IRecoveryStack"> + <summary> + Data structure that stores the set of <see cref="T:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery"/> + objects and executes them when requested. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IRecoveryStack.Add(Microsoft.Practices.ObjectBuilder2.IRequiresRecovery)"> + <summary> + Add a new <see cref="T:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery"/> object to this + list. + </summary> + <param name="recovery">Object to add.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IRecoveryStack.ExecuteRecovery"> + <summary> + Execute the <see cref="M:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery.Recover"/> method + of everything in the recovery list. Recoveries will execute + in the opposite order of add - it's a stack. + </summary> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.IRecoveryStack.Count"> + <summary> + Return the number of recovery objects currently in the stack. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer"> + <summary> + Represents a lifetime container. + </summary> + <remarks> + A lifetime container tracks the lifetime of an object, and implements + IDisposable. When the container is disposed, any objects in the + container which implement IDisposable are also disposed. + </remarks> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer.Add(System.Object)"> + <summary> + Adds an object to the lifetime container. + </summary> + <param name="item">The item to be added to the lifetime container.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer.Contains(System.Object)"> + <summary> + Determine if a given object is in the lifetime container. + </summary> + <param name="item"> + The item to locate in the lifetime container. + </param> + <returns> + Returns true if the object is contained in the lifetime + container; returns false otherwise. + </returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer.Remove(System.Object)"> + <summary> + Removes an item from the lifetime container. The item is + not disposed. + </summary> + <param name="item">The item to be removed.</param> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.ILifetimeContainer.Count"> + <summary> + Gets the number of references in the lifetime container + </summary> + <value> + The number of references in the lifetime container + </value> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.LifetimeContainer"> + <summary> + Represents a lifetime container. + </summary> + <remarks> + A lifetime container tracks the lifetime of an object, and implements + IDisposable. When the container is disposed, any objects in the + container which implement IDisposable are also disposed. + </remarks> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.Add(System.Object)"> + <summary> + Adds an object to the lifetime container. + </summary> + <param name="item">The item to be added to the lifetime container.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.Contains(System.Object)"> + <summary> + Determine if a given object is in the lifetime container. + </summary> + <param name="item"> + The item to locate in the lifetime container. + </param> + <returns> + Returns true if the object is contained in the lifetime + container; returns false otherwise. + </returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.Dispose"> + <summary> + Releases the resources used by the <see cref="T:Microsoft.Practices.ObjectBuilder2.LifetimeContainer"/>. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.Dispose(System.Boolean)"> + <summary> + Releases the managed resources used by the DbDataReader and optionally releases the unmanaged resources. + </summary> + <param name="disposing"> + true to release managed and unmanaged resources; false to release only unmanaged resources. + </param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.GetEnumerator"> + <summary> + Returns an enumerator that iterates through the lifetime container. + </summary> + <returns> + An <see cref="T:System.Collections.IEnumerator"/> object that can be used to iterate through the life time container. + </returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.System#Collections#IEnumerable#GetEnumerator"> + <summary> + Returns an enumerator that iterates through the lifetime container. + </summary> + <returns> + An <see cref="T:System.Collections.IEnumerator"/> object that can be used to iterate through the life time container. + </returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.Remove(System.Object)"> + <summary> + Removes an item from the lifetime container. The item is + not disposed. + </summary> + <param name="item">The item to be removed.</param> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.LifetimeContainer.Count"> + <summary> + Gets the number of references in the lifetime container + </summary> + <value> + The number of references in the lifetime container + </value> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"> + <summary> + A custom collection over <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"/> objects. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IPolicyList.Clear(System.Type,System.Object)"> + <summary> + Removes an individual policy type for a build key. + </summary> + <param name="policyInterface">The type of policy to remove.</param> + <param name="buildKey">The key the policy applies.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IPolicyList.ClearAll"> + <summary> + Removes all policies from the list. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IPolicyList.ClearDefault(System.Type)"> + <summary> + Removes a default policy. + </summary> + <param name="policyInterface">The type the policy was registered as.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IPolicyList.Get(System.Type,System.Object,System.Boolean,Microsoft.Practices.ObjectBuilder2.IPolicyList@)"> + <summary> + Gets an individual policy. + </summary> + <param name="policyInterface">The interface the policy is registered under.</param> + <param name="buildKey">The key the policy applies.</param> + <param name="localOnly">true if the policy searches local only; otherwise false to seach up the parent chain.</param> + <param name="containingPolicyList">The policy list in the chain that the searched for policy was found in, null if the policy was + not found.</param> + <returns>The policy in the list, if present; returns null otherwise.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IPolicyList.GetNoDefault(System.Type,System.Object,System.Boolean,Microsoft.Practices.ObjectBuilder2.IPolicyList@)"> + <summary> + Get the non default policy. + </summary> + <param name="policyInterface">The interface the policy is registered under.</param> + <param name="buildKey">The key the policy applies to.</param> + <param name="localOnly">True if the search should be in the local policy list only; otherwise false to search up the parent chain.</param> + <param name="containingPolicyList">The policy list in the chain that the searched for policy was found in, null if the policy was + not found.</param> + <returns>The policy in the list if present; returns null otherwise.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IPolicyList.Set(System.Type,Microsoft.Practices.ObjectBuilder2.IBuilderPolicy,System.Object)"> + <summary> + Sets an individual policy. + </summary> + <param name="policyInterface">The <see cref="T:System.Type"/> of the policy.</param> + <param name="policy">The policy to be registered.</param> + <param name="buildKey">The key the policy applies.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IPolicyList.SetDefault(System.Type,Microsoft.Practices.ObjectBuilder2.IBuilderPolicy)"> + <summary> + Sets a default policy. When checking for a policy, if no specific individual policy + is available, the default will be used. + </summary> + <param name="policyInterface">The interface to register the policy under.</param> + <param name="policy">The default policy to be registered.</param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.PolicyList"> + <summary> + A custom collection wrapper over <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderPolicy"/> objects. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.#ctor"> + <summary> + Initialize a new instance of a <see cref="T:Microsoft.Practices.ObjectBuilder2.PolicyList"/> class. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.#ctor(Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Initialize a new instance of a <see cref="T:Microsoft.Practices.ObjectBuilder2.PolicyList"/> class with another policy list. + </summary> + <param name="innerPolicyList">An inner policy list to search.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.Clear(System.Type,System.Object)"> + <summary> + Removes an individual policy type for a build key. + </summary> + <param name="policyInterface">The type of policy to remove.</param> + <param name="buildKey">The key the policy applies.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.ClearAll"> + <summary> + Removes all policies from the list. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.ClearDefault(System.Type)"> + <summary> + Removes a default policy. + </summary> + <param name="policyInterface">The type the policy was registered as.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.Get(System.Type,System.Object,System.Boolean,Microsoft.Practices.ObjectBuilder2.IPolicyList@)"> + <summary> + Gets an individual policy. + </summary> + <param name="policyInterface">The interface the policy is registered under.</param> + <param name="buildKey">The key the policy applies.</param> + <param name="localOnly">true if the policy searches local only; otherwise false to seach up the parent chain.</param> + <param name="containingPolicyList">The policy list in the chain that the searched for policy was found in, null if the policy was + not found.</param> + <returns>The policy in the list, if present; returns null otherwise.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.GetNoDefault(System.Type,System.Object,System.Boolean,Microsoft.Practices.ObjectBuilder2.IPolicyList@)"> + <summary> + Get the non default policy. + </summary> + <param name="policyInterface">The interface the policy is registered under.</param> + <param name="buildKey">The key the policy applies to.</param> + <param name="localOnly">True if the search should be in the local policy list only; otherwise false to search up the parent chain.</param> + <param name="containingPolicyList">The policy list in the chain that the searched for policy was found in, null if the policy was + not found.</param> + <returns>The policy in the list if present; returns null otherwise.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.Set(System.Type,Microsoft.Practices.ObjectBuilder2.IBuilderPolicy,System.Object)"> + <summary> + Sets an individual policy. + </summary> + <param name="policyInterface">The <see cref="T:System.Type"/> of the policy.</param> + <param name="policy">The policy to be registered.</param> + <param name="buildKey">The key the policy applies.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyList.SetDefault(System.Type,Microsoft.Practices.ObjectBuilder2.IBuilderPolicy)"> + <summary> + Sets a default policy. When checking for a policy, if no specific individual policy + is available, the default will be used. + </summary> + <param name="policyInterface">The interface to register the policy under.</param> + <param name="policy">The default policy to be registered.</param> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.PolicyList.Count"> + <summary> + Gets the number of items in the locator. + </summary> + <value> + The number of items in the locator. + </value> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions"> + <summary> + Extension methods on <see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to provide convenience + overloads (generic versions, mostly). + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Clear``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object)"> + <summary> + Removes an individual policy type for a build key. + </summary> + <typeparam name="TPolicyInterface">The type the policy was registered as.</typeparam> + <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to remove the policy from.</param> + <param name="buildKey">The key the policy applies.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.ClearDefault``1(Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Removes a default policy. + </summary> + <typeparam name="TPolicyInterface">The type the policy was registered as.</typeparam> + <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to remove the policy from.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Get``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object)"> + <summary> + Gets an individual policy. + </summary> + <typeparam name="TPolicyInterface">The interface the policy is registered under.</typeparam> + <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param> + <param name="buildKey">The key the policy applies.</param> + <returns>The policy in the list, if present; returns null otherwise.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Get``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object,Microsoft.Practices.ObjectBuilder2.IPolicyList@)"> + <summary> + Gets an individual policy. + </summary> + <typeparam name="TPolicyInterface">The interface the policy is registered under.</typeparam> + <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param> + <param name="buildKey">The key the policy applies.</param> + <param name="containingPolicyList">The policy list that actually contains the returned policy.</param> + <returns>The policy in the list, if present; returns null otherwise.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Get(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Type,System.Object)"> + <summary> + Gets an individual policy. + </summary> + <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param> + <param name="policyInterface">The interface the policy is registered under.</param> + <param name="buildKey">The key the policy applies.</param> + <returns>The policy in the list, if present; returns null otherwise.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Get(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Type,System.Object,Microsoft.Practices.ObjectBuilder2.IPolicyList@)"> + <summary> + Gets an individual policy. + </summary> + <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param> + <param name="policyInterface">The interface the policy is registered under.</param> + <param name="buildKey">The key the policy applies.</param> + <param name="containingPolicyList">The policy list that actually contains the returned policy.</param> + <returns>The policy in the list, if present; returns null otherwise.