Mercurial > pub > ImplabNet
annotate Implab/Parallels/DispatchPool.cs @ 82:0363407ee75c v2
added object pool
author | cin |
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date | Mon, 29 Sep 2014 05:04:32 +0400 |
parents | 2c5631b43c7d |
children | ce0171cacec4 |
rev | line source |
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15 | 1 using System; |
2 using System.Collections.Generic; | |
3 using System.Linq; | |
4 using System.Text; | |
5 using System.Threading; | |
6 using System.Diagnostics; | |
7 | |
8 namespace Implab.Parallels { | |
9 public abstract class DispatchPool<TUnit> : IDisposable { | |
81 | 10 readonly int m_minThreadsLimit; |
11 readonly int m_maxThreadsLimit; | |
12 readonly int m_releaseTimeout = 1000; // the timeout while the working thread will wait for the new tasks before exit | |
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13 |
81 | 14 int m_threads = 0; // the current size of the pool |
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15 int m_maxRunningThreads = 0; // the meximum reached size of the pool |
81 | 16 int m_exit = 0; // the pool is going to shutdown, all unused workers are released |
80 | 17 |
81 | 18 readonly object m_signal = new object(); // used to pulse waiting threads |
15 | 19 |
20 protected DispatchPool(int min, int max) { | |
21 if (min < 0) | |
22 throw new ArgumentOutOfRangeException("min"); | |
23 if (max <= 0) | |
24 throw new ArgumentOutOfRangeException("max"); | |
25 | |
26 if (min > max) | |
27 min = max; | |
81 | 28 m_minThreadsLimit = min; |
29 m_maxThreadsLimit = max; | |
15 | 30 } |
31 | |
32 protected DispatchPool(int threads) | |
33 : this(threads, threads) { | |
34 } | |
35 | |
36 protected DispatchPool() { | |
37 int maxThreads, maxCP; | |
38 ThreadPool.GetMaxThreads(out maxThreads, out maxCP); | |
39 | |
81 | 40 m_minThreadsLimit = 0; |
41 m_maxThreadsLimit = maxThreads; | |
15 | 42 } |
43 | |
44 protected void InitPool() { | |
81 | 45 for (int i = 0; i < m_minThreadsLimit; i++) |
15 | 46 StartWorker(); |
47 } | |
48 | |
20 | 49 public int PoolSize { |
15 | 50 get { |
80 | 51 Thread.MemoryBarrier(); |
81 | 52 return m_threads; |
20 | 53 } |
54 } | |
81 | 55 |
15 | 56 public int MaxRunningThreads { |
57 get { | |
80 | 58 Thread.MemoryBarrier(); |
15 | 59 return m_maxRunningThreads; |
60 } | |
61 } | |
62 | |
63 protected bool IsDisposed { | |
64 get { | |
80 | 65 Thread.MemoryBarrier(); |
81 | 66 return m_exit == 1; |
15 | 67 } |
68 } | |
69 | |
17 | 70 protected abstract bool TryDequeue(out TUnit unit); |
71 | |
81 | 72 private bool Dequeue(out TUnit unit, int timeout) { |
73 int ts = Environment.TickCount; | |
74 if (TryDequeue(out unit)) | |
75 return true; | |
76 lock (m_signal) { | |
77 while (!TryDequeue(out unit) && m_exit == 0) | |
78 if(!Monitor.Wait(m_signal, Math.Max(0, ts + timeout - Environment.TickCount))) { | |
79 // timeout | |
80 return false; | |
80 | 81 } |
81 | 82 // queue item or terminate |
83 Monitor.Pulse(m_signal); | |
84 if (m_exit == 1) | |
85 return false; | |
80 | 86 } |
81 | 87 return true; |
22 | 88 } |
89 | |
81 | 90 protected void SignalThread() { |
91 lock (m_signal) { | |
92 Monitor.Pulse(m_signal); | |
30 | 93 } |
94 } | |
95 | |
17 | 96 #region thread slots traits |
97 | |
98 bool AllocateThreadSlot() { | |
16 | 99 int current; |
15 | 100 // use spins to allocate slot for the new thread |
