Mercurial > pub > ImplabNet
annotate Implab/Parallels/DispatchPool.cs @ 27:a236cd1f0477
fixes
author | cin |
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date | Mon, 03 Mar 2014 08:59:03 +0400 |
parents | ee04e1fa78da |
children | 2fad2d1f4b03 |
rev | line source |
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15 | 1 using System; |
2 using System.Collections.Generic; | |
3 using System.Linq; | |
4 using System.Text; | |
5 using System.Threading; | |
6 using System.Diagnostics; | |
7 | |
8 namespace Implab.Parallels { | |
9 public abstract class DispatchPool<TUnit> : IDisposable { | |
10 readonly int m_minThreads; | |
11 readonly int m_maxThreads; | |
21
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12 |
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13 int m_createdThreads = 0; // the current size of the pool |
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14 int m_activeThreads = 0; // the count of threads which are active |
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15 int m_sleepingThreads = 0; // the count of currently inactive threads |
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16 int m_maxRunningThreads = 0; // the meximum reached size of the pool |
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17 int m_exitRequired = 0; // the pool is going to shutdown, all unused workers are released |
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18 int m_releaseTimeout = 100; // the timeout while the working thread will wait for the new tasks before exit |
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19 int m_wakeEvents = 0; // the count of wake events |
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20 |
15 | 21 AutoResetEvent m_hasTasks = new AutoResetEvent(false); |
22 | |
23 protected DispatchPool(int min, int max) { | |
24 if (min < 0) | |
25 throw new ArgumentOutOfRangeException("min"); | |
26 if (max <= 0) | |
27 throw new ArgumentOutOfRangeException("max"); | |
28 | |
29 if (min > max) | |
30 min = max; | |
31 m_minThreads = min; | |
32 m_maxThreads = max; | |
33 } | |
34 | |
35 protected DispatchPool(int threads) | |
36 : this(threads, threads) { | |
37 } | |
38 | |
39 protected DispatchPool() { | |
40 int maxThreads, maxCP; | |
41 ThreadPool.GetMaxThreads(out maxThreads, out maxCP); | |
42 | |
43 m_minThreads = 0; | |
44 m_maxThreads = maxThreads; | |
45 } | |
46 | |
47 protected void InitPool() { | |
48 for (int i = 0; i < m_minThreads; i++) | |
49 StartWorker(); | |
50 } | |
51 | |
20 | 52 public int PoolSize { |
15 | 53 get { |
20 | 54 return m_createdThreads; |
55 } | |
56 } | |
57 | |
58 public int ActiveThreads { | |
59 get { | |
60 return m_activeThreads; | |
15 | 61 } |
62 } | |
63 | |
64 public int MaxRunningThreads { | |
65 get { | |
66 return m_maxRunningThreads; | |
67 } | |
68 } | |
69 | |
70 protected bool IsDisposed { | |
71 get { | |
72 return m_exitRequired != 0; | |
73 } | |
74 } | |
75 | |
17 | 76 protected abstract bool TryDequeue(out TUnit unit); |
77 | |
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78 #region thread execution traits |
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79 int SignalThread() { |
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80 var signals = Interlocked.Increment(ref m_wakeEvents); |
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81 if(signals == 1) |
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82 m_hasTasks.Set(); |
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83 return signals; |
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84 } |
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85 |
22 | 86 bool FetchSignalOrWait(int timeout) { |
87 var start = Environment.TickCount; | |
88 | |
89 // означает, что поток владеет блокировкой и при успешном получении сигнала должен | |
90 // ее вернуть, чтобы другой ожидающий поток смог | |
91 bool hasLock = false; | |
92 do { | |
93 int signals; | |
94 do { | |
95 signals = m_wakeEvents; | |
96 if (signals == 0) | |
97 break; | |
98 } while (Interlocked.CompareExchange(ref m_wakeEvents, signals - 1, signals) != signals); | |
99 | |
100 if (signals >= 1) { | |
101 if (signals > 1 && hasLock) | |
102 m_hasTasks.Set(); | |
103 return true; | |
104 } | |
105 | |
106 if (timeout != -1) | |
107 timeout = Math.Max(0, timeout - (Environment.TickCount - start)); | |
108 | |
109 // если сигналов больше не осталось, то первый поток, который дошел сюда сбросит событие | |
110 // и уйдет на пустой цикл, после чего заблокируется | |
111 | |
112 hasLock = true; | |
113 } while (m_hasTasks.WaitOne(timeout)); | |
114 | |