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Get``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object,System.Boolean)"> + <summary> + Gets an individual policy. + </summary> + <typeparam name="TPolicyInterface">The interface the policy is registered under.</typeparam> + <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param> + <param name="buildKey">The key the policy applies.</param> + <param name="localOnly">true if the policy searches local only; otherwise false to seach up the parent chain.</param> + <returns>The policy in the list, if present; returns null otherwise.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Get``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object,System.Boolean,Microsoft.Practices.ObjectBuilder2.IPolicyList@)"> + <summary> + Gets an individual policy. + </summary> + <typeparam name="TPolicyInterface">The interface the policy is registered under.</typeparam> + <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param> + <param name="buildKey">The key the policy applies.</param> + <param name="localOnly">true if the policy searches local only; otherwise false to seach up the parent chain.</param> + <param name="containingPolicyList">The policy list that actually contains the returned policy.</param> + <returns>The policy in the list, if present; returns null otherwise.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Get(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Type,System.Object,System.Boolean)"> + <summary> + Gets an individual policy. + </summary> + <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param> + <param name="policyInterface">The interface the policy is registered under.</param> + <param name="buildKey">The key the policy applies.</param> + <param name="localOnly">true if the policy searches local only; otherwise false to seach up the parent chain.</param> + <returns>The policy in the list, if present; returns null otherwise.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.GetNoDefault``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object,System.Boolean)"> + <summary> + Get the non default policy. + </summary> + <typeparam name="TPolicyInterface">The interface the policy is registered under.</typeparam> + <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param> + <param name="buildKey">The key the policy applies.</param> + <param name="localOnly">true if the policy searches local only; otherwise false to seach up the parent chain.</param> + <returns>The policy in the list, if present; returns null otherwise.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.GetNoDefault``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object,System.Boolean,Microsoft.Practices.ObjectBuilder2.IPolicyList@)"> + <summary> + Get the non default policy. + </summary> + <typeparam name="TPolicyInterface">The interface the policy is registered under.</typeparam> + <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param> + <param name="buildKey">The key the policy applies.</param> + <param name="localOnly">true if the policy searches local only; otherwise false to seach up the parent chain.</param> + <param name="containingPolicyList">The policy list that actually contains the returned policy.</param> + <returns>The policy in the list, if present; returns null otherwise.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.GetNoDefault(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Type,System.Object,System.Boolean)"> + <summary> + Get the non default policy. + </summary> + <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to search.</param> + <param name="policyInterface">The interface the policy is registered under.</param> + <param name="buildKey">The key the policy applies.</param> + <param name="localOnly">true if the policy searches local only; otherwise false to seach up the parent chain.</param> + <returns>The policy in the list, if present; returns null otherwise.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.Set``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,``0,System.Object)"> + <summary> + Sets an individual policy. + </summary> + <typeparam name="TPolicyInterface">The interface the policy is registered under.</typeparam> + <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add the policy to.</param> + <param name="policy">The policy to be registered.</param> + <param name="buildKey">The key the policy applies.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PolicyListExtensions.SetDefault``1(Microsoft.Practices.ObjectBuilder2.IPolicyList,``0)"> + <summary> + Sets a default policy. When checking for a policy, if no specific individual policy + is available, the default will be used. + </summary> + <typeparam name="TPolicyInterface">The interface to register the policy under.</typeparam> + <param name="policies"><see cref="T:Microsoft.Practices.ObjectBuilder2.IPolicyList"/> to add the policy to.</param> + <param name="policy">The default policy to be registered.</param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.RecoveryStack"> + <summary> + An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IRecoveryStack"/>. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.RecoveryStack.Add(Microsoft.Practices.ObjectBuilder2.IRequiresRecovery)"> + <summary> + Add a new <see cref="T:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery"/> object to this + list. + </summary> + <param name="recovery">Object to add.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.RecoveryStack.ExecuteRecovery"> + <summary> + Execute the <see cref="M:Microsoft.Practices.ObjectBuilder2.IRequiresRecovery.Recover"/> method + of everything in the recovery list. Recoveries will execute + in the opposite order of add - it's a stack. + </summary> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.RecoveryStack.Count"> + <summary> + Return the number of recovery objects currently in the stack. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.BuilderAwareStrategy"> + <summary> + Implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy"/> which will notify an object about + the completion of a BuildUp operation, or start of a TearDown operation. + </summary> + <remarks> + This strategy checks the object that is passing through the builder chain to see if it + implements IBuilderAware and if it does, it will call <see cref="M:Microsoft.Practices.ObjectBuilder2.IBuilderAware.OnBuiltUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)"/> + and <see cref="M:Microsoft.Practices.ObjectBuilder2.IBuilderAware.OnTearingDown"/>. This strategy is meant to be used from the + <see cref="F:Microsoft.Practices.ObjectBuilder2.BuilderStage.PostInitialization"/> stage. + </remarks> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderAwareStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a build operation. The + PreBuildUp method is called when the chain is being executed in the + forward direction. + </summary> + <param name="context">Context of the build operation.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuilderAwareStrategy.PreTearDown(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a teardown operation. The + PreTearDown method is called when the chain is being executed in the + forward direction. + </summary> + <param name="context">Context of the teardown operation.</param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IBuilderAware"> + <summary> + Implemented on a class when it wants to receive notifications + about the build process. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderAware.OnBuiltUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)"> + <summary> + Called by the <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderAwareStrategy"/> when the object is being built up. + </summary> + <param name="buildKey">The key of the object that was just built up.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IBuilderAware.OnTearingDown"> + <summary> + Called by the <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderAwareStrategy"/> when the object is being torn down. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.BuilderStage"> + <summary> + Enumeration to represent the object builder stages. + </summary> + <remarks> + The order of the values in the enumeration is the order in which the stages are run. + </remarks> + </member> + <member name="F:Microsoft.Practices.ObjectBuilder2.BuilderStage.PreCreation"> + <summary> + Strategies in this stage run before creation. Typical work done in this stage might + include strategies that use reflection to set policies into the context that other + strategies would later use. + </summary> + </member> + <member name="F:Microsoft.Practices.ObjectBuilder2.BuilderStage.Creation"> + <summary> + Strategies in this stage create objects. Typically you will only have a single policy-driven + creation strategy in this stage. + </summary> + </member> + <member name="F:Microsoft.Practices.ObjectBuilder2.BuilderStage.Initialization"> + <summary> + Strategies in this stage work on created objects. Typical work done in this stage might + include setter injection and method calls. + </summary> + </member> + <member name="F:Microsoft.Practices.ObjectBuilder2.BuilderStage.PostInitialization"> + <summary> + Strategies in this stage work on objects that are already initialized. Typical work done in + this stage might include looking to see if the object implements some notification interface + to discover when its initialization stage has been completed. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.BuildKeyMappingPolicy"> + <summary> + Represents a builder policy for mapping build keys. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IBuildKeyMappingPolicy"> + <summary> + Represents a builder policy for mapping build keys. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IBuildKeyMappingPolicy.Map(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Maps the build key. + </summary> + <param name="buildKey">The build key to map.</param> + <param name="context">Current build context. Used for contextual information + if writing a more sophisticated mapping. This parameter can be null + (called when getting container registrations).</param> + <returns>The new build key.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuildKeyMappingPolicy.#ctor(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)"> + <summary> + Initialize a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.BuildKeyMappingPolicy"/> with the new build key. + </summary> + <param name="newBuildKey">The new build key.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuildKeyMappingPolicy.Map(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Maps the build key. + </summary> + <param name="buildKey">The build key to map.</param> + <param name="context">Current build context. Used for contextual information + if writing a more sophisticated mapping, unused in this implementation.</param> + <returns>The new build key.</returns> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.BuildKeyMappingStrategy"> + <summary> + Represents a strategy for mapping build keys in the build up operation. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuildKeyMappingStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a build operation. Looks for the <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuildKeyMappingPolicy"/> + and if found maps the build key for the current operation. + </summary> + <param name="context">The context for the operation.</param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.GenericTypeBuildKeyMappingPolicy"> + <summary> + An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuildKeyMappingPolicy"/> that can map + generic types. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.GenericTypeBuildKeyMappingPolicy.#ctor(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.ObjectBuilder2.GenericTypeBuildKeyMappingPolicy"/> instance + that will map generic types. + </summary> + <param name="destinationKey">Build key to map to. This must be or contain an open generic type.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.GenericTypeBuildKeyMappingPolicy.Map(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Maps the build key. + </summary> + <param name="buildKey">The build key to map.</param> + <param name="context">Current build context. Used for contextual information + if writing a more sophisticated mapping.</param> + <returns>The new build key.</returns> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.BuildOperation"> + <summary> + Base class for the current operation stored in the build context. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuildOperation.#ctor(System.Type)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.ObjectBuilder2.BuildOperation"/>. + </summary> + <param name="typeBeingConstructed">Type currently being built.</param> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.BuildOperation.TypeBeingConstructed"> + <summary> + The type that's currently being built. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy"> + <summary> + A <see cref="T:Microsoft.Practices.ObjectBuilder2.BuilderStrategy"/> that will look for a build plan + in the current context. If it exists, it invokes it, otherwise + it creates one and stores it for later, and invokes it. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a build operation. + </summary> + <param name="context">The context for the operation.</param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.ConstructorSelectorPolicy`1"> + <summary> + An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy"/> that chooses + constructors based on these criteria: first, pick a constructor marked with the + <typeparamref name="TInjectionConstructorMarkerAttribute"/> attribute. If there + isn't one, then choose the constructor with the longest parameter list. If that is ambiguous, + then throw. + </summary> + <exception cref="T:System.InvalidOperationException">Thrown when the constructor to choose is ambiguous.</exception> + <typeparam name="TInjectionConstructorMarkerAttribute">Attribute used to mark the constructor to call.</typeparam> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.ConstructorSelectorPolicy`1.CreateResolver(System.Reflection.ParameterInfo)"> + <summary> + Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance for the given + <see cref="T:System.Reflection.ParameterInfo"/>. + </summary> + <param name="parameter">Parameter to create the resolver for.</param> + <returns>The resolver object.</returns> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.SelectedConstructor"> + <summary> + Objects of this type are the return value from <see cref="M:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy.SelectConstructor(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"/>. + It encapsulates the desired <see cref="T:System.Reflection.ConstructorInfo"/> with the string keys + needed to look up the <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> for each + parameter. