Mercurial > pub > ImplabNet
view Implab.Diagnostics.Interactive/InteractiveListener.cs @ 47:b181f7bcb259 interactive logger
refactoring, interactive tarce log almost complete
author | cin |
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date | Thu, 17 Apr 2014 18:49:36 +0400 |
parents | |
children | d9d794b61bb9 |
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using Implab.Parallels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace Implab.Diagnostics.Interactive { public class InteractiveListener: Disposable { TraceForm m_form; SynchronizationContext m_syncGuiThread; readonly IPromiseBase m_guiFinished; readonly Promise<object> m_guiStarted = new Promise<object>(); readonly IPromiseBase m_workerFinished = new Promise<object>(); readonly MTQueue<TraceViewItem> m_queue = new MTQueue<TraceViewItem>(); readonly AutoResetEvent m_queueEvent = new AutoResetEvent(false); int m_queueLength; bool m_exitPending; readonly object m_pauseLock = new object(); bool m_paused; readonly ManualResetEvent m_pauseEvent = new ManualResetEvent(true); public InteractiveListener() { m_guiFinished = AsyncPool.InvokeNewThread(() => { GuiThread(); return 0; }); m_guiStarted.Join(); } void GuiThread() { m_form = new TraceForm(); // will create SynchronizationContext m_syncGuiThread = SynchronizationContext.Current; m_guiStarted.Resolve(); Application.Run(); } void QueueThread() { while (!m_exitPending) { if (m_paused) m_pauseEvent.WaitOne(); TraceViewItem item; if (m_queue.TryDequeue(out item)) { Interlocked.Decrement(ref m_queueLength); m_syncGuiThread.Send(x => m_form.AddTraceEvent(item),null); } else { m_queueEvent.WaitOne(); } } } public void Pause() { // for consistency we need to set this properties atomically lock (m_pauseLock) { m_pauseEvent.Reset(); m_paused = true; } } public void Resume() { // for consistency we need to set this properties atomically lock (m_pauseLock) { m_paused = false; m_pauseEvent.Set(); } } void Enqueue(TraceViewItem item) { m_queue.Enqueue(item); if (Interlocked.Increment(ref m_queueLength) == 1) m_queueEvent.Set(); } public void ShowForm() { m_syncGuiThread.Post(x => m_form.Show(), null); } public void HideForm() { m_syncGuiThread.Post(x => m_form.Hide(), null); } void Terminate() { m_syncGuiThread.Post(x => Application.ExitThread(), null); } protected override void Dispose(bool disposing) { if (disposing) { Terminate(); m_guiFinished.Join(); } base.Dispose(disposing); } } }