annotate Implab/Parallels/DispatchPool.cs @ 21:6a56df4ec59e promises

DispatchPool works again, but performance is poor in some cases
author cin
date Tue, 12 Nov 2013 19:52:10 +0400
parents 1c3b3d518480
children 5a35900264f5
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1 using System;
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2 using System.Collections.Generic;
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3 using System.Linq;
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4 using System.Text;
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5 using System.Threading;
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6 using System.Diagnostics;
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7
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8 namespace Implab.Parallels {
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9 public abstract class DispatchPool<TUnit> : IDisposable {
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10 readonly int m_minThreads;
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11 readonly int m_maxThreads;
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13 int m_createdThreads = 0; // the current size of the pool
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14 int m_activeThreads = 0; // the count of threads which are active
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15 int m_sleepingThreads = 0; // the count of currently inactive threads
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16 int m_maxRunningThreads = 0; // the meximum reached size of the pool
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17 int m_exitRequired = 0; // the pool is going to shutdown, all unused workers are released
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18 int m_releaseTimeout = 100; // the timeout while the working thread will wait for the new tasks before exit
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19 int m_wakeEvents = 0; // the count of wake events
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20
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21 AutoResetEvent m_hasTasks = new AutoResetEvent(false);
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22
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23 protected DispatchPool(int min, int max) {
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24 if (min < 0)
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25 throw new ArgumentOutOfRangeException("min");
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26 if (max <= 0)
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27 throw new ArgumentOutOfRangeException("max");
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28
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29 if (min > max)
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30 min = max;
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31 m_minThreads = min;
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32 m_maxThreads = max;
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33 }
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34
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35 protected DispatchPool(int threads)
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36 : this(threads, threads) {
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37 }
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38
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39 protected DispatchPool() {
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40 int maxThreads, maxCP;
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41 ThreadPool.GetMaxThreads(out maxThreads, out maxCP);
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42
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43 m_minThreads = 0;
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44 m_maxThreads = maxThreads;
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45 }
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46
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47 protected void InitPool() {
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48 for (int i = 0; i < m_minThreads; i++)
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49 StartWorker();
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50 }
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51
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52 public int PoolSize {
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53 get {
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54 return m_createdThreads;
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55 }
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56 }
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57
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58 public int ActiveThreads {
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59 get {
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60 return m_activeThreads;
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61 }
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62 }
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63
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64 public int MaxRunningThreads {
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65 get {
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66 return m_maxRunningThreads;
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67 }
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68 }
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69
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70 protected bool IsDisposed {
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71 get {
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72 return m_exitRequired != 0;
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73 }
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74 }
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75
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76 protected abstract bool TryDequeue(out TUnit unit);
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77
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78 #region thread execution traits
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79 int SignalThread() {
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80 var signals = Interlocked.Increment(ref m_wakeEvents);
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81 if(signals == 1)
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82 m_hasTasks.Set();
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83 return signals;
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84 }
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85
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86 bool Sleep(int timeout) {
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87 Interlocked.Increment(ref m_sleepingThreads);
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88 if (m_hasTasks.WaitOne(timeout)) {
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89 // this is autoreset event, only one thread can run this block simultaneously
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90 var sleeping = Interlocked.Decrement(ref m_sleepingThreads);
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91 if (Interlocked.Decrement(ref m_wakeEvents) > 0)
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92 m_hasTasks.Set(); // wake next worker
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93
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94 return true;
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95 } else {
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96 Interlocked.Decrement(ref m_sleepingThreads);
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97 return false;
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98 }
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99 }
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100 #endregion
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101
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102 /// <summary>
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103 /// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока
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104 /// </summary>
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105 protected void GrowPool() {
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106 if (m_exitRequired != 0)
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107 return;
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108 if (m_sleepingThreads > m_wakeEvents) {
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109 // all sleeping threads may gone
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110 SignalThread(); // wake a sleeping thread;
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111
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112 // we can't check whether signal has been processed
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113 // anyway it may take some time for the thread to start
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114 // we will ensure that at least one thread is running
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115
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116 if (AllocateThreadSlot(1)) {
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117 // if there were no threads in the pool
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118 var worker = new Thread(this.Worker);
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119 worker.IsBackground = true;
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120 worker.Start();
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121 }
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122 } else {
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123 // if there is no sleeping threads in the pool
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124 StartWorker();
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125 }
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126 }
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127
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128 private bool Suspend() {
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129 //no tasks left, exit if the thread is no longer needed
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130 bool last;
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131 bool requestExit;
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132
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133
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134
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135 // if threads have a timeout before releasing
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136 if (m_releaseTimeout > 0)
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137 requestExit = !Sleep(m_releaseTimeout);
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138 else
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139 requestExit = true;
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140
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141 if (!requestExit)
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142 return true;
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143
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144 // release unsused thread
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145 if (requestExit && ReleaseThreadSlot(out last)) {
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146 // in case at the moment the last thread was being released
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147 // a new task was added to the queue, we need to try
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148 // to revoke the thread to avoid the situation when the task is left unprocessed
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149 if (last && Sleep(0)) { // Sleep(0) will fetch pending task or will return false
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150 if (AllocateThreadSlot(1))
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151 return true; // spin again...