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters`1"> + <summary> + Base class for return values from selector policies that + return a memberinfo of some sort plus a list of parameter + keys to look up the parameter resolvers. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters"> + <summary> + Base class for return of selector policies that need + to keep track of a set of parameter keys. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters.AddParameterKey(System.String)"> + <summary> + Add a new parameter key to this object. Keys are assumed + to be in the order of the parameters to the constructor. + </summary> + <param name="newKey">Key for the next parameter to look up.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters.GetParameterKeys"> + <summary> + The set of keys for the constructor parameters. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters`1.#ctor(`0)"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters`1"/>, storing + the given member info. + </summary> + <param name="memberInfo">Member info to store.</param> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters`1.MemberInfo"> + <summary> + The member info stored. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.SelectedConstructor.#ctor(System.Reflection.ConstructorInfo)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.ObjectBuilder2.SelectedConstructor"/> instance which + contains the given constructor. + </summary> + <param name="constructor">The constructor to wrap.</param> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.SelectedConstructor.Constructor"> + <summary> + The constructor this object wraps. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.ConstructorArgumentResolveOperation"> + <summary> + This class records the information about which constructor argument is currently + being resolved, and is responsible for generating the error string required when + an error has occurred. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.ConstructorArgumentResolveOperation.#ctor(System.Type,System.String,System.String)"> + <summary> + Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.ConstructorArgumentResolveOperation"/> class. + </summary> + <param name="typeBeingConstructed">The type that is being constructed.</param> + <param name="constructorSignature">A string representing the constructor being called.</param> + <param name="parameterName">Parameter being resolved.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.ConstructorArgumentResolveOperation.ToString"> + <summary> + Generate the string describing what parameter was being resolved. + </summary> + <returns>The description string.</returns> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.ConstructorArgumentResolveOperation.ConstructorSignature"> + <summary> + String describing the constructor being set up. + </summary> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.ConstructorArgumentResolveOperation.ParameterName"> + <summary> + Parameter that's being resolved. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.InvokingConstructorOperation"> + <summary> + A class that records that a constructor is about to be call, and is + responsible for generating the error string required when + an error has occurred. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.InvokingConstructorOperation.#ctor(System.Type,System.String)"> + <summary> + Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.InvokingConstructorOperation"/> class. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.InvokingConstructorOperation.ToString"> + <summary> + Generate the description string. + </summary> + <returns>The string.</returns> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.InvokingConstructorOperation.ConstructorSignature"> + <summary> + Constructor we're trying to call. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.InvokingMethodOperation"> + <summary> + A class that records that a constructor is about to be call, and is + responsible for generating the error string required when + an error has occurred. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.InvokingMethodOperation.#ctor(System.Type,System.String)"> + <summary> + Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.InvokingMethodOperation"/> class. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.InvokingMethodOperation.ToString"> + <summary> + Generate the description string. + </summary> + <returns>The string.</returns> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.InvokingMethodOperation.MethodSignature"> + <summary> + Method we're trying to call. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.MethodArgumentResolveOperation"> + <summary> + This class records the information about which constructor argument is currently + being resolved, and is responsible for generating the error string required when + an error has occurred. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.MethodArgumentResolveOperation.#ctor(System.Type,System.String,System.String)"> + <summary> + Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.ConstructorArgumentResolveOperation"/> class. + </summary> + <param name="typeBeingConstructed">The type that is being constructed.</param> + <param name="methodSignature">A string representing the method being called.</param> + <param name="parameterName">Parameter being resolved.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.MethodArgumentResolveOperation.ToString"> + <summary> + Generate the string describing what parameter was being resolved. + </summary> + <returns>The description string.</returns> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.MethodArgumentResolveOperation.MethodSignature"> + <summary> + String describing the method being set up. + </summary> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.MethodArgumentResolveOperation.ParameterName"> + <summary> + Parameter that's being resolved. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.PropertyOperation"> + <summary> + A base class that holds the information shared by all operations + performed by the container while setting properties. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PropertyOperation.#ctor(System.Type,System.String)"> + <summary> + Initializes a new instance of the <see cref="T:System.Object"/> class. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PropertyOperation.ToString"> + <summary> + Generate the description of this operation. + </summary> + <returns>The string.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PropertyOperation.GetDescriptionFormat"> + <summary> + Get a format string used to create the description. Called by + the base <see cref="M:Microsoft.Practices.ObjectBuilder2.PropertyOperation.ToString"/> method. + </summary> + <returns>The format string.</returns> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.PropertyOperation.PropertyName"> + <summary> + The property value currently being resolved. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.ResolvingPropertyValueOperation"> + <summary> + This class records the information about which property value is currently + being resolved, and is responsible for generating the error string required when + an error has occurred. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.ResolvingPropertyValueOperation.#ctor(System.Type,System.String)"> + <summary> + Initializes a new instance of the <see cref="T:System.Object"/> class. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.ResolvingPropertyValueOperation.GetDescriptionFormat"> + <summary> + Get a format string used to create the description. Called by + the base <see cref="M:Microsoft.Practices.ObjectBuilder2.PropertyOperation.ToString"/> method. + </summary> + <returns>The format string.</returns> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.SettingPropertyOperation"> + <summary> + This class records the information about which property value is currently + being set, and is responsible for generating the error string required when + an error has occurred. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.SettingPropertyOperation.#ctor(System.Type,System.String)"> + <summary> + Initializes a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.SettingPropertyOperation"/> class. + </summary> + <param name="typeBeingConstructed">Type property is on.</param> + <param name="propertyName">Name of property being set.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.SettingPropertyOperation.GetDescriptionFormat"> + <summary> + Get a format string used to create the description. Called by + the base <see cref="M:Microsoft.Practices.ObjectBuilder2.PropertyOperation.ToString"/> method. + </summary> + <returns>The format string.</returns> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.DeferredResolveBuildPlanPolicy"> + <summary> + Build plan for <see cref="T:System.Func`1"/> that will + return a func that will resolve the requested type + through this container later. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.FactoryDelegateBuildPlanPolicy.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Creates an instance of this build plan's type, or fills + in the existing type if passed in. + </summary> + <param name="context">Context used to build up the object.</param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.MethodSelectorPolicy`1"> + <summary> + An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy"/> that selects + methods by looking for the given <typeparamref name="TMarkerAttribute"/> + attribute on those methods. + </summary> + <typeparam name="TMarkerAttribute">Type of attribute used to mark methods + to inject.</typeparam> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.MethodSelectorPolicy`1.CreateResolver(System.Reflection.ParameterInfo)"> + <summary> + Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance for the given + <see cref="T:System.Reflection.ParameterInfo"/>. + </summary> + <param name="parameter">Parameter to create the resolver for.</param> + <returns>The resolver object.</returns> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.SelectedMethod"> + <summary> + Objects of this type are the return value from <see cref="M:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy.SelectMethods(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"/>. + It encapsulates the desired <see cref="T:System.Reflection.MethodInfo"/> with the string keys + needed to look up the <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> for each + parameter. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.SelectedMethod.#ctor(System.Reflection.MethodInfo)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.ObjectBuilder2.SelectedMethod"/> instance which + contains the given method. + </summary> + <param name="method">The method</param> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.SelectedMethod.Method"> + <summary> + The constructor this object wraps. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.OverriddenBuildPlanMarkerPolicy.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Creates an instance of this build plan's type, or fills + in the existing type if passed in. + </summary> + <param name="context">Context used to build up the object.</param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.PropertySelectorPolicy`1"> + <summary> + An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy"/> that looks + for properties marked with the <typeparamref name="TResolutionAttribute"/> + attribute that are also settable and not indexers. + </summary> + <typeparam name="TResolutionAttribute"></typeparam> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.PropertySelectorPolicy`1.CreateResolver(System.Reflection.PropertyInfo)"> + <summary> + Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> for the given + property. + </summary> + <param name="property">Property to create resolver for.</param> + <returns>The resolver object.</returns> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.SelectedProperty"> + <summary> + Objects of this type are returned from + <see cref="M:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy.SelectProperties(Microsoft.Practices.ObjectBuilder2.IBuilderContext,Microsoft.Practices.ObjectBuilder2.IPolicyList)"/>. + This class combines the <see cref="T:System.Reflection.PropertyInfo"/> about + the property with the string key used to look up the resolver + for this property's value. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.SelectedProperty.#ctor(System.Reflection.PropertyInfo,System.String)"> + <summary> + Create an instance of <see cref="T:Microsoft.Practices.ObjectBuilder2.SelectedProperty"/> + with the given <see cref="T:System.Reflection.PropertyInfo"/> and key. + </summary> + <param name="property">The property.</param> + <param name="key">Key to use to look up the resolver.</param> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.SelectedProperty.Property"> + <summary> + PropertyInfo for this property. + </summary> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.SelectedProperty.Key"> + <summary> + Key to look up this property's resolver. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.DependencyResolverTrackerPolicy"> + <summary> + Implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverTrackerPolicy"/>. + </summary> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverTrackerPolicy"> + <summary> + A builder policy that lets you keep track of the current + resolvers and will remove them from the given policy set. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IDependencyResolverTrackerPolicy.AddResolverKey(System.Object)"> + <summary> + Add a new resolver to track by key. + </summary> + <param name="key">Key that was used to add the resolver to the policy set.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IDependencyResolverTrackerPolicy.RemoveResolvers(Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Remove the currently tracked resolvers from the given policy list. + </summary> + <param name="policies">Policy list to remove the resolvers from.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyResolverTrackerPolicy.AddResolverKey(System.Object)"> + <summary> + Add a new resolver to track by key. + </summary> + <param name="key">Key that was used to add the resolver to the policy set.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyResolverTrackerPolicy.RemoveResolvers(Microsoft.Practices.ObjectBuilder2.IPolicyList)"> + <summary> + Remove the currently tracked resolvers from the given policy list. + </summary> + <param name="policies">Policy list to remove the resolvers from.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyResolverTrackerPolicy.GetTracker(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object)"> + <summary> + Get an instance that implements <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverTrackerPolicy"/>, + either the current one in the policy set or creating a new one if it doesn't + exist. + </summary> + <param name="policies">Policy list to look up from.