Mercurial > pub > ImplabNet
view Implab.Fx.Test/Sample/OverlayForm.Designer.cs @ 203:4d9830a9bbb8 v2
Added 'Fail' method to RunnableComponent which allows component to move from
Running to Failed state.
Added PollingComponent a timer based runnable component
More tests
Added FailPromise a thin class to wrap exceptions
Fixed error handling in SuccessPromise classes.
author | cin |
---|---|
date | Tue, 18 Oct 2016 17:49:54 +0300 |
parents | f2559580b481 |
children |
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namespace Implab.Fx.Test.Sample { partial class OverlayForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.button1 = new System.Windows.Forms.Button(); this.checkBox1 = new System.Windows.Forms.CheckBox(); this.label1 = new System.Windows.Forms.Label(); this.progressBar1 = new System.Windows.Forms.ProgressBar(); this.SuspendLayout(); // // button1 // this.button1.Location = new System.Drawing.Point(12, 12); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(75, 23); this.button1.TabIndex = 0; this.button1.Text = "button1"; this.button1.UseVisualStyleBackColor = true; this.button1.Click += new System.EventHandler(this.button1_Click); // // checkBox1 // this.checkBox1.AutoSize = true; this.checkBox1.Location = new System.Drawing.Point(12, 88); this.checkBox1.Name = "checkBox1"; this.checkBox1.Size = new System.Drawing.Size(80, 17); this.checkBox1.TabIndex = 1; this.checkBox1.Text = "checkBox1"; this.checkBox1.UseVisualStyleBackColor = true; // // label1 // this.label1.AutoSize = true; this.label1.Location = new System.Drawing.Point(13, 42); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(35, 13); this.label1.TabIndex = 2; this.label1.Text = "label1"; // // progressBar1 // this.progressBar1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.progressBar1.Location = new System.Drawing.Point(12, 59); this.progressBar1.Name = "progressBar1"; this.progressBar1.Size = new System.Drawing.Size(260, 23); this.progressBar1.TabIndex = 3; // // OverlayForm // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(284, 262); this.Controls.Add(this.progressBar1); this.Controls.Add(this.label1); this.Controls.Add(this.checkBox1); this.Controls.Add(this.button1); this.Name = "OverlayForm"; this.Text = "OverlayForm"; this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Button button1; private System.Windows.Forms.CheckBox checkBox1; private System.Windows.Forms.Label label1; private System.Windows.Forms.ProgressBar progressBar1; } }