annotate Implab/Parallels/DispatchPool.cs @ 17:7cd4a843b4e4 promises

Improved worker pool
author cin
date Fri, 08 Nov 2013 01:25:42 +0400
parents 5a4b735ba669
children 1c3b3d518480
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1 using System;
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2 using System.Collections.Generic;
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3 using System.Linq;
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4 using System.Text;
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5 using System.Threading;
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6 using System.Diagnostics;
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7
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8 namespace Implab.Parallels {
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9 public abstract class DispatchPool<TUnit> : IDisposable {
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10 readonly int m_minThreads;
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11 readonly int m_maxThreads;
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12 int m_runningThreads = 0;
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13 int m_maxRunningThreads = 0;
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14 int m_suspended = 0;
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15 int m_exitRequired = 0;
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16 AutoResetEvent m_hasTasks = new AutoResetEvent(false);
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17
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18 protected DispatchPool(int min, int max) {
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19 if (min < 0)
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20 throw new ArgumentOutOfRangeException("min");
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21 if (max <= 0)
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22 throw new ArgumentOutOfRangeException("max");
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23
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24 if (min > max)
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25 min = max;
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26 m_minThreads = min;
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27 m_maxThreads = max;
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28 }
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29
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30 protected DispatchPool(int threads)
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31 : this(threads, threads) {
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32 }
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33
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34 protected DispatchPool() {
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35 int maxThreads, maxCP;
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36 ThreadPool.GetMaxThreads(out maxThreads, out maxCP);
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37
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38 m_minThreads = 0;
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39 m_maxThreads = maxThreads;
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40 }
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41
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42 protected void InitPool() {
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43 for (int i = 0; i < m_minThreads; i++)
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44 StartWorker();
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45 }
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46
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47 public int ThreadCount {
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48 get {
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49 return m_runningThreads;
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50 }
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51 }
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52
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53 public int MaxRunningThreads {
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54 get {
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55 return m_maxRunningThreads;
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56 }
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57 }
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58
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59 protected bool IsDisposed {
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60 get {
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61 return m_exitRequired != 0;
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62 }
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63 }
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64
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65 protected abstract bool TryDequeue(out TUnit unit);
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66
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67 protected virtual bool ExtendPool() {
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68 if (m_suspended > 0) {
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69 m_hasTasks.Set();
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70 return true;
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71 } else
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72 return StartWorker();
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73 }
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74
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75 /// <summary>
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76 /// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока
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77 /// </summary>
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78 protected void WakePool() {
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79 m_hasTasks.Set(); // wake sleeping thread;
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80
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81 if (AllocateThreadSlot(1)) {
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82 var worker = new Thread(this.Worker);
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83 worker.IsBackground = true;
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84 worker.Start();
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85 }
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86 }
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87
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88 protected virtual void Suspend() {
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89 m_hasTasks.WaitOne();
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90 }
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91
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92 #region thread slots traits
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93
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94 bool AllocateThreadSlot() {
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95 int current;
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96 // use spins to allocate slot for the new thread
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97 do {
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98 current = m_runningThreads;
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99 if (current >= m_maxThreads || m_exitRequired != 0)
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100 // no more slots left or the pool has been disposed
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101 return false;
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102 } while (current != Interlocked.CompareExchange(ref m_runningThreads, current + 1, current));
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103
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104 UpdateMaxThreads(current + 1);
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105
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106 return true;
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107 }
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108
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109 bool AllocateThreadSlot(int desired) {
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110 if (desired - 1 != Interlocked.CompareExchange(ref m_runningThreads, desired, desired - 1))
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111 return false;
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112
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113 UpdateMaxThreads(desired);
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114
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115 return true;
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116 }
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117
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118 bool ReleaseThreadSlot(out bool last) {
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119 last = false;
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120 int current;
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121 // use spins to release slot for the new thread
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122 do {
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123 current = m_runningThreads;
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124 if (current <= m_minThreads && m_exitRequired == 0)
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125 // the thread is reserved
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126 return false;
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127 } while (current != Interlocked.CompareExchange(ref m_runningThreads, current - 1, current));
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128
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129 last = (current == 1);
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130
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131 return true;
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132 }
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133
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134 /// <summary>
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135 /// releases thread slot unconditionally, used during cleanup
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136 /// </summary>
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137 /// <returns>true - no more threads left</returns>
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138 bool ReleaseThreadSlotAnyway() {
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139 var left = Interlocked.Decrement(ref m_runningThreads);
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140 return left == 0;
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141 }
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142
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143 void UpdateMaxThreads(int count) {
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144 int max;
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145 do {
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146 max = m_maxRunningThreads;
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147 if (max >= count)
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148 break;
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149 } while(max != Interlocked.CompareExchange(ref m_maxRunningThreads, count, max));
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150 }
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151
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152 #endregion
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153
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154 bool StartWorker() {
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155 if (AllocateThreadSlot()) {
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156 // slot successfully allocated
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157 var worker = new Thread(this.Worker);
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158 worker.IsBackground = true;
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159 worker.Start();
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160
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161 return true;
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162 } else {
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163 return false;
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164 }
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165 }
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166
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167 bool FetchTask(out TUnit unit) {
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168 do {
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169 // exit if requested
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170 if (m_exitRequired != 0) {
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171 // release the thread slot
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172 if (ReleaseThreadSlotAnyway()) // it was the last worker
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173 m_hasTasks.Dispose();
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174 else
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175 m_hasTasks.Set(); // wake next worker
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176 unit = default(TUnit);
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177 return false;
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178 }
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179
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180 // fetch task
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181 if (TryDequeue(out unit)) {
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182 ExtendPool();
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183 return true;
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184 }
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185
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186 //no tasks left, exit if the thread is no longer needed
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187 bool last;
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188 if (ReleaseThreadSlot(out last)) {
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189 if (last && m_hasTasks.WaitOne(0)) {
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190 if (AllocateThreadSlot(1))
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191 continue; // spin again...
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192 else
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193 // we failed to reallocate slot for this thread
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194 // therefore we need to release the event
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195 m_hasTasks.Set();
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196 }
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197
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198 return false;
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199 }
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200
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201 // entering suspend state
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202 Interlocked.Increment(ref m_suspended);
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203 // keep this thread and wait
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204 Suspend();
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205 Interlocked.Decrement(ref m_suspended);
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206 } while (true);
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207 }
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208
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209 protected abstract void InvokeUnit(TUnit unit);
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210
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211 void Worker() {
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212 TUnit unit;
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213 while (FetchTask(out unit))
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214 InvokeUnit(unit);
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215 }
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216
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217 protected virtual void Dispose(bool disposing) {
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218 if (disposing) {
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219 if (m_exitRequired == 0) {
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220 if (Interlocked.CompareExchange(ref m_exitRequired, 1, 0) != 0)
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221 return;
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222
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223 // wake sleeping threads
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224 m_hasTasks.Set();
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225 GC.SuppressFinalize(this);
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226 }
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227 }
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228 }
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229
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230 public void Dispose() {
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231 Dispose(true);
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232 }
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233
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234 ~DispatchPool() {
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235 Dispose(false);
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236 }
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237 }
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238 }