</param> + <param name="buildKey">Build key to track.</param> + <returns>The resolver tracker.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyResolverTrackerPolicy.TrackKey(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object,System.Object)"> + <summary> + Add a key to be tracked to the current tracker. + </summary> + <param name="policies">Policy list containing the resolvers and trackers.</param> + <param name="buildKey">Build key for the resolvers being tracked.</param> + <param name="resolverKey">Key for the resolver.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.DependencyResolverTrackerPolicy.RemoveResolvers(Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Object)"> + <summary> + Remove the resolvers for the given build key. + </summary> + <param name="policies">Policy list containing the build key.</param> + <param name="buildKey">Build key.</param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.FixedTypeResolverPolicy"> + <summary> + An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that + calls back into the build chain to build up the dependency, passing + a type given at compile time as its build key. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.FixedTypeResolverPolicy.#ctor(System.Type)"> + <summary> + Create a new instance storing the given type. + </summary> + <param name="typeToBuild">Type to resolve.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.FixedTypeResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Get the value for a dependency. + </summary> + <param name="context">Current build context.</param> + <returns>The value for the dependency.</returns> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IStagedStrategyChain"> + <summary> + This interface defines a standard method to convert any + <see cref="T:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1"/> regardless + of the stage enum into a regular, flat strategy chain. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IStagedStrategyChain.MakeStrategyChain"> + <summary> + Convert this <see cref="T:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1"/> into + a flat <see cref="T:Microsoft.Practices.ObjectBuilder2.IStrategyChain"/>. + </summary> + <returns>The flattened <see cref="T:Microsoft.Practices.ObjectBuilder2.IStrategyChain"/>.</returns> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.IStrategyChain"> + <summary> + Represents a chain of responsibility for builder strategies. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IStrategyChain.Reverse"> + <summary> + Reverse the order of the strategy chain. + </summary> + <returns>The reversed strategy chain.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IStrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Execute this strategy chain against the given context, + calling the Buildup methods on the strategies. + </summary> + <param name="context">Context for the build process.</param> + <returns>The build up object</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.IStrategyChain.ExecuteTearDown(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Execute this strategy chain against the given context, + calling the TearDown methods on the strategies. + </summary> + <param name="context">Context for the teardown process.</param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.LifetimeStrategy"> + <summary> + An <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy"/> implementation that uses + a <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimePolicy"/> to figure out if an object + has already been created and to update or remove that + object from some backing store. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a build operation. The + PreBuildUp method is called when the chain is being executed in the + forward direction. + </summary> + <param name="context">Context of the build operation.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.LifetimeStrategy.PostBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Called during the chain of responsibility for a build operation. The + PostBuildUp method is called when the chain has finished the PreBuildUp + phase and executes in reverse order from the PreBuildUp calls. + </summary> + <param name="context">Context of the build operation.</param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1"> + <summary> + Represents a chain of responsibility for builder strategies partitioned by stages. + </summary> + <typeparam name="TStageEnum">The stage enumeration to partition the strategies.</typeparam> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1.#ctor"> + <summary> + Initialize a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1"/> class. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1.#ctor(Microsoft.Practices.ObjectBuilder2.StagedStrategyChain{`0})"> + <summary> + Initialize a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1"/> class with an inner strategy chain to use when building. + </summary> + <param name="innerChain">The inner strategy chain to use first when finding strategies in the build operation.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1.Add(Microsoft.Practices.ObjectBuilder2.IBuilderStrategy,`0)"> + <summary> + Adds a strategy to the chain at a particular stage. + </summary> + <param name="strategy">The strategy to add to the chain.</param> + <param name="stage">The stage to add the strategy.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1.AddNew``1(`0)"> + <summary> + Add a new strategy for the <paramref name="stage"/>. + </summary> + <typeparam name="TStrategy">The <see cref="T:System.Type"/> of <see cref="T:Microsoft.Practices.ObjectBuilder2.IBuilderStrategy"/></typeparam> + <param name="stage">The stage to add the strategy.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1.Clear"> + <summary> + Clear the current strategy chain list. + </summary> + <remarks> + This will not clear the inner strategy chain if this instane was created with one. + </remarks> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.StagedStrategyChain`1.MakeStrategyChain"> + <summary> + Makes a strategy chain based on this instance. + </summary> + <returns>A new <see cref="T:Microsoft.Practices.ObjectBuilder2.StrategyChain"/>.</returns> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.StrategyChain"> + <summary> + Represents a chain of responsibility for builder strategies. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.#ctor"> + <summary> + Initialzie a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.StrategyChain"/> class. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.#ctor(System.Collections.IEnumerable)"> + <summary> + Initialzie a new instance of the <see cref="T:Microsoft.Practices.ObjectBuilder2.StrategyChain"/> class with a colleciton of strategies. + </summary> + <param name="strategies">A collection of strategies to initialize the chain.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.Add(Microsoft.Practices.ObjectBuilder2.IBuilderStrategy)"> + <summary> + Adds a strategy to the chain. + </summary> + <param name="strategy">The strategy to add to the chain.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.AddRange(System.Collections.IEnumerable)"> + <summary> + Adds strategies to the chain. + </summary> + <param name="strategyEnumerable">The strategies to add to the chain.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.Reverse"> + <summary> + Reverse the order of the strategy chain. + </summary> + <returns>The reversed strategy chain.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Execute this strategy chain against the given context to build up. + </summary> + <param name="context">Context for the build processes.</param> + <returns>The build up object</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteTearDown(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Execute this strategy chain against the given context, + calling the TearDown methods on the strategies. + </summary> + <param name="context">Context for the teardown process.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.System#Collections#Generic#IEnumerable{Microsoft#Practices#ObjectBuilder2#IBuilderStrategy}#GetEnumerator"> + <summary> + Returns an enumerator that iterates through the collection. + </summary> + + <returns> + A <see cref="T:System.Collections.Generic.IEnumerator`1"></see> that can be used to iterate through the collection. + </returns> + <filterpriority>1</filterpriority> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.StrategyChain.GetEnumerator"> + <summary> + Returns an enumerator that iterates through a collection. + </summary> + + <returns> + An <see cref="T:System.Collections.IEnumerator"></see> object that can be used to iterate through the collection. + </returns> + <filterpriority>2</filterpriority> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.EnumerableExtensions"> + <summary> + The almost inevitable collection of extra helper methods on + <see cref="T:System.Collections.Generic.IEnumerable`1"/> to augment the rich set of what + Linq already gives us. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.EnumerableExtensions.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})"> + <summary> + Execute the provided <paramref name="action"/> on every item in <paramref name="sequence"/>. + </summary> + <typeparam name="TItem">Type of the items stored in <paramref name="sequence"/></typeparam> + <param name="sequence">Sequence of items to process.</param> + <param name="action">Code to run over each item.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.EnumerableExtensions.JoinStrings``1(System.Collections.Generic.IEnumerable{``0},System.String,System.Func{``0,System.String})"> + <summary> + Create a single string from a sequenc of items, separated by the provided <paramref name="separator"/>, + and with the conversion to string done by the given <paramref name="converter"/>. + </summary> + <remarks>This method does basically the same thing as <see cref="M:System.String.Join(System.String,System.String[])"/>, + but will work on any sequence of items, not just arrays.</remarks> + <typeparam name="TItem">Type of items in the sequence.</typeparam> + <param name="sequence">Sequence of items to convert.</param> + <param name="separator">Separator to place between the items in the string.</param> + <param name="converter">The conversion function to change TItem -> string.</param> + <returns>The resulting string.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.EnumerableExtensions.JoinStrings``1(System.Collections.Generic.IEnumerable{``0},System.String)"> + <summary> + Create a single string from a sequenc of items, separated by the provided <paramref name="separator"/>, + and with the conversion to string done by the item's <see cref="M:System.Object.ToString"/> method. + </summary> + <remarks>This method does basically the same thing as <see cref="M:System.String.Join(System.String,System.String[])"/>, + but will work on any sequence of items, not just arrays.</remarks> + <typeparam name="TItem">Type of items in the sequence.</typeparam> + <param name="sequence">Sequence of items to convert.</param> + <param name="separator">Separator to place between the items in the string.</param> + <returns>The resulting string.</returns> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"> + <summary> + Build key used to combine a type object with a string name. Used by + ObjectBuilder to indicate exactly what is being built. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.#ctor(System.Type,System.String)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instance with the given + type and name. + </summary> + <param name="type"><see cref="P:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Type"/> to build.</param> + <param name="name">Key to use to look up type mappings and singletons.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.#ctor(System.Type)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instance for the default + buildup of the given type. + </summary> + <param name="type"><see cref="P:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Type"/> to build.</param> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Make``1"> + <summary> + This helper method creates a new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instance. It is + initialized for the default key for the given type. + </summary> + <typeparam name="T">Type to build.</typeparam> + <returns>A new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instance.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Make``1(System.String)"> + <summary> + This helper method creates a new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instance for + the given type and key. + </summary> + <typeparam name="T">Type to build</typeparam> + <param name="name">Key to use to look up type mappings and singletons.</param> + <returns>A new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instance initialized with the given type and name.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Equals(System.Object)"> + <summary> + Compare two <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instances. + </summary> + <remarks>Two <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instances compare equal + if they contain the same name and the same type. Also, comparing + against a different type will also return false.</remarks> + <param name="obj">Object to compare to.</param> + <returns>True if the two keys are equal, false if not.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.GetHashCode"> + <summary> + Calculate a hash code for this instance. + </summary> + <returns>A hash code.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.op_Equality(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)"> + <summary> + Compare two <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instances for equality. + </summary> + <remarks>Two <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instances compare equal + if they contain the same name and the same type.</remarks> + <param name="left">First of the two keys to compare.</param> + <param name="right">Second of the two keys to compare.</param> + <returns>True if the values of the keys are the same, else false.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.op_Inequality(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey,Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey)"> + <summary> + Compare two <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instances for inequality. + </summary> + <remarks>Two <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> instances compare equal + if they contain the same name and the same type. If either field differs + the keys are not equal.</remarks> + <param name="left">First of the two keys to compare.</param> + <param name="right">Second of the two keys to compare.</param> + <returns>false if the values of the keys are the same, else true.