101 do { | |
81 | 102 current = m_threads; |
103 if (current >= m_maxThreadsLimit || m_exit == 1) | |
15 | 104 // no more slots left or the pool has been disposed |
105 return false; | |
81 | 106 } while (current != Interlocked.CompareExchange(ref m_threads, current + 1, current)); |
15 | 107 |
17 | 108 UpdateMaxThreads(current + 1); |
109 | |
110 return true; | |
111 } | |
15 | 112 |
17 | 113 bool AllocateThreadSlot(int desired) { |
81 | 114 if (desired - 1 != Interlocked.CompareExchange(ref m_threads, desired, desired - 1)) |
17 | 115 return false; |
116 | |
117 UpdateMaxThreads(desired); | |
15 | 118 |
17 | 119 return true; |
120 } | |
121 | |
122 bool ReleaseThreadSlot(out bool last) { | |
123 last = false; | |
124 int current; | |
125 // use spins to release slot for the new thread | |
80 | 126 Thread.MemoryBarrier(); |
17 | 127 do { |
81 | 128 current = m_threads; |
129 if (current <= m_minThreadsLimit && m_exit == 0) | |
17 | 130 // the thread is reserved |
131 return false; | |
81 | 132 } while (current != Interlocked.CompareExchange(ref m_threads, current - 1, current)); |
17 | 133 |
134 last = (current == 1); | |
15 | 135 |
136 return true; | |
137 } | |
138 | |
17 | 139 void UpdateMaxThreads(int count) { |
140 int max; | |
16 | 141 do { |
17 | 142 max = m_maxRunningThreads; |
143 if (max >= count) | |
144 break; | |
145 } while(max != Interlocked.CompareExchange(ref m_maxRunningThreads, count, max)); | |
16 | 146 } |
147 | |
17 | 148 #endregion |
149 | |
81 | 150 protected bool StartWorker() { |
17 | 151 if (AllocateThreadSlot()) { |
152 // slot successfully allocated | |
153 var worker = new Thread(this.Worker); | |
154 worker.IsBackground = true; | |
155 worker.Start(); | |
156 | |
157 return true; | |
158 } else { | |
159 return false; | |
160 } | |
16 | 161 } |
162 | |
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163 protected abstract void InvokeUnit(TUnit unit); |
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164 |
41 | 165 protected virtual void Worker() { |
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166 TUnit unit; |
81 | 167 bool last; |
15 | 168 do { |
81 | 169 while (Dequeue(out unit, m_releaseTimeout)) { |
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170 InvokeUnit(unit); |
81 | 171 } |
172 if(!ReleaseThreadSlot(out last)) | |
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DispatchPool works again, but performance is poor in some cases
cin
parents:
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diff
changeset
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173 continue; |
81 | 174 // queue may be not empty |
175 if (last && TryDequeue(out unit)) { | |
176 InvokeUnit(unit); | |
177 if (AllocateThreadSlot(1)) | |
178 continue; | |
179 // we can safely exit since pool is alive | |
15 | 180 } |
81 | 181 break; |
182 } while(true); | |
183 } | |
15 | 184 |
185 | |
186 protected virtual void Dispose(bool disposing) { | |
187 if (disposing) { | |
81 | 188 if (0 == Interlocked.CompareExchange(ref m_exit, 1, 0)) { // implies memory barrier |
15 | 189 // wake sleeping threads |
81 | 190 SignalThread(); |
15 | 191 GC.SuppressFinalize(this); |
192 } | |
193 } | |
194 } | |
195 | |
196 public void Dispose() { | |
197 Dispose(true); | |
198 } | |
199 | |
200 ~DispatchPool() { | |
201 Dispose(false); | |
202 } | |
203 } | |
204 } |