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152 else
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153 SignalThread(); // since Sleep(0) has fetched the signal we neet to reschedule it
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154
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155 }
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156
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157 return false;
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158 }
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159
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160 // wait till infinity
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161 Sleep(-1);
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162
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163 return true;
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164 }
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165
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166 #region thread slots traits
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167
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168 bool AllocateThreadSlot() {
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169 int current;
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170 // use spins to allocate slot for the new thread
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171 do {
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172 current = m_createdThreads;
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173 if (current >= m_maxThreads || m_exitRequired != 0)
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174 // no more slots left or the pool has been disposed
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175 return false;
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176 } while (current != Interlocked.CompareExchange(ref m_createdThreads, current + 1, current));
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177
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178 UpdateMaxThreads(current + 1);
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179
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180 return true;
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181 }
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182
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183 bool AllocateThreadSlot(int desired) {
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184 if (desired - 1 != Interlocked.CompareExchange(ref m_createdThreads, desired, desired - 1))
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185 return false;
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186
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187 UpdateMaxThreads(desired);
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188
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189 return true;
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190 }
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191
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192 bool ReleaseThreadSlot(out bool last) {
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cin
parents: 16
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193 last = false;
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cin
parents: 16
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194 int current;
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cin
parents: 16
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195 // use spins to release slot for the new thread
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cin
parents: 16
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196 do {
20
1c3b3d518480 refactoring, sync
cin
parents: 17
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197 current = m_createdThreads;
17
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cin
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198 if (current <= m_minThreads && m_exitRequired == 0)
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cin
parents: 16
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199 // the thread is reserved
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cin
parents: 16
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200 return false;
20
1c3b3d518480 refactoring, sync
cin
parents: 17
diff changeset
201 } while (current != Interlocked.CompareExchange(ref m_createdThreads, current - 1, current));
17
7cd4a843b4e4 Improved worker pool
cin
parents: 16
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202
7cd4a843b4e4 Improved worker pool
cin
parents: 16
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203 last = (current == 1);
15
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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204
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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205 return true;
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cin
parents:
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206 }
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cin
parents:
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207
17
7cd4a843b4e4 Improved worker pool
cin
parents: 16
diff changeset
208 /// <summary>
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cin
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209 /// releases thread slot unconditionally, used during cleanup
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cin
parents: 16
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210 /// </summary>
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cin
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211 /// <returns>true - no more threads left</returns>
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cin
parents: 16
diff changeset
212 bool ReleaseThreadSlotAnyway() {
20
1c3b3d518480 refactoring, sync
cin
parents: 17
diff changeset
213 var left = Interlocked.Decrement(ref m_createdThreads);
17
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cin
parents: 16
diff changeset
214 return left == 0;
15
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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215 }
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cin
parents:
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216
17
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cin
parents: 16
diff changeset
217 void UpdateMaxThreads(int count) {
7cd4a843b4e4 Improved worker pool
cin
parents: 16
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218 int max;
16
cin
parents: 15
diff changeset
219 do {
17
7cd4a843b4e4 Improved worker pool
cin
parents: 16
diff changeset
220 max = m_maxRunningThreads;
7cd4a843b4e4 Improved worker pool
cin
parents: 16
diff changeset
221 if (max >= count)
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cin
parents: 16
diff changeset
222 break;
7cd4a843b4e4 Improved worker pool
cin
parents: 16
diff changeset
223 } while(max != Interlocked.CompareExchange(ref m_maxRunningThreads, count, max));
16
cin
parents: 15
diff changeset
224 }
cin
parents: 15
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225
17
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cin
parents: 16
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226 #endregion
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cin
parents: 16
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227
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cin
parents: 16
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228 bool StartWorker() {
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cin
parents: 16
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229 if (AllocateThreadSlot()) {
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cin
parents: 16
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230 // slot successfully allocated
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cin
parents: 16
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231 var worker = new Thread(this.Worker);
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cin
parents: 16
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232 worker.IsBackground = true;
