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1 using System;
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2 using Implab.Parallels;
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3 using System.Threading;
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4
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5 namespace Implab {
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6 /*public class SyncPool<T> : IDisposable {
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7 readonly Func<T> m_factory;
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8 readonly Action<T> m_cleanup;
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9 readonly int m_size;
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10 readonly MTQueue<T> m_queue = new MTQueue<T>();
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11
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12 volatile bool m_disposed;
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13
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14 volatile int m_count;
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15
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16 public SyncPool(Func<T> factory, Action<T> cleanup, int size) {
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17 Safe.ArgumentNotNull(factory, "factory");
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18 Safe.ArgumentInRange(size, 1, size, "size");
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19
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20 m_factory = factory;
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21 m_cleanup = cleanup;
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22 m_size = size;
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23 }
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24
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25 public SyncPool(Func<T> factory, Action<T> cleanup) : this(factory,cleanup,Environment.ProcessorCount+1) {
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26 }
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27
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28 public SyncPool(Func<T> factory) : this(factory,null,Environment.ProcessorCount+1) {
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29 }
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30
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31 public SyncPoolWrapper<T> Allocate() {
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32 if (m_disposed)
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33 throw new ObjectDisposedException(this.ToString());
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34
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35 T instance;
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36 if (m_queue.TryDequeue(out instance)) {
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37 Interlocked.Decrement(ref m_count);
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38 return instance;
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39 } else {
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40 instance = m_factory();
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41 }
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42 return new SyncPoolWrapper<T>(instance, this);
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43 }
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44
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45 public void Release(T instance) {
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46 if (m_count < m_size && !m_disposed) {
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47 Interlocked.Increment(ref m_count);
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48
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49 if (m_cleanup != null)
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50 m_cleanup(instance);
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51
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52 m_queue.Enqueue(instance);
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53
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54 // пока элемент возвращался в кеш, была начата операция освобождения всего кеша
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55 // и возможно уже законцена, в таком случае следует извлечь элемент обратно и
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56 // освободить его. Если операция освобождения кеша еще не заврешилась, то будет
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57 // изъят и освобожден произвольный элемен, что не повлияет на ход всего процесса.
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58 if (m_disposed && m_queue.TryDequeue(out instance))
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59 Safe.Dispose(instance);
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60
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61 } else {
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62 Safe.Dispose(instance);
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63 }
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64 }
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65
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66 protected virtual void Dispose(bool disposing) {
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67 if (disposing) {
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68 m_disposed = true;
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69 T instance;
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70 while (m_queue.TryDequeue(out instance))
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71 Safe.Dispose(instance);
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72 }
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73 }
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74
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75 #region IDisposable implementation
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76
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77 public void Dispose() {
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78 Dispose(true);
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79 GC.SuppressFinalize(this);
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80 }
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81
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82 #endregion
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83 }*/
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84 }
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85
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