annotate Implab/Parallels/SimpleAsyncQueue.cs @ 233:d6fe09f5592c v2

Improved AsyncQueue Removed ImplabFx
author cin
date Wed, 04 Oct 2017 15:44:47 +0300
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children cbe10ac0731e
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233
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1 using System.Threading;
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2 using System.Collections.Generic;
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3 using System;
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4 using System.Collections;
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5
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6 namespace Implab.Parallels {
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7 public class SimpleAsyncQueue<T> : IEnumerable<T> {
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8 class Node {
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9 public Node(T value) {
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10 this.value = value;
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11 }
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12 public readonly T value;
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13 public volatile Node next;
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14 }
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15
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16 // the reader and the writer are mainteined completely independent,
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17 // the reader can read next item when m_first.next is not null
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18 // the writer creates the a new node, moves m_last to this node and
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19 // only after that restores the reference from the previous node
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20 // making available the reader to read the new node.
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21
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22 Node m_first; // position on the node which is already read
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23 Node m_last; // position on the node which is already written
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24
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25 public SimpleAsyncQueue() {
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26 m_first = m_last = new Node(default(T));
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27 }
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28
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29 public void Enqueue(T value) {
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30 var next = new Node(value);
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31
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32 // Interlocaked.CompareExchange implies Thread.MemoryBarrier();
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33 // to ensure that the next node is completely constructed
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34 var last = Interlocked.Exchange(ref m_last, next);
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35
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36 // release-fence
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37 last.next = next;
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38
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39 }
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40
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41 public bool TryDequeue(out T value) {
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42 Node first;
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43 Node next;
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44
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45 Thread.MemoryBarrier(); // ensure m_first is fresh
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46 SpinWait spin = new SpinWait();
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47 do {
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48 first = m_first;
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49 // aquire-fence
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50 next = first.next;
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51 if (next == null) {
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52 value = default(T);
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53 return false;
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54 }
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55
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56 if (first == Interlocked.CompareExchange(ref m_first, next, first))
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57 // head succesfully updated
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58 break;
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59 spin.SpinOnce();
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60 } while (true);
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61
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62 value = next.value;
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63 return true;
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64 }
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65
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66 #region IEnumerable implementation
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67
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68 class Enumerator : IEnumerator<T> {
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69 Node m_current;
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70 Node m_first;
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71
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72 public Enumerator(Node first) {
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73 m_first = first;
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74 }
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75
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76 #region IEnumerator implementation
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77
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78 public bool MoveNext() {
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79 m_current = m_current == null ? m_first : m_current.next;
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80 return m_current != null;
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81 }
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82
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83 public void Reset() {
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84 m_current = null;
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85 }
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86
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87 object IEnumerator.Current {
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88 get {
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89 if (m_current == null)
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90 throw new InvalidOperationException();
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91 return m_current.value;
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92 }
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93 }
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94
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95 #endregion
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96
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97 #region IDisposable implementation
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98
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99 public void Dispose() {
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100 }
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101
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102 #endregion
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103
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104 #region IEnumerator implementation
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105
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106 public T Current {
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107 get {
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108 if (m_current == null)
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109 throw new InvalidOperationException();
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110 return m_current.value;
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111 }
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112 }
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113
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114 #endregion
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115 }
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116
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117 public IEnumerator<T> GetEnumerator() {
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118 return new Enumerator(m_first);
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119 }
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120
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121 #endregion
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122
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123 #region IEnumerable implementation
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124
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125 IEnumerator IEnumerable.GetEnumerator() {
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126 return GetEnumerator();
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127 }
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128
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129 #endregion
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130 }
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131 }