115 return false; | |
116 } | |
117 | |
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118 bool Sleep(int timeout) { |
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119 Interlocked.Increment(ref m_sleepingThreads); |
22 | 120 if (FetchSignalOrWait(timeout)) { |
121 Interlocked.Decrement(ref m_sleepingThreads); | |
17 | 122 return true; |
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123 } else { |
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124 Interlocked.Decrement(ref m_sleepingThreads); |
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125 return false; |
20 | 126 } |
17 | 127 } |
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128 #endregion |
17 | 129 |
130 /// <summary> | |
131 /// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока | |
132 /// </summary> | |
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133 protected void GrowPool() { |
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134 if (m_exitRequired != 0) |
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135 return; |
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136 if (m_sleepingThreads > m_wakeEvents) { |
22 | 137 //Console.WriteLine("Waking threads (sleeps {0}, pending {1})", m_sleepingThreads, m_wakeEvents); |
138 | |
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139 // all sleeping threads may gone |
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140 SignalThread(); // wake a sleeping thread; |
17 | 141 |
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142 // we can't check whether signal has been processed |
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143 // anyway it may take some time for the thread to start |
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144 // we will ensure that at least one thread is running |
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145 |
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146 if (AllocateThreadSlot(1)) { |
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147 // if there were no threads in the pool |
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148 var worker = new Thread(this.Worker); |
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149 worker.IsBackground = true; |
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150 worker.Start(); |
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151 } |
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152 } else { |
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153 // if there is no sleeping threads in the pool |
24 | 154 if (!StartWorker()) |
155 // we haven't started a new thread, but the current can be on the way and it can't process the queue | |
156 // send it a signal to spin again | |
157 SignalThread(); | |
17 | 158 } |
159 } | |
160 | |
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161 private bool Suspend() { |
20 | 162 //no tasks left, exit if the thread is no longer needed |
163 bool last; | |
164 bool requestExit; | |
165 | |
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166 // if threads have a timeout before releasing |
20 | 167 if (m_releaseTimeout > 0) |
168 requestExit = !Sleep(m_releaseTimeout); | |
169 else | |
170 requestExit = true; | |
171 | |
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172 if (!requestExit) |
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173 return true; |
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174 |
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175 // release unsused thread |
20 | 176 if (requestExit && ReleaseThreadSlot(out last)) { |
177 // in case at the moment the last thread was being released | |
178 // a new task was added to the queue, we need to try | |
179 // to revoke the thread to avoid the situation when the task is left unprocessed | |
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180 if (last && Sleep(0)) { // Sleep(0) will fetch pending task or will return false |
20 | 181 if (AllocateThreadSlot(1)) |
182 return true; // spin again... | |
183 else | |
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184 SignalThread(); // since Sleep(0) has fetched the signal we neet to reschedule it |
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185 |
20 | 186 } |
187 | |
188 return false; | |
189 } | |
190 | |
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191 // wait till infinity |
20 | 192 Sleep(-1); |
193 | |
194 return true; | |
17 | 195 } |
196 | |
197 #region thread slots traits | |
198 | |
199 bool AllocateThreadSlot() { | |
16 | 200 int current; |
15 | 201 // use spins to allocate slot for the new thread |
