Mercurial > pub > ImplabNet
annotate MonoPlay/Program.cs @ 122:0c8685c8b56b v2
minor fixes and improvements of AsyncQueue, additional tests
author | cin |
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date | Mon, 12 Jan 2015 22:20:45 +0300 |
parents | 62d2f1e98c4e |
children | a336cb13c6a9 |
rev | line source |
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93 | 1 using System; |
2 using Implab.Diagnostics; | |
3 using Implab.Parallels; | |
4 using Implab; | |
103 | 5 using System.Collections.Generic; |
6 using System.Collections.Concurrent; | |
93 | 7 |
8 namespace MonoPlay { | |
9 class MainClass { | |
10 public static void Main(string[] args) { | |
94 | 11 if (args == null) |
12 throw new ArgumentNullException("args"); | |
13 | |
119
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14 var q1 = new AsyncQueue<int>(); |
104 | 15 var q2 = new Queue<int>(); |
103 | 16 |
17 const int count = 10000000; | |
18 | |
121 | 19 int res1 = 0, res2 = 0; |
103 | 20 var t1 = Environment.TickCount; |
93 | 21 |
121 | 22 AsyncPool.RunThread( |
120 | 23 () => { |
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24 for (var i = 0; i < count; i++) |
121 | 25 q1.Enqueue(1); |
26 Console.WriteLine("done writer #1: {0} ms", Environment.TickCount - t1); | |
120 | 27 }, |
28 () => { | |
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29 for (var i = 0; i < count; i++) |
121 | 30 q1.Enqueue(2); |
31 Console.WriteLine("done writer #2: {0} ms", Environment.TickCount - t1); | |
120 | 32 }, |
33 () => { | |
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34 int temp = 0; |
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35 int i = 0; |
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36 while (i < count) |
121 | 37 if (q1.TryDequeue(out temp)) { |
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38 i++; |
121 | 39 res1 += temp; |
40 } | |
41 Console.WriteLine("done reader #1: {0} ms", Environment.TickCount - t1); | |
120 | 42 }, |
43 () => { | |
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44 int temp = 0; |
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45 int i = 0; |
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46 while (i < count) |
121 | 47 if (q1.TryDequeue(out temp)) { |
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48 i++; |
121 | 49 res2 += temp; |
50 } | |
51 Console.WriteLine("done reader #2: {0} ms", Environment.TickCount - t1); | |
120 | 52 } |
53 ) | |
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54 .Combine() |
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55 .Join(); |
93 | 56 |
122
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57 Console.WriteLine("done: {0} ms, summ#1: {1}, summ#2: {2}, total: {3}, count: {4}", Environment.TickCount - t1, res1, res2, res1 + res2, count*2); |
121 | 58 |
103 | 59 var t2 = Environment.TickCount; |
60 Console.WriteLine("MTQueue: {0} ms", t2 - t1); | |
61 | |
62 t1 = Environment.TickCount; | |
93 | 63 |
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64 for (var i = 0; i < count * 2; i++) |
103 | 65 q2.Enqueue(i); |
66 | |
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67 for (var i = 0; i < count * 2; i++) |
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68 q2.Dequeue(); |
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69 |
103 | 70 t2 = Environment.TickCount; |
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71 Console.WriteLine("Queue: {0} ms", t2 - t1); |
103 | 72 |
104 | 73 q2 = new Queue<int>(); |
93 | 74 |
103 | 75 t1 = Environment.TickCount; |
76 | |
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77 |
121 | 78 AsyncPool.RunThread( |
120 | 79 () => { |
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80 for (var i = 0; i < count; i++) |
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81 lock (q2) |
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82 q2.Enqueue(i); |
120 | 83 }, |
84 () => { | |
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85 for (var i = 0; i < count; i++) |
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86 lock (q2) |
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87 q2.Enqueue(i); |
120 | 88 }, |
89 () => { | |
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90 for (int i = 0; i < count ;) |
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91 lock (q2) { |
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92 if (q2.Count == 0) |
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93 continue; |
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94 q2.Dequeue(); |
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95 i++; |
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96 } |
108 | 97 |
120 | 98 }, |
99 () => { | |
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100 for (int i = 0; i < count ;) |
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101 lock (q2) { |
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102 if (q2.Count == 0) |
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103 continue; |
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104 q2.Dequeue(); |
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105 i++; |
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106 } |
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107 |
120 | 108 } |
109 ) | |
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110 .Combine() |
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111 .Join(); |
108 | 112 |
113 | |
103 | 114 |
115 t2 = Environment.TickCount; | |
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116 Console.WriteLine("Queue+Lock: {0} ms", t2 - t1); |
93 | 117 |
118 } | |
119 } | |
120 } |