annotate l476rg/l476rg.elf.launch @ 1:a0b14b11ad9f

working on dependencies between MCU devices such as GPIO, Pins and Timers
author cin
date Fri, 13 Jan 2017 02:11:02 +0300
parents 32a3b1785697
children 0c59e7a7782a
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1 <?xml version="1.0" encoding="UTF-8" standalone="no"?>
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2 <launchConfiguration type="com.atollic.hardwaredebug.launch.launchConfigurationType">
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3 <stringAttribute key="com.atollic.hardwaredebug.jlink_common.cpu_core" value="Cortex-M"/>
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4 <stringAttribute key="com.atollic.hardwaredebug.jlink_common.device" value="STM32L476RG"/>
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5 <stringAttribute key="com.atollic.hardwaredebug.jlink_common.endian" value="little"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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6 <stringAttribute key="com.atollic.hardwaredebug.jlink_common.init_speed" value="4000"/>
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7 <booleanAttribute key="com.atollic.hardwaredebug.jlink_common.scan_chain_auto" value="true"/>
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8 <intAttribute key="com.atollic.hardwaredebug.jlink_common.scan_chain_irpre" value="0"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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9 <intAttribute key="com.atollic.hardwaredebug.jlink_common.scan_chain_pos" value="0"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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10 <stringAttribute key="com.atollic.hardwaredebug.launch.analyzeCommands" value="# Set flash parallelism mode to 32, 16, or 8 bit when using STM32 F2/F4 microcontrollers&#13;&#10;# 2=32 bit, 1=16 bit and 0=8 bit parallelism mode&#13;&#10;monitor flash set_parallelism_mode 2&#13;&#10;&#13;&#10;# Load the program executable&#13;&#10;load&#9;&#9;&#13;&#10;&#13;&#10;# Enable Debug connection in low power modes (DBGMCU-&gt;CR)&#13;&#10;set *0xE0042004 = (*0xE0042004) | 0x7&#13;&#10;# Start the executable&#13;&#10;continue"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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11 <booleanAttribute key="com.atollic.hardwaredebug.launch.enable_swv" value="false"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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12 <intAttribute key="com.atollic.hardwaredebug.launch.formatVersion" value="2"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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13 <stringAttribute key="com.atollic.hardwaredebug.launch.hwinitCommands" value="# Initialize your hardware here&#10;"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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14 <stringAttribute key="com.atollic.hardwaredebug.launch.ipAddress" value="localhost"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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15 <stringAttribute key="com.atollic.hardwaredebug.launch.jtagDevice" value="ST-LINK"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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16 <intAttribute key="com.atollic.hardwaredebug.launch.portNumber" value="61234"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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17 <stringAttribute key="com.atollic.hardwaredebug.launch.remoteCommand" value="target extended-remote"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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18 <stringAttribute key="com.atollic.hardwaredebug.launch.runCommands" value="# Set flash parallelism mode to 32, 16, or 8 bit when using STM32 F2/F4 microcontrollers&#13;&#10;# 2=32 bit, 1=16 bit and 0=8 bit parallelism mode&#13;&#10;monitor flash set_parallelism_mode 2&#13;&#10;&#13;&#10;# Load the program executable&#13;&#10;load&#9;&#9;&#13;&#10;&#13;&#10;# Enable Debug connection in low power modes (DBGMCU-&gt;CR)&#13;&#10;set *0xE0042004 = (*0xE0042004) | 0x7&#13;&#10;# Set a breakpoint at main().&#13;&#10;tbreak main&#13;&#10;&#13;&#10;# Run to the breakpoint.&#13;&#10;continue"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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19 <stringAttribute key="com.atollic.hardwaredebug.launch.serverParam" value="-p 61234 -l 1 -d -s"/>
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20 <booleanAttribute key="com.atollic.hardwaredebug.launch.startServer" value="true"/>
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21 <booleanAttribute key="com.atollic.hardwaredebug.launch.swd_mode" value="true"/>
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22 <stringAttribute key="com.atollic.hardwaredebug.launch.swv_port" value="61235"/>
