Mercurial > pub > bltoolkit
view Examples/Cpp/Examples.Cpp.vcxproj @ 9:1e85f66cf767 default tip
update bltoolkit
author | nickolay |
---|---|
date | Thu, 05 Apr 2018 20:53:26 +0300 |
parents | f990fcb411a9 |
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<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{9D063CAA-4C44-4C5E-9C9E-74EFA4049FEC}</ProjectGuid> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> <Keyword>ManagedCProj</Keyword> <RootNamespace>ExamplesCpp</RootNamespace> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v110</PlatformToolset> <CLRSupport>true</CLRSupport> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v110</PlatformToolset> <CLRSupport>true</CLRSupport> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LinkIncremental>true</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PrecompiledHeader>Use</PrecompiledHeader> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalDependencies /> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PrecompiledHeader>Use</PrecompiledHeader> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalDependencies /> </Link> </ItemDefinitionGroup> <ItemGroup> <Reference Include="nunit.framework"> <HintPath>..\..\packages\NUnit.2.6.3\lib\nunit.framework.dll</HintPath> </Reference> <Reference Include="System" /> <Reference Include="System.Data" /> <Reference Include="System.Xml" /> </ItemGroup> <ItemGroup> <ClInclude Include="Examples.Cpp.h" /> <ClInclude Include="resource.h" /> <ClInclude Include="Stdafx.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="AssemblyInfo.cpp" /> <ClCompile Include="Examples.Cpp.cpp" /> <ClCompile Include="HelloWorld.cpp" /> <ClCompile Include="Stdafx.cpp"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> </ClCompile> </ItemGroup> <ItemGroup> <Text Include="ReadMe.txt" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="app.rc" /> </ItemGroup> <ItemGroup> <Image Include="app.ico" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\..\Source\BLToolkit.4.csproj"> <Project>{0c325f5d-e50e-4340-8724-d29896ccc583}</Project> </ProjectReference> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>