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cin
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233 worker.Start();
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cin
parents: 16
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234
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cin
parents: 16
diff changeset
235 return true;
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cin
parents: 16
diff changeset
236 } else {
7cd4a843b4e4 Improved worker pool
cin
parents: 16
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237 return false;
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cin
parents: 16
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238 }
16
cin
parents: 15
diff changeset
239 }
cin
parents: 15
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240
21
6a56df4ec59e DispatchPool works again, but performance is poor in some cases
cin
parents: 20
diff changeset
241 protected abstract void InvokeUnit(TUnit unit);
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cin
parents: 20
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242
6a56df4ec59e DispatchPool works again, but performance is poor in some cases
cin
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243 void Worker() {
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cin
parents: 20
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244 TUnit unit;
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cin
parents: 20
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245 Interlocked.Increment(ref m_activeThreads);
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cin
parents: 20
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246 Sleep(0); // remove wake request if the new thread is started
15
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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247 do {
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cin
parents:
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248 // exit if requested
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cin
parents:
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249 if (m_exitRequired != 0) {
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cin
parents:
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250 // release the thread slot
20
1c3b3d518480 refactoring, sync
cin
parents: 17
diff changeset
251 Interlocked.Decrement(ref m_activeThreads);
17
7cd4a843b4e4 Improved worker pool
cin
parents: 16
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252 if (ReleaseThreadSlotAnyway()) // it was the last worker
15
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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253 m_hasTasks.Dispose();
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cin
parents:
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254 else
21
6a56df4ec59e DispatchPool works again, but performance is poor in some cases
cin
parents: 20
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255 SignalThread(); // wake next worker
15
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
diff changeset
256 unit = default(TUnit);
21
6a56df4ec59e DispatchPool works again, but performance is poor in some cases
cin
parents: 20
diff changeset
257 break;
15
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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258 }
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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259
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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260 // fetch task
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cin
parents:
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261 if (TryDequeue(out unit)) {
21
6a56df4ec59e DispatchPool works again, but performance is poor in some cases
cin
parents: 20
diff changeset
262 InvokeUnit(unit);
6a56df4ec59e DispatchPool works again, but performance is poor in some cases
cin
parents: 20
diff changeset
263 continue;
15
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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264 }
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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265
20
1c3b3d518480 refactoring, sync
cin
parents: 17
diff changeset
266 Interlocked.Decrement(ref m_activeThreads);
15
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cin
parents:
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267
16
cin
parents: 15
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268 // entering suspend state
cin
parents: 15
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269 // keep this thread and wait
20
1c3b3d518480 refactoring, sync
cin
parents: 17
diff changeset
270 if (!Suspend())
21
6a56df4ec59e DispatchPool works again, but performance is poor in some cases
cin
parents: 20
diff changeset
271 break;
20
1c3b3d518480 refactoring, sync
cin
parents: 17
diff changeset
272
1c3b3d518480 refactoring, sync
cin
parents: 17
diff changeset
273 Interlocked.Increment(ref m_activeThreads);
15
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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274 } while (true);
21
6a56df4ec59e DispatchPool works again, but performance is poor in some cases
cin
parents: 20
diff changeset
275
15
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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276 }
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cin
parents:
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277
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
diff changeset
278 protected virtual void Dispose(bool disposing) {
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
diff changeset
279 if (disposing) {
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
diff changeset
280 if (m_exitRequired == 0) {
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
diff changeset
281 if (Interlocked.CompareExchange(ref m_exitRequired, 1, 0) != 0)
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
diff changeset
282 return;
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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283
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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284 // wake sleeping threads
21
6a56df4ec59e DispatchPool works again, but performance is poor in some cases
cin
parents: 20
diff changeset
285 if (m_createdThreads > 0)
6a56df4ec59e DispatchPool works again, but performance is poor in some cases
cin
parents: 20
diff changeset
286 SignalThread();
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cin
parents: 20
diff changeset
287 else
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cin
parents: 20
diff changeset
288 m_hasTasks.Dispose();
15
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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289 GC.SuppressFinalize(this);
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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290 }
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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291 }
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
diff changeset
292 }
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
diff changeset
293
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
diff changeset
294 public void Dispose() {
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
diff changeset
295 Dispose(true);
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
diff changeset
296 }
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
diff changeset
297
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
diff changeset
298 ~DispatchPool() {
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
diff changeset
299 Dispose(false);
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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300 }
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
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301 }
0f982f9b7d4d implemented parallel map and foreach for arrays
cin
parents:
diff changeset
302 }