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.ToString"> + <summary> + Formats the build key as a string (primarily for debugging). + </summary> + <returns>A readable string representation of the build key.</returns> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Type"> + <summary> + Return the <see cref="P:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Type"/> stored in this build key. + </summary> + <value>The type to build.</value> + </member> + <member name="P:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey.Name"> + <summary> + Returns the name stored in this build key. + </summary> + <remarks>The name to use when building.</remarks> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey`1"> + <summary> + A generic version of <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/> so that + you can new up a key using generic syntax. + </summary> + <typeparam name="T">Type for the key.</typeparam> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey`1.#ctor"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey`1"/> that + specifies the given type. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey`1.#ctor(System.String)"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey`1"/> that + specifies the given type and name. + </summary> + <param name="name">Name for the key.</param> + </member> + <member name="T:Microsoft.Practices.ObjectBuilder2.Sequence"> + <summary> + A series of helper methods to deal with sequences - + objects that implement <see cref="T:System.Collections.Generic.IEnumerable`1"/>. + </summary> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.Sequence.Collect``1(``0[])"> + <summary> + A function that turns an arbitrary parameter list into an + <see cref="T:System.Collections.Generic.IEnumerable`1"/>. + </summary> + <typeparam name="T">Type of arguments.</typeparam> + <param name="arguments">The items to put into the collection.</param> + <returns>An array that contains the values of the <paramref name="arguments"/>.</returns> + </member> + <member name="M:Microsoft.Practices.ObjectBuilder2.Sequence.Zip``2(System.Collections.Generic.IEnumerable{``0},System.Collections.Generic.IEnumerable{``1})"> + <summary> + Given two sequences, return a new sequence containing the corresponding values + from each one. + </summary> + <typeparam name="TFirstSequenceElement">Type of first sequence.</typeparam> + <typeparam name="TSecondSequenceElement">Type of second sequence.</typeparam> + <param name="sequence1">First sequence of items.</param> + <param name="sequence2">Second sequence of items.</param> + <returns>New sequence of pairs. This sequence ends when the shorter of sequence1 and sequence2 does.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.ParameterOverride"> + <summary> + A <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> class that lets you + override a named parameter passed to a constructor. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ParameterOverride.#ctor(System.String,System.Object)"> + <summary> + Construct a new <see cref="T:Microsoft.Practices.Unity.ParameterOverride"/> object that will + override the given named constructor parameter, and pass the given + value. + </summary> + <param name="parameterName">Name of the constructor parameter.</param> + <param name="parameterValue">Value to pass for the constructor.</param> + </member> + <member name="M:Microsoft.Practices.Unity.ParameterOverride.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that can be used to give a value + for the given desired dependency. + </summary> + <param name="context">Current build context.</param> + <param name="dependencyType">Type of dependency desired.</param> + <returns>a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object if this override applies, null if not.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.ParameterOverrides"> + <summary> + A convenience form of <see cref="T:Microsoft.Practices.Unity.ParameterOverride"/> that lets you + specify multiple parameter overrides in one shot rather than having + to construct multiple objects. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ParameterOverrides.MakeOverride(System.String,System.Object)"> + <summary> + When implemented in derived classes, this method is called from the <see cref="M:Microsoft.Practices.Unity.OverrideCollection`3.Add(`1,`2)"/> + method to create the actual <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> objects. + </summary> + <param name="key">Key value to create the resolver.</param> + <param name="value">Value to store in the resolver.</param> + <returns>The created <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.PropertyOverride"> + <summary> + A <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> that lets you override + the value for a specified property. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.PropertyOverride.#ctor(System.String,System.Object)"> + <summary> + Create an instance of <see cref="T:Microsoft.Practices.Unity.PropertyOverride"/>. + </summary> + <param name="propertyName">The property name.</param> + <param name="propertyValue">Value to use for the property.</param> + </member> + <member name="M:Microsoft.Practices.Unity.PropertyOverride.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that can be used to give a value + for the given desired dependency. + </summary> + <param name="context">Current build context.</param> + <param name="dependencyType">Type of dependency desired.</param> + <returns>a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object if this override applies, null if not.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.PropertyOverrides"> + <summary> + A convenience form of <see cref="T:Microsoft.Practices.Unity.PropertyOverride"/> that lets you + specify multiple property overrides in one shot rather than having + to construct multiple objects. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.PropertyOverrides.MakeOverride(System.String,System.Object)"> + <summary> + When implemented in derived classes, this method is called from the <see cref="M:Microsoft.Practices.Unity.OverrideCollection`3.Add(`1,`2)"/> + method to create the actual <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> objects. + </summary> + <param name="key">Key value to create the resolver.</param> + <param name="value">Value to store in the resolver.</param> + <returns>The created <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.ResolutionFailedException"> + <summary> + The exception thrown by the Unity container when + an attempt to resolve a dependency fails. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.ResolutionFailedException.#ctor(System.Type,System.String,System.Exception,Microsoft.Practices.ObjectBuilder2.IBuilderContext)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.ResolutionFailedException"/> that records + the exception for the given type and name. + </summary> + <param name="typeRequested">Type requested from the container.</param> + <param name="nameRequested">Name requested from the container.</param> + <param name="innerException">The actual exception that caused the failure of the build.</param> + <param name="context">The build context representing the failed operation.</param> + </member> + <member name="P:Microsoft.Practices.Unity.ResolutionFailedException.TypeRequested"> + <summary> + The type that was being requested from the container at the time of failure. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.ResolutionFailedException.NameRequested"> + <summary> + The name that was being requested from the container at the time of failure. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.StaticFactory.IStaticFactoryConfiguration"> + <summary> + Interface defining the configuration interface exposed by the + Static Factory extension. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.StaticFactory.IStaticFactoryConfiguration.RegisterFactory``1(System.Func{Microsoft.Practices.Unity.IUnityContainer,System.Object})"> + <summary> + Register the given factory delegate to be called when the container is + asked to resolve <typeparamref name="TTypeToBuild"/>. + </summary> + <typeparam name="TTypeToBuild">Type that will be requested from the container.</typeparam> + <param name="factoryMethod">Delegate to invoke to create the instance.</param> + <returns>The container extension object this method was invoked on.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.StaticFactory.IStaticFactoryConfiguration.RegisterFactory``1(System.String,System.Func{Microsoft.Practices.Unity.IUnityContainer,System.Object})"> + <summary> + Register the given factory delegate to be called when the container is + asked to resolve <typeparamref name="TTypeToBuild"/> and <paramref name="name"/>. + </summary> + <typeparam name="TTypeToBuild">Type that will be requested from the container.</typeparam> + <param name="name">The name that will be used when requesting to resolve this type.</param> + <param name="factoryMethod">Delegate to invoke to create the instance.</param> + <returns>The container extension object this method was invoked on.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.StaticFactory.StaticFactoryExtension"> + <summary> + A <see cref="T:Microsoft.Practices.Unity.UnityContainerExtension"/> that lets you register a + delegate with the container to create an object, rather than calling + the object's constructor. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.StaticFactory.StaticFactoryExtension.Initialize"> + <summary> + Initialize this extension. This particular extension requires no + initialization work. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.StaticFactory.StaticFactoryExtension.RegisterFactory``1(System.String,System.Func{Microsoft.Practices.Unity.IUnityContainer,System.Object})"> + <summary> + Register the given factory delegate to be called when the container is + asked to resolve <typeparamref name="TTypeToBuild"/> and <paramref name="name"/>. + </summary> + <typeparam name="TTypeToBuild">Type that will be requested from the container.</typeparam> + <param name="name">The name that will be used when requesting to resolve this type.</param> + <param name="factoryMethod">Delegate to invoke to create the instance.</param> + <returns>The container extension object this method was invoked on.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.StaticFactory.StaticFactoryExtension.RegisterFactory``1(System.Func{Microsoft.Practices.Unity.IUnityContainer,System.Object})"> + <summary> + Register the given factory delegate to be called when the container is + asked to resolve <typeparamref name="TTypeToBuild"/>. + </summary> + <typeparam name="TTypeToBuild">Type that will be requested from the container.</typeparam> + <param name="factoryMethod">Delegate to invoke to create the instance.</param> + <returns>The container extension object this method was invoked on.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.TypeBasedOverride"> + <summary> + An implementation of <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/> that + acts as a decorator over another <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>. + This checks to see if the current type being built is the + right one before checking the inner <see cref="T:Microsoft.Practices.Unity.ResolverOverride"/>. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.TypeBasedOverride.#ctor(System.Type,Microsoft.Practices.Unity.ResolverOverride)"> + <summary> + Create an instance of <see cref="T:Microsoft.Practices.Unity.TypeBasedOverride"/> + </summary> + <param name="targetType">Type to check for.</param> + <param name="innerOverride">Inner override to check after type matches.</param> + </member> + <member name="M:Microsoft.Practices.Unity.TypeBasedOverride.GetResolver(Microsoft.Practices.ObjectBuilder2.IBuilderContext,System.Type)"> + <summary> + Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that can be used to give a value + for the given desired dependency. + </summary> + <param name="context">Current build context.</param> + <param name="dependencyType">Type of dependency desired.</param> + <returns>a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> object if this override applies, null if not.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.TypeBasedOverride`1"> + <summary> + A convenience version of <see cref="T:Microsoft.Practices.Unity.TypeBasedOverride"/> that lets you + specify the type to construct via generics syntax. + </summary> + <typeparam name="T">Type to check for.</typeparam> + </member> + <member name="M:Microsoft.Practices.Unity.TypeBasedOverride`1.#ctor(Microsoft.Practices.Unity.ResolverOverride)"> + <summary> + Create an instance of <see cref="T:Microsoft.Practices.Unity.TypeBasedOverride`1"/>. + </summary> + <param name="innerOverride">Inner override to check after type matches.</param> + </member> + <member name="T:Microsoft.Practices.Unity.UnityContainer"> + <summary> + A simple, extensible dependency injection container. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainer.#ctor"> + <summary> + Create a default <see cref="T:Microsoft.Practices.Unity.UnityContainer"/>. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainer.#ctor(Microsoft.Practices.Unity.UnityContainer)"> + <summary> + Create a <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> with the given parent container. + </summary> + <param name="parent">The parent <see cref="T:Microsoft.Practices.Unity.UnityContainer"/>. The current object + will apply its own settings first, and then check the parent for additional ones.</param> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainer.RegisterType(System.Type,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + RegisterType a type mapping with the container, where the created instances will use + the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>. + </summary> + <param name="from"><see cref="T:System.Type"/> that will be requested.</param> + <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param> + <param name="name">Name to use for registration, null if a default registration.</param> + <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime + of the returned instance.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainer.RegisterInstance(System.Type,System.String,System.Object,Microsoft.Practices.Unity.LifetimeManager)"> + <summary> + RegisterType an instance with the container. + </summary> + <remarks> + <para> + Instance registration is much like setting a type as a singleton, except that instead + of the container creating the instance the first time it is requested, the user + creates the instance ahead of type and adds that instance to the container. + </para> + </remarks> + <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param> + <param name="instance">Object to returned.</param> + <param name="name">Name for registration.