202 do { | |
20 | 203 current = m_createdThreads; |
15 | 204 if (current >= m_maxThreads || m_exitRequired != 0) |
205 // no more slots left or the pool has been disposed | |
206 return false; | |
20 | 207 } while (current != Interlocked.CompareExchange(ref m_createdThreads, current + 1, current)); |
15 | 208 |
17 | 209 UpdateMaxThreads(current + 1); |
210 | |
211 return true; | |
212 } | |
15 | 213 |
17 | 214 bool AllocateThreadSlot(int desired) { |
20 | 215 if (desired - 1 != Interlocked.CompareExchange(ref m_createdThreads, desired, desired - 1)) |
17 | 216 return false; |
217 | |
218 UpdateMaxThreads(desired); | |
15 | 219 |
17 | 220 return true; |
221 } | |
222 | |
223 bool ReleaseThreadSlot(out bool last) { | |
224 last = false; | |
225 int current; | |
226 // use spins to release slot for the new thread | |
227 do { | |
20 | 228 current = m_createdThreads; |
17 | 229 if (current <= m_minThreads && m_exitRequired == 0) |
230 // the thread is reserved | |
231 return false; | |
20 | 232 } while (current != Interlocked.CompareExchange(ref m_createdThreads, current - 1, current)); |
17 | 233 |
234 last = (current == 1); | |
15 | 235 |
236 return true; | |
237 } | |
238 | |
17 | 239 /// <summary> |
240 /// releases thread slot unconditionally, used during cleanup | |
241 /// </summary> | |
242 /// <returns>true - no more threads left</returns> | |
243 bool ReleaseThreadSlotAnyway() { | |
20 | 244 var left = Interlocked.Decrement(ref m_createdThreads); |
17 | 245 return left == 0; |
15 | 246 } |
247 | |
17 | 248 void UpdateMaxThreads(int count) { |
249 int max; | |
16 | 250 do { |
17 | 251 max = m_maxRunningThreads; |
252 if (max >= count) | |
253 break; | |
254 } while(max != Interlocked.CompareExchange(ref m_maxRunningThreads, count, max)); | |
16 | 255 } |
256 | |
17 | 257 #endregion |
258 | |
259 bool StartWorker() { | |
260 if (AllocateThreadSlot()) { | |
261 // slot successfully allocated | |
262 var worker = new Thread(this.Worker); | |
263 worker.IsBackground = true; | |
264 worker.Start(); | |
265 | |
266 return true; | |
267 } else { | |
268 return false; | |
269 } | |
16 | 270 } |
271 | |
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272 protected abstract void InvokeUnit(TUnit unit); |
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273 |
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274 void Worker() { |
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275 TUnit unit; |
22 | 276 //Console.WriteLine("{0}: Active", Thread.CurrentThread.ManagedThreadId); |
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277 Interlocked.Increment(ref m_activeThreads); |
15 | 278 do { |
279 // exit if requested | |
280 if (m_exitRequired != 0) { | |
281 // release the thread slot | |
20 | 282 Interlocked.Decrement(ref m_activeThreads); |
17 | 283 if (ReleaseThreadSlotAnyway()) // it was the last worker |
15 | 284 m_hasTasks.Dispose(); |
285 else | |
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286 SignalThread(); // wake next worker |
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287 break; |
15 | 288 } |
289 | |
290 // fetch task | |
291 if (TryDequeue(out unit)) { | |
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292 InvokeUnit(unit); |
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293 continue; |
15 | 294 } |
295 | |
20 | 296 Interlocked.Decrement(ref m_activeThreads); |
15 | 297 |
16 | 298 // entering suspend state |
299 // keep this thread and wait | |
20 | 300 if (!Suspend()) |
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301 break; |
22 | 302 //Console.WriteLine("{0}: Awake", Thread.CurrentThread.ManagedThreadId); |
20 | 303 Interlocked.Increment(ref m_activeThreads); |
15 | 304 } while (true); |
22 | 305 //Console.WriteLine("{0}: Exited", Thread.CurrentThread.ManagedThreadId); |
15 | 306 } |
307 | |
308 protected virtual void Dispose(bool disposing) { | |
309 if (disposing) { | |
310 if (m_exitRequired == 0) { | |
311 if (Interlocked.CompareExchange(ref m_exitRequired, 1, 0) != 0) | |
312 return; | |
313 | |
314 // wake sleeping threads | |
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315 if (m_createdThreads > 0) |
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316 SignalThread(); |
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317 else |
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318 m_hasTasks.Dispose(); |
15 | 319 GC.SuppressFinalize(this); |
320 } | |
321 } | |
322 } | |
323 | |
324 public void Dispose() { | |
325 Dispose(true); | |
326 } | |
327 | |
328 ~DispatchPool() { | |
329 Dispose(false); | |
330 } | |
331 } | |
332 } |