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23 <stringAttribute key="com.atollic.hardwaredebug.launch.swv_trace_div" value="120"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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24 <stringAttribute key="com.atollic.hardwaredebug.launch.swv_trace_hclk" value="120000000"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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25 <booleanAttribute key="com.atollic.hardwaredebug.launch.swv_wait_for_sync" value="true"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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26 <intAttribute key="com.atollic.hardwaredebug.launch.trace_system" value="0"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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27 <booleanAttribute key="com.atollic.hardwaredebug.launch.useRemoteTarget" value="true"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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28 <stringAttribute key="com.atollic.hardwaredebug.launch.verifyCommands" value="# Set flash parallelism mode to 32, 16, or 8 bit when using STM32 F2/F4 microcontrollers&#13;&#10;# 2=32 bit, 1=16 bit and 0=8 bit parallelism mode&#13;&#10;monitor flash set_parallelism_mode 2&#13;&#10;&#13;&#10;# Load the program executable&#13;&#10;load&#9;&#9;&#13;&#10;&#13;&#10;# Enable Debug connection in low power modes (DBGMCU-&gt;CR)&#13;&#10;set *0xE0042004 = (*0xE0042004) | 0x7&#13;&#10;# The executable starts automatically"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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29 <booleanAttribute key="com.atollic.hardwaredebug.launch.verify_flash_download" value="true"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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30 <booleanAttribute key="com.atollic.hardwaredebug.stlink.enable_logging" value="false"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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31 <stringAttribute key="com.atollic.hardwaredebug.stlink.log_file" value="/home/sergey/Projects/ARM_workspace_7.0/l476rg/\Debug\st-link_gdbserver_log.txt"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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32 <booleanAttribute key="com.atollic.hardwaredebug.stlink.verify_flash" value="false"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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33 <stringAttribute key="org.eclipse.cdt.debug.mi.core.DEBUG_NAME" value="${TOOLCHAIN_PATH}/arm-atollic-eabi-gdb"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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34 <stringAttribute key="org.eclipse.cdt.debug.mi.core.commandFactory" value="Standard (Windows)"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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35 <stringAttribute key="org.eclipse.cdt.debug.mi.core.protocol" value="mi"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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36 <booleanAttribute key="org.eclipse.cdt.debug.mi.core.verboseMode" value="false"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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37 <stringAttribute key="org.eclipse.cdt.dsf.gdb.DEBUG_NAME" value="${TOOLCHAIN_PATH}/arm-atollic-eabi-gdb"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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38 <intAttribute key="org.eclipse.cdt.launch.ATTR_BUILD_BEFORE_LAUNCH_ATTR" value="2"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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39 <stringAttribute key="org.eclipse.cdt.launch.PROGRAM_NAME" value="Debug/l476rg.elf"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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40 <stringAttribute key="org.eclipse.cdt.launch.PROJECT_ATTR" value="l476rg"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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41 <booleanAttribute key="org.eclipse.cdt.launch.PROJECT_BUILD_CONFIG_AUTO_ATTR" value="false"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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42 <stringAttribute key="org.eclipse.cdt.launch.PROJECT_BUILD_CONFIG_ID_ATTR" value=""/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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43 <listAttribute key="org.eclipse.debug.core.MAPPED_RESOURCE_PATHS">
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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44 <listEntry value="/l476rg"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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45 </listAttribute>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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46 <listAttribute key="org.eclipse.debug.core.MAPPED_RESOURCE_TYPES">
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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47 <listEntry value="4"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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48 </listAttribute>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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49 <stringAttribute key="org.eclipse.dsf.launch.MEMORY_BLOCKS" value="&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot; standalone=&quot;no&quot;?&gt;&#13;&#10;&lt;memoryBlockExpressionList context=&quot;reserved-for-future-use&quot;/&gt;&#13;&#10;"/>
32a3b1785697 a rough draft of Hardware Abstraction Layer for C++
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50 </launchConfiguration>