</param> + <param name="lifetime"> + <para>If true, the container will take over the lifetime of the instance, + calling Dispose on it (if it's <see cref="T:System.IDisposable"/>) when the container is Disposed.</para> + <para> + If false, container will not maintain a strong reference to <paramref name="instance"/>. User is reponsible + for disposing instance, and for keeping the instance from being garbage collected.</para></param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainer.Resolve(System.Type,System.String,Microsoft.Practices.Unity.ResolverOverride[])"> + <summary> + Get an instance of the requested type with the given name from the container. + </summary> + <param name="t"><see cref="T:System.Type"/> of object to get from the container.</param> + <param name="name">Name of the object to retrieve.</param> + <param name="resolverOverrides">Any overrides for the resolve call.</param> + <returns>The retrieved object.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainer.ResolveAll(System.Type,Microsoft.Practices.Unity.ResolverOverride[])"> + <summary> + Return instances of all registered types requested. + </summary> + <remarks> + <para> + This method is useful if you've registered multiple types with the same + <see cref="T:System.Type"/> but different names. + </para> + <para> + Be aware that this method does NOT return an instance for the default (unnamed) registration. + </para> + </remarks> + <param name="t">The type requested.</param> + <param name="resolverOverrides">Any overrides for the resolve calls.</param> + <returns>Set of objects of type <paramref name="t"/>.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainer.BuildUp(System.Type,System.Object,System.String,Microsoft.Practices.Unity.ResolverOverride[])"> + <summary> + Run an existing object through the container and perform injection on it. + </summary> + <remarks> + <para> + This method is useful when you don't control the construction of an + instance (ASP.NET pages or objects created via XAML, for instance) + but you still want properties and other injection performed. + </para></remarks> + <param name="t"><see cref="T:System.Type"/> of object to perform injection on.</param> + <param name="existing">Instance to build up.</param> + <param name="name">name to use when looking up the typemappings and other configurations.</param> + <param name="resolverOverrides">Any overrides for the buildup.</param> + <returns>The resulting object. By default, this will be <paramref name="existing"/>, but + container extensions may add things like automatic proxy creation which would + cause this to return a different object (but still type compatible with <paramref name="t"/>).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainer.Teardown(System.Object)"> + <summary> + Run an existing object through the container, and clean it up. + </summary> + <param name="o">The object to tear down.</param> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension)"> + <summary> + Add an extension object to the container. + </summary> + <param name="extension"><see cref="T:Microsoft.Practices.Unity.UnityContainerExtension"/> to add.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainer.Configure(System.Type)"> + <summary> + Get access to a configuration interface exposed by an extension. + </summary> + <remarks>Extensions can expose configuration interfaces as well as adding + strategies and policies to the container. This method walks the list of + added extensions and returns the first one that implements the requested type. + </remarks> + <param name="configurationInterface"><see cref="T:System.Type"/> of configuration interface required.</param> + <returns>The requested extension's configuration interface, or null if not found.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainer.RemoveAllExtensions"> + <summary> + Remove all installed extensions from this container. + </summary> + <remarks> + <para> + This method removes all extensions from the container, including the default ones + that implement the out-of-the-box behavior. After this method, if you want to use + the container again you will need to either readd the default extensions or replace + them with your own. + </para> + <para> + The registered instances and singletons that have already been set up in this container + do not get removed. + </para> + </remarks> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainer.CreateChildContainer"> + <summary> + Create a child container. + </summary> + <remarks> + A child container shares the parent's configuration, but can be configured with different + settings or lifetime.</remarks> + <returns>The new child container.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainer.Dispose"> + <summary> + Dispose this container instance. + </summary> + <remarks> + Disposing the container also disposes any child containers, + and disposes any instances whose lifetimes are managed + by the container. + </remarks> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainer.Dispose(System.Boolean)"> + <summary> + Dispose this container instance. + </summary> + <remarks> + This class doesn't have a finalizer, so <paramref name="disposing"/> will always be true.</remarks> + <param name="disposing">True if being called from the IDisposable.Dispose + method, false if being called from a finalizer.</param> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainer.ClearExistingBuildPlan(System.Type,System.String)"> + <summary> + Remove policies associated with building this type. This removes the + compiled build plan so that it can be rebuilt with the new settings + the next time this type is resolved. + </summary> + <param name="typeToInject">Type of object to clear the plan for.</param> + <param name="name">Name the object is being registered with.</param> + </member> + <member name="P:Microsoft.Practices.Unity.UnityContainer.Parent"> + <summary> + The parent of this container. + </summary> + <value>The parent container, or null if this container doesn't have one.</value> + </member> + <member name="P:Microsoft.Practices.Unity.UnityContainer.Registrations"> + <summary> + Get a sequence of <see cref="T:Microsoft.Practices.Unity.ContainerRegistration"/> that describe the current state + of the container. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl"> + <summary> + Implementation of the ExtensionContext that is actually used + by the UnityContainer implementation. + </summary> + <remarks> + This is a nested class so that it can access state in the + container that would otherwise be inaccessible. + </remarks> + </member> + <member name="E:Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl.RegisteringInstance"> + <summary> + This event is raised when the <see cref="M:Microsoft.Practices.Unity.UnityContainer.RegisterInstance(System.Type,System.String,System.Object,Microsoft.Practices.Unity.LifetimeManager)"/> method, + or one of its overloads, is called. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.UnityContainerExtensions"> + <summary> + Extension class that adds a set of convenience overloads to the + <see cref="T:Microsoft.Practices.Unity.IUnityContainer"/> interface. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``1(Microsoft.Practices.Unity.IUnityContainer,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a type with specific members to be injected. + </summary> + <typeparam name="T">Type this registration is for.</typeparam> + <param name="container">Container to configure.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``2(Microsoft.Practices.Unity.IUnityContainer,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a type mapping with the container. + </summary> + <remarks> + <para> + This method is used to tell the container that when asked for type <typeparamref name="TFrom"/>, + actually return an instance of type <typeparamref name="TTo"/>. This is very useful for + getting instances of interfaces. + </para> + <para> + This overload registers a default mapping and transient lifetime. + </para> + </remarks> + <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam> + <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam> + <param name="container">Container to configure.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``2(Microsoft.Practices.Unity.IUnityContainer,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a type mapping with the container, where the created instances will use + the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>. + </summary> + <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam> + <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam> + <param name="container">Container to configure.</param> + <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime + of the returned instance.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``2(Microsoft.Practices.Unity.IUnityContainer,System.String,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a type mapping with the container. + </summary> + <remarks> + This method is used to tell the container that when asked for type <typeparamref name="TFrom"/>, + actually return an instance of type <typeparamref name="TTo"/>. This is very useful for + getting instances of interfaces. + </remarks> + <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam> + <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam> + <param name="container">Container to configure.</param> + <param name="name">Name of this mapping.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``2(Microsoft.Practices.Unity.IUnityContainer,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a type mapping with the container, where the created instances will use + the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>. + </summary> + <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam> + <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam> + <param name="container">Container to configure.</param> + <param name="name">Name to use for registration, null if a default registration.</param> + <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime + of the returned instance.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``1(Microsoft.Practices.Unity.IUnityContainer,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type with the container. + No type mapping is performed for this type. + </summary> + <typeparam name="T">The type to apply the <paramref name="lifetimeManager"/> to.</typeparam> + <param name="container">Container to configure.</param> + <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime + of the returned instance.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``1(Microsoft.Practices.Unity.IUnityContainer,System.String,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type with the container. + No type mapping is performed for this type. + </summary> + <typeparam name="T">The type to configure injection on.</typeparam> + <param name="container">Container to configure.</param> + <param name="name">Name that will be used to request the type.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType``1(Microsoft.Practices.Unity.IUnityContainer,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container. + No type mapping is performed for this type. + </summary> + <typeparam name="T">The type to apply the <paramref name="lifetimeManager"/> to.</typeparam> + <param name="container">Container to configure.</param> + <param name="name">Name that will be used to request the type.</param> + <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime + of the returned instance.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType(Microsoft.Practices.Unity.IUnityContainer,System.Type,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a type with specific members to be injected. + </summary> + <param name="container">Container to configure.</param> + <param name="t">Type this registration is for.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.Type,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a type mapping with the container. + </summary> + <remarks> + <para> + This method is used to tell the container that when asked for type <paramref name="from"/>, + actually return an instance of type <paramref name="to"/>. This is very useful for + getting instances of interfaces. + </para> + <para> + This overload registers a default mapping. + </para> + </remarks> + <param name="container">Container to configure.</param> + <param name="from"><see cref="T:System.Type"/> that will be requested.</param> + <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.Type,System.String,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a type mapping with the container. + </summary> + <remarks> + This method is used to tell the container that when asked for type <paramref name="from"/>, + actually return an instance of type <paramref name="to"/>. This is very useful for + getting instances of interfaces. + </remarks> + <param name="container">Container to configure.</param> + <param name="from"><see cref="T:System.Type"/> that will be requested.</param> + <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param> + <param name="name">Name to use for registration, null if a default registration.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.Type,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a type mapping with the container, where the created instances will use + the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>. + </summary> + <param name="container">Container to configure.</param> + <param name="from"><see cref="T:System.Type"/> that will be requested.</param> + <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param> + <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime + of the returned instance.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType(Microsoft.Practices.Unity.IUnityContainer,System.Type,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container. + No type mapping is performed for this type. + </summary> + <param name="container">Container to configure.</param> + <param name="t">The <see cref="T:System.Type"/> to apply the <paramref name="lifetimeManager"/> to.</param> + <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime + of the returned instance.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.String,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container. + No type mapping is performed for this type. + </summary> + <param name="container">Container to configure.</param> + <param name="t">The <see cref="T:System.Type"/> to configure in the container.</param> + <param name="name">Name to use for registration, null if a default registration.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterType(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])"> + <summary> + Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container. + No type mapping is performed for this type. + </summary> + <param name="container">Container to configure.