Mercurial > pub > halpp
view f103c8/Drivers/CMSIS/DSP_Lib/Source/BasicMathFunctions/arm_offset_f32.c @ 4:ca4f5b55b391
working on pwm
author | cin |
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date | Wed, 18 Jan 2017 03:27:00 +0300 |
parents | 0c59e7a7782a |
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/* ---------------------------------------------------------------------- * Copyright (C) 2010-2014 ARM Limited. All rights reserved. * * $Date: 19. March 2015 * $Revision: V.1.4.5 * * Project: CMSIS DSP Library * Title: arm_offset_f32.c * * Description: Floating-point vector offset. * * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0 * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * - Neither the name of ARM LIMITED nor the names of its contributors * may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ---------------------------------------------------------------------------- */ #include "arm_math.h" /** * @ingroup groupMath */ /** * @defgroup offset Vector Offset * * Adds a constant offset to each element of a vector. * * <pre> * pDst[n] = pSrc[n] + offset, 0 <= n < blockSize. * </pre> * * The functions support in-place computation allowing the source and * destination pointers to reference the same memory buffer. * There are separate functions for floating-point, Q7, Q15, and Q31 data types. */ /** * @addtogroup offset * @{ */ /** * @brief Adds a constant offset to a floating-point vector. * @param[in] *pSrc points to the input vector * @param[in] offset is the offset to be added * @param[out] *pDst points to the output vector * @param[in] blockSize number of samples in the vector * @return none. */ void arm_offset_f32( float32_t * pSrc, float32_t offset, float32_t * pDst, uint32_t blockSize) { uint32_t blkCnt; /* loop counter */ #ifndef ARM_MATH_CM0_FAMILY /* Run the below code for Cortex-M4 and Cortex-M3 */ float32_t in1, in2, in3, in4; /*loop Unrolling */ blkCnt = blockSize >> 2u; /* First part of the processing with loop unrolling. Compute 4 outputs at a time. ** a second loop below computes the remaining 1 to 3 samples. */ while(blkCnt > 0u) { /* C = A + offset */ /* Add offset and then store the results in the destination buffer. */ /* read samples from source */ in1 = *pSrc; in2 = *(pSrc + 1); /* add offset to input */ in1 = in1 + offset; /* read samples from source */ in3 = *(pSrc + 2); /* add offset to input */ in2 = in2 + offset; /* read samples from source */ in4 = *(pSrc + 3); /* add offset to input */ in3 = in3 + offset; /* store result to destination */ *pDst = in1; /* add offset to input */ in4 = in4 + offset; /* store result to destination */ *(pDst + 1) = in2; /* store result to destination */ *(pDst + 2) = in3; /* store result to destination */ *(pDst + 3) = in4; /* update pointers to process next samples */ pSrc += 4u; pDst += 4u; /* Decrement the loop counter */ blkCnt--; } /* If the blockSize is not a multiple of 4, compute any remaining output samples here. ** No loop unrolling is used. */ blkCnt = blockSize % 0x4u; #else /* Run the below code for Cortex-M0 */ /* Initialize blkCnt with number of samples */ blkCnt = blockSize; #endif /* #ifndef ARM_MATH_CM0_FAMILY */ while(blkCnt > 0u) { /* C = A + offset */ /* Add offset and then store the result in the destination buffer. */ *pDst++ = (*pSrc++) + offset; /* Decrement the loop counter */ blkCnt--; } } /** * @} end of offset group */