</param> + <param name="t">The <see cref="T:System.Type"/> to apply the <paramref name="lifetimeManager"/> to.</param> + <param name="name">Name to use for registration, null if a default registration.</param> + <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime + of the returned instance.</param> + <param name="injectionMembers">Injection configuration objects.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterInstance``1(Microsoft.Practices.Unity.IUnityContainer,``0)"> + <summary> + Register an instance with the container. + </summary> + <remarks> + <para> + Instance registration is much like setting a type as a singleton, except that instead + of the container creating the instance the first time it is requested, the user + creates the instance ahead of type and adds that instance to the container. + </para> + <para> + This overload does a default registration and has the container take over the lifetime of the instance.</para> + </remarks> + <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam> + <param name="container">Container to configure.</param> + <param name="instance">Object to returned.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterInstance``1(Microsoft.Practices.Unity.IUnityContainer,``0,Microsoft.Practices.Unity.LifetimeManager)"> + <summary> + Register an instance with the container. + </summary> + <remarks> + <para> + Instance registration is much like setting a type as a singleton, except that instead + of the container creating the instance the first time it is requested, the user + creates the instance ahead of type and adds that instance to the container. + </para> + <para> + This overload does a default registration (name = null). + </para> + </remarks> + <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam> + <param name="container">Container to configure.</param> + <param name="instance">Object to returned.</param> + <param name="lifetimeManager"> + <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> object that controls how this instance will be managed by the container.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterInstance``1(Microsoft.Practices.Unity.IUnityContainer,System.String,``0)"> + <summary> + Register an instance with the container. + </summary> + <remarks> + <para> + Instance registration is much like setting a type as a singleton, except that instead + of the container creating the instance the first time it is requested, the user + creates the instance ahead of type and adds that instance to the container. + </para> + <para> + This overload automatically has the container take ownership of the <paramref name="instance"/>.</para> + </remarks> + <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam> + <param name="instance">Object to returned.</param> + <param name="container">Container to configure.</param> + <param name="name">Name for registration.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterInstance``1(Microsoft.Practices.Unity.IUnityContainer,System.String,``0,Microsoft.Practices.Unity.LifetimeManager)"> + <summary> + Register an instance with the container. + </summary> + <remarks> + <para> + Instance registration is much like setting a type as a singleton, except that instead + of the container creating the instance the first time it is requested, the user + creates the instance ahead of type and adds that instance to the container. + </para> + </remarks> + <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam> + <param name="instance">Object to returned.</param> + <param name="container">Container to configure.</param> + <param name="name">Name for registration.</param> + <param name="lifetimeManager"> + <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> object that controls how this instance will be managed by the container.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterInstance(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.Object)"> + <summary> + Register an instance with the container. + </summary> + <remarks> + <para> + Instance registration is much like setting a type as a singleton, except that instead + of the container creating the instance the first time it is requested, the user + creates the instance ahead of type and adds that instance to the container. + </para> + <para> + This overload does a default registration and has the container take over the lifetime of the instance.</para> + </remarks> + <param name="container">Container to configure.</param> + <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param> + <param name="instance">Object to returned.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterInstance(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.Object,Microsoft.Practices.Unity.LifetimeManager)"> + <summary> + Register an instance with the container. + </summary> + <remarks> + <para> + Instance registration is much like setting a type as a singleton, except that instead + of the container creating the instance the first time it is requested, the user + creates the instance ahead of type and adds that instance to the container. + </para> + <para> + This overload does a default registration (name = null). + </para> + </remarks> + <param name="container">Container to configure.</param> + <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param> + <param name="instance">Object to returned.</param> + <param name="lifetimeManager"> + <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> object that controls how this instance will be managed by the container.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.RegisterInstance(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.String,System.Object)"> + <summary> + Register an instance with the container. + </summary> + <remarks> + <para> + Instance registration is much like setting a type as a singleton, except that instead + of the container creating the instance the first time it is requested, the user + creates the instance ahead of type and adds that instance to the container. + </para> + <para> + This overload automatically has the container take ownership of the <paramref name="instance"/>.</para> + </remarks> + <param name="container">Container to configure.</param> + <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param> + <param name="instance">Object to returned.</param> + <param name="name">Name for registration.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.Resolve``1(Microsoft.Practices.Unity.IUnityContainer,Microsoft.Practices.Unity.ResolverOverride[])"> + <summary> + Resolve an instance of the default requested type from the container. + </summary> + <typeparam name="T"><see cref="T:System.Type"/> of object to get from the container.</typeparam> + <param name="container">Container to resolve from.</param> + <param name="overrides">Any overrides for the resolve call.</param> + <returns>The retrieved object.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.Resolve``1(Microsoft.Practices.Unity.IUnityContainer,System.String,Microsoft.Practices.Unity.ResolverOverride[])"> + <summary> + Resolve an instance of the requested type with the given name from the container. + </summary> + <typeparam name="T"><see cref="T:System.Type"/> of object to get from the container.</typeparam> + <param name="container">Container to resolve from.</param> + <param name="name">Name of the object to retrieve.</param> + <param name="overrides">Any overrides for the resolve call.</param> + <returns>The retrieved object.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.Resolve(Microsoft.Practices.Unity.IUnityContainer,System.Type,Microsoft.Practices.Unity.ResolverOverride[])"> + <summary> + Resolve an instance of the default requested type from the container. + </summary> + <param name="container">Container to resolve from.</param> + <param name="t"><see cref="T:System.Type"/> of object to get from the container.</param> + <param name="overrides">Any overrides for the resolve call.</param> + <returns>The retrieved object.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.ResolveAll``1(Microsoft.Practices.Unity.IUnityContainer,Microsoft.Practices.Unity.ResolverOverride[])"> + <summary> + Return instances of all registered types requested. + </summary> + <remarks> + <para> + This method is useful if you've registered multiple types with the same + <see cref="T:System.Type"/> but different names. + </para> + <para> + Be aware that this method does NOT return an instance for the default (unnamed) registration. + </para> + </remarks> + <typeparam name="T">The type requested.</typeparam> + <param name="container">Container to resolve from.</param> + <param name="resolverOverrides">Any overrides for the resolve calls.</param> + <returns>Set of objects of type <typeparamref name="T"/>.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.BuildUp``1(Microsoft.Practices.Unity.IUnityContainer,``0,Microsoft.Practices.Unity.ResolverOverride[])"> + <summary> + Run an existing object through the container and perform injection on it. + </summary> + <remarks> + <para> + This method is useful when you don't control the construction of an + instance (ASP.NET pages or objects created via XAML, for instance) + but you still want properties and other injection performed. + </para> + <para> + This overload uses the default registrations. + </para> + </remarks> + <typeparam name="T"><see cref="T:System.Type"/> of object to perform injection on.</typeparam> + <param name="container">Container to resolve through.</param> + <param name="existing">Instance to build up.</param> + <param name="resolverOverrides">Any overrides for the buildup.</param> + <returns>The resulting object. By default, this will be <paramref name="existing"/>, but + container extensions may add things like automatic proxy creation which would + cause this to return a different object (but still type compatible with <typeparamref name="T"/>).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.BuildUp``1(Microsoft.Practices.Unity.IUnityContainer,``0,System.String,Microsoft.Practices.Unity.ResolverOverride[])"> + <summary> + Run an existing object through the container and perform injection on it. + </summary> + <remarks> + <para> + This method is useful when you don't control the construction of an + instance (ASP.NET pages or objects created via XAML, for instance) + but you still want properties and other injection performed. + </para></remarks> + <typeparam name="T"><see cref="T:System.Type"/> of object to perform injection on.</typeparam> + <param name="container">Conatiner to resolve through.</param> + <param name="existing">Instance to build up.</param> + <param name="name">name to use when looking up the typemappings and other configurations.</param> + <param name="resolverOverrides">Any overrides for the Buildup.</param> + <returns>The resulting object. By default, this will be <paramref name="existing"/>, but + container extensions may add things like automatic proxy creation which would + cause this to return a different object (but still type compatible with <typeparamref name="T"/>).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.BuildUp(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.Object,Microsoft.Practices.Unity.ResolverOverride[])"> + <summary> + Run an existing object through the container and perform injection on it. + </summary> + <remarks> + <para> + This method is useful when you don't control the construction of an + instance (ASP.NET pages or objects created via XAML, for instance) + but you still want properties and other injection performed. + </para> + <para> + This overload uses the default registrations. + </para> + </remarks> + <param name="container">Container to resolve through.</param> + <param name="t"><see cref="T:System.Type"/> of object to perform injection on.</param> + <param name="existing">Instance to build up.</param> + <param name="resolverOverrides">Any overrides for the Buildup.</param> + <returns>The resulting object. By default, this will be <paramref name="existing"/>, but + container extensions may add things like automatic proxy creation which would + cause this to return a different object (but still type compatible with <paramref name="t"/>).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.AddNewExtension``1(Microsoft.Practices.Unity.IUnityContainer)"> + <summary> + Creates a new extension object and adds it to the container. + </summary> + <typeparam name="TExtension">Type of <see cref="T:Microsoft.Practices.Unity.UnityContainerExtension"/> to add. The extension type + will be resolved from within the supplied <paramref name="container"/>.</typeparam> + <param name="container">Container to add the extension to.</param> + <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.Configure``1(Microsoft.Practices.Unity.IUnityContainer)"> + <summary> + Resolve access to a configuration interface exposed by an extension. + </summary> + <remarks>Extensions can expose configuration interfaces as well as adding + strategies and policies to the container. This method walks the list of + added extensions and returns the first one that implements the requested type. + </remarks> + <typeparam name="TConfigurator">The configuration interface required.</typeparam> + <param name="container">Container to configure.</param> + <returns>The requested extension's configuration interface, or null if not found.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.IsRegistered(Microsoft.Practices.Unity.IUnityContainer,System.Type)"> + <summary> + Check if a particular type has been registered with the container with + the default name. + </summary> + <param name="container">Container to inspect.</param> + <param name="typeToCheck">Type to check registration for.</param> + <returns>True if this type has been registered, false if not.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.IsRegistered(Microsoft.Practices.Unity.IUnityContainer,System.Type,System.String)"> + <summary> + Check if a particular type/name pair has been registered with the container. + </summary> + <param name="container">Container to inspect.</param> + <param name="typeToCheck">Type to check registration for.</param> + <param name="nameToCheck">Name to check registration for.</param> + <returns>True if this type/name pair has been registered, false if not.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.IsRegistered``1(Microsoft.Practices.Unity.IUnityContainer)"> + <summary> + Check if a particular type has been registered with the container with the default name. + </summary> + <typeparam name="T">Type to check registration for.</typeparam> + <param name="container">Container to inspect.</param> + <returns>True if this type has been registered, false if not.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.UnityContainerExtensions.IsRegistered``1(Microsoft.Practices.Unity.IUnityContainer,System.String)"> + <summary> + Check if a particular type/name pair has been registered with the container. + </summary> + <typeparam name="T">Type to check registration for.</typeparam> + <param name="container">Container to inspect.</param> + <param name="nameToCheck">Name to check registration for.</param> + <returns>True if this type/name pair has been registered, false if not.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.UnityDefaultBehaviorExtension"> + <summary> + This extension supplies the default behavior of the UnityContainer API + by handling the context events and setting policies. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.UnityDefaultBehaviorExtension.Initialize"> + <summary> + Install the default container behavior into the container. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.UnityDefaultBehaviorExtension.Remove"> + <summary> + Remove the default behavior from the container. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.UnityDefaultStrategiesExtension"> + <summary> + This extension installs the default strategies and policies into the container + to implement the standard behavior of the Unity container. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.UnityDefaultStrategiesExtension.Initialize"> + <summary> + Add the default ObjectBuilder strategies & policies to the container. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.Utility.Guard"> + <summary> + A static helper class that includes various parameter checking routines. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.Guard.ArgumentNotNull(System.Object,System.String)"> + <summary> + Throws <see cref="T:System.ArgumentNullException"/> if the given argument is null. + </summary> + <exception cref="T:System.ArgumentNullException"> if tested value if null.</exception> + <param name="argumentValue">Argument value to test.</param> + <param name="argumentName">Name of the argument being tested.</param> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.Guard.ArgumentNotNullOrEmpty(System.String,System.String)"> + <summary> + Throws an exception if the tested string argument is null or the empty string. + </summary> + <exception cref="T:System.ArgumentNullException">Thrown if string value is null.</exception> + <exception cref="T:System.ArgumentException">Thrown if the string is empty</exception> + <param name="argumentValue">Argument value to check.</param> + <param name="argumentName">Name of argument being checked.</param> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.Guard.TypeIsAssignable(System.Type,System.Type,System.String)"> + <summary> + Verifies that an argument type is assignable from the provided type (meaning + interfaces are implemented, or classes exist in the base class hierarchy). + </summary> + <param name="assignmentTargetType">The argument type that will be assigned to.</param> + <param name="assignmentValueType">The type of the value being assigned.</param> + <param name="argumentName">Argument name.</param> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.Guard.InstanceIsAssignable(System.Type,System.Object,System.String)"> + <summary> + Verifies that an argument instance is assignable from the provided type (meaning + interfaces are implemented, or classes exist in the base class hierarchy, or instance can be + assigned through a runtime wrapper, as is the case for COM Objects). + </summary> + <param name="assignmentTargetType">The argument type that will be assigned to.</param> + <param name="assignmentInstance">The instance that will be assigned.</param> + <param name="argumentName">Argument name.</param> + </member> + <member name="T:Microsoft.Practices.Unity.Utility.MethodReflectionHelper"> + <summary> + Helper class to wrap common reflection stuff dealing with + methods. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.MethodReflectionHelper.#ctor(System.Reflection.MethodBase)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.Utility.MethodReflectionHelper"/> instance that + lets us do more reflection stuff on that method. + </summary> + <param name="method">The method to reflect on.</param> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.MethodReflectionHelper.GetClosedParameterTypes(System.Type[])"> + <summary> + Given our set of generic type arguments, + </summary> + <param name="genericTypeArguments">The generic type arguments.</param> + <returns>An array with closed parameter types. </returns> + </member> + <member name="P:Microsoft.Practices.Unity.Utility.MethodReflectionHelper.MethodHasOpenGenericParameters"> + <summary> + Returns true if any of the parameters of this method + are open generics. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Utility.MethodReflectionHelper.ParameterTypes"> + <summary> + Return the <see cref="T:System.Type"/> of each parameter for this + method. + </summary> + <returns>Sequence of <see cref="T:System.Type"/> objects, one for + each parameter in order.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.Utility.Pair`2"> + <summary> + A helper class that encapsulates two different + data items together into a a single item. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.Pair`2.#ctor(`0,`1)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.Utility.Pair`2"/> containing + the two values give. + </summary> + <param name="first">First value</param> + <param name="second">Second value</param> + </member> + <member name="P:Microsoft.Practices.Unity.Utility.Pair`2.First"> + <summary> + The first value of the pair. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Utility.Pair`2.Second"> + <summary> + The second value of the pair. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.Utility.Pair"> + <summary> + Container for a Pair helper method. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.Pair.Make``2(``0,``1)"> + <summary> + A helper factory method that lets users take advantage of type inference. + </summary> + <typeparam name="TFirstParameter">Type of first value.</typeparam> + <typeparam name="TSecondParameter">Type of second value.</typeparam> + <param name="first">First value.</param> + <param name="second">Second value.</param> + <returns>A new <see cref="T:Microsoft.Practices.Unity.Utility.Pair`2"/> instance.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.Utility.ParameterMatcher"> + <summary> + A utility class that handles the logic of matching parameter + lists, so we can find the right constructor and method overloads. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.ParameterMatcher.#ctor(System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.InjectionParameterValue})"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.Utility.ParameterMatcher"/> that will attempt to + match the given parameter types. + </summary> + <param name="parametersToMatch">Target parameters to match against.</param> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.ParameterMatcher.Matches(System.Collections.Generic.IEnumerable{System.Type})"> + <summary> + Tests to see if the given set of types matches the ones + we're looking for. + </summary> + <param name="candidate">parameter list to look for.</param> + <returns>true if they match, false if they don't.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.ParameterMatcher.Matches(System.Collections.Generic.IEnumerable{System.Reflection.ParameterInfo})"> + <summary> + Tests to see if the given set of types matches the ones we're looking for. + </summary> + <param name="candidate">Candidate method signature to look for.</param> + <returns>True if they match, false if they don't.</returns> + </member> + <member name="T:Microsoft.Practices.Unity.Utility.ParameterReflectionHelper"> + <summary> + Another reflection helper class that has extra methods + for dealing with ParameterInfos. + </summary> + </member> + <member name="T:Microsoft.Practices.Unity.Utility.ReflectionHelper"> + <summary> + A small helper class to encapsulate details of the + reflection API, particularly around generics. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.ReflectionHelper.#ctor(System.Type)"> + <summary> + Create a new <see cref="T:Microsoft.Practices.Unity.Utility.ReflectionHelper"/> instance that + lets you look at information about the given type. + </summary> + <param name="typeToReflect">Type to do reflection on.</param> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.ReflectionHelper.MethodHasOpenGenericParameters(System.Reflection.MethodBase)"> + <summary> + Test the given <see cref="T:System.Reflection.MethodBase"/> object, looking at + the parameters. Determine if any of the parameters are + open generic types that need type attributes filled in. + </summary> + <param name="method">The method to check.</param> + <returns>True if any of the parameters are open generics. False if not.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.ReflectionHelper.GetClosedParameterType(System.Type[])"> + <summary> + If this type is an open generic, use the + given <paramref name="genericArguments"/> array to + determine what the required closed type is and return that. + </summary> + <remarks>If the parameter is not an open type, just + return this parameter's type.</remarks> + <param name="genericArguments">Type arguments to substitute in for + the open type parameters.</param> + <returns>Corresponding closed type of this parameter.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.ReflectionHelper.GetNamedGenericParameter(System.String)"> + <summary> + Given a generic argument name, return the corresponding type for this + closed type. For example, if the current type is SomeType<User>, and the + corresponding definition was SomeType<TSomething>, calling this method + and passing "TSomething" will return typeof(User). + </summary> + <param name="parameterName">Name of the generic parameter.</param> + <returns>Type of the corresponding generic parameter, or null if there + is no matching name.</returns> + </member> + <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.Type"> + <summary> + The <see cref="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.Type"/> object we're reflecting over. + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.IsGenericType"> + <summary> + Is this type generic? + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.IsOpenGeneric"> + <summary> + Is this type an open generic (no type parameter specified) + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.IsArray"> + <summary> + Is this type an array type? + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.IsGenericArray"> + <summary> + Is this type an array of generic elements? + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.ArrayElementType"> + <summary> + The type of the elements in this type (if it's an array). + </summary> + </member> + <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.InstanceConstructors"> + <summary> + Returns all the public constructors defined for the current reflected <see cref="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.Type"/>. + </summary> + <value> + An enumeration of <see cref="T:System.Reflection.ConstructorInfo"/> ConstructorInfo objects representing all the public instance constructors defined for the + current reflected <see cref="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.Type"/>, but not including the type initializer (static constructor). + </value> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.ParameterReflectionHelper.#ctor(System.Reflection.ParameterInfo)"> + <summary> + Create a new instance of <see cref="T:Microsoft.Practices.Unity.Utility.ParameterReflectionHelper"/> that + lets you query information about the given ParameterInfo object. + </summary> + <param name="parameter">Parameter to query.</param> + </member> + <member name="T:Microsoft.Practices.Unity.Utility.StaticReflection"> + <summary> + A set of helper methods to pick through lambdas and pull out + <see cref="T:System.Reflection.MethodInfo"/> from them. + </summary> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.StaticReflection.GetMethodInfo(System.Linq.Expressions.Expression{System.Action})"> + <summary> + Pull out a <see cref="T:System.Reflection.MethodInfo"/> object from an expression of the form + () => SomeClass.SomeMethod() + </summary> + <param name="expression">Expression describing the method to call.</param> + <returns>Corresponding <see cref="T:System.Reflection.MethodInfo"/>.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.StaticReflection.GetMethodInfo``1(System.Linq.Expressions.Expression{System.Action{``0}})"> + <summary> + Pull out a <see cref="T:System.Reflection.MethodInfo"/> object from an expression of the form + x => x.SomeMethod() + </summary> + <typeparam name="T">The type where the method is defined.</typeparam> + <param name="expression">Expression describing the method to call.</param> + <returns>Corresponding <see cref="T:System.Reflection.MethodInfo"/>.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.StaticReflection.GetPropertyGetMethodInfo``2(System.Linq.Expressions.Expression{System.Func{``0,``1}})"> + <summary> + Pull out a <see cref="T:System.Reflection.MethodInfo"/> object for the get method from an expression of the form + x => x.SomeProperty + </summary> + <typeparam name="T">The type where the method is defined.</typeparam> + <typeparam name="TProperty">The type for the property.</typeparam> + <param name="expression">Expression describing the property for which the get method is to be extracted.</param> + <returns>Corresponding <see cref="T:System.Reflection.MethodInfo"/>.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.StaticReflection.GetPropertySetMethodInfo``2(System.Linq.Expressions.Expression{System.Func{``0,``1}})"> + <summary> + Pull out a <see cref="T:System.Reflection.MethodInfo"/> object for the set method from an expression of the form + x => x.SomeProperty + </summary> + <typeparam name="T">The type where the method is defined.</typeparam> + <typeparam name="TProperty">The type for the property.</typeparam> + <param name="expression">Expression describing the property for which the set method is to be extracted.</param> + <returns>Corresponding <see cref="T:System.Reflection.MethodInfo"/>.</returns> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.StaticReflection.GetMemberInfo``2(System.Linq.Expressions.Expression{System.Func{``0,``1}})"> + <summary> + + </summary> + <typeparam name="T"></typeparam> + <typeparam name="TProperty"></typeparam> + <param name="expression"></param> + <returns></returns> + </member> + <member name="M:Microsoft.Practices.Unity.Utility.StaticReflection.GetConstructorInfo``1(System.Linq.Expressions.Expression{System.Func{``0}})"> + <summary> + Pull out a <see cref="T:System.Reflection.ConstructorInfo"/> object from an expression of the form () => new SomeType() + </summary> + <typeparam name="T">The type where the constructor is defined.</typeparam> + <param name="expression">Expression invoking the desired constructor.</param> + <returns>Corresponding <see cref="T:System.Reflection.ConstructorInfo"/>.</returns> + </member